diff --git a/Gems/EMotionFX/Assets/Editor/Layouts/SimulatedObjects.layout b/Gems/EMotionFX/Assets/Editor/Layouts/SimulatedObjects.layout index a7879584a9..f52df642e8 100644 Binary files a/Gems/EMotionFX/Assets/Editor/Layouts/SimulatedObjects.layout and b/Gems/EMotionFX/Assets/Editor/Layouts/SimulatedObjects.layout differ diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/Cloth/ClothJointWidget.cpp b/Gems/EMotionFX/Code/Source/Editor/Plugins/Cloth/ClothJointWidget.cpp index 971eb15501..0597b79d90 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/Cloth/ClothJointWidget.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/Cloth/ClothJointWidget.cpp @@ -69,7 +69,7 @@ namespace EMotionFX void ClothJointWidget::InternalReinit() { - if (m_selectedModelIndices.size() == 1) + if (GetSelectedModelIndices().size() == 1) { Physics::CharacterColliderNodeConfiguration* nodeConfig = GetNodeConfig(); if (nodeConfig) @@ -94,17 +94,17 @@ namespace EMotionFX void ClothJointWidget::OnAddCollider(const AZ::TypeId& colliderType) { - ColliderHelpers::AddCollider(m_selectedModelIndices , PhysicsSetup::Cloth, colliderType); + ColliderHelpers::AddCollider(GetSelectedModelIndices(), PhysicsSetup::Cloth, colliderType); } void ClothJointWidget::OnCopyCollider(size_t colliderIndex) { - ColliderHelpers::CopyColliderToClipboard(m_selectedModelIndices.first(), colliderIndex, PhysicsSetup::Cloth); + ColliderHelpers::CopyColliderToClipboard(GetSelectedModelIndices().first(), colliderIndex, PhysicsSetup::Cloth); } void ClothJointWidget::OnPasteCollider(size_t colliderIndex, bool replace) { - ColliderHelpers::PasteColliderFromClipboard(m_selectedModelIndices.first(), colliderIndex, PhysicsSetup::Cloth, replace); + ColliderHelpers::PasteColliderFromClipboard(GetSelectedModelIndices().first(), colliderIndex, PhysicsSetup::Cloth, replace); } void ClothJointWidget::OnRemoveCollider(size_t colliderIndex) @@ -114,7 +114,7 @@ namespace EMotionFX Physics::CharacterColliderNodeConfiguration* ClothJointWidget::GetNodeConfig() const { - AZ_Assert(m_selectedModelIndices.size() == 1, "Get Node config function only return the config when it is single seleted"); + AZ_Assert(GetSelectedModelIndices().size() == 1, "Get Node config function only return the config when it is single seleted"); Actor* actor = GetActor(); Node* joint = GetNode(); if (!actor || !joint) diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/HitDetection/HitDetectionJointWidget.cpp b/Gems/EMotionFX/Code/Source/Editor/Plugins/HitDetection/HitDetectionJointWidget.cpp index 17265668ab..7fc9ee36e2 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/HitDetection/HitDetectionJointWidget.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/HitDetection/HitDetectionJointWidget.cpp @@ -65,7 +65,7 @@ namespace EMotionFX void HitDetectionJointWidget::InternalReinit() { - if (m_selectedModelIndices.size() == 1) + if (GetSelectedModelIndices().size() == 1) { Physics::CharacterColliderNodeConfiguration* hitDetectionNodeConfig = GetNodeConfig(); if (hitDetectionNodeConfig) @@ -90,17 +90,17 @@ namespace EMotionFX void HitDetectionJointWidget::OnAddCollider(const AZ::TypeId& colliderType) { - ColliderHelpers::AddCollider(m_selectedModelIndices, PhysicsSetup::HitDetection, colliderType); + ColliderHelpers::AddCollider(GetSelectedModelIndices(), PhysicsSetup::HitDetection, colliderType); } void HitDetectionJointWidget::OnCopyCollider(size_t colliderIndex) { - ColliderHelpers::CopyColliderToClipboard(m_selectedModelIndices.first(), colliderIndex, PhysicsSetup::HitDetection); + ColliderHelpers::CopyColliderToClipboard(GetSelectedModelIndices().first(), colliderIndex, PhysicsSetup::HitDetection); } void HitDetectionJointWidget::OnPasteCollider(size_t colliderIndex, bool replace) { - ColliderHelpers::PasteColliderFromClipboard(m_selectedModelIndices.first(), colliderIndex, PhysicsSetup::HitDetection, replace); + ColliderHelpers::PasteColliderFromClipboard(GetSelectedModelIndices().first(), colliderIndex, PhysicsSetup::HitDetection, replace); } void HitDetectionJointWidget::OnRemoveCollider(size_t colliderIndex) @@ -110,7 +110,7 @@ namespace EMotionFX Physics::CharacterColliderNodeConfiguration* HitDetectionJointWidget::GetNodeConfig() { - AZ_Assert(m_selectedModelIndices.size() == 1, "Get Node config function only return the config when it is single seleted"); + AZ_Assert(GetSelectedModelIndices().size() == 1, "Get Node config function only return the config when it is single seleted"); Actor* actor = GetActor(); Node* node = GetNode(); if (!actor || !node) diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/RagdollNodeWidget.cpp b/Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/RagdollNodeWidget.cpp index 00cdb90a22..29745beb68 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/RagdollNodeWidget.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/RagdollNodeWidget.cpp @@ -116,7 +116,8 @@ namespace EMotionFX void RagdollNodeWidget::InternalReinit() { - if (m_selectedModelIndices.size() == 1) + const QModelIndexList& selectedModelIndices = GetSelectedModelIndices(); + if (selectedModelIndices.size() == 1) { m_ragdollNodeEditor->ClearInstances(false); @@ -142,7 +143,7 @@ namespace EMotionFX m_collidersWidget->Reset(); } - m_jointLimitWidget->Update(m_selectedModelIndices[0]); + m_jointLimitWidget->Update(selectedModelIndices[0]); m_ragdollNodeCard->setExpanded(true); m_ragdollNodeCard->show(); m_jointLimitWidget->show(); @@ -169,31 +170,32 @@ namespace EMotionFX void RagdollNodeWidget::OnAddRemoveRagdollNode() { + const QModelIndexList& selectedModelIndices = GetSelectedModelIndices(); if (GetRagdollNodeConfig()) { // The node is present in the ragdoll, remove it. - RagdollNodeInspectorPlugin::RemoveFromRagdoll(m_selectedModelIndices); + RagdollNodeInspectorPlugin::RemoveFromRagdoll(selectedModelIndices); } else { // The node is not part of the ragdoll, add it. - RagdollNodeInspectorPlugin::AddToRagdoll(m_selectedModelIndices); + RagdollNodeInspectorPlugin::AddToRagdoll(selectedModelIndices); } } void RagdollNodeWidget::OnAddCollider(const AZ::TypeId& colliderType) { - ColliderHelpers::AddCollider(m_selectedModelIndices, PhysicsSetup::Ragdoll, colliderType); + ColliderHelpers::AddCollider(GetSelectedModelIndices(), PhysicsSetup::Ragdoll, colliderType); } void RagdollNodeWidget::OnCopyCollider(size_t colliderIndex) { - ColliderHelpers::CopyColliderToClipboard(m_selectedModelIndices.first(), colliderIndex, PhysicsSetup::Ragdoll); + ColliderHelpers::CopyColliderToClipboard(GetSelectedModelIndices().first(), colliderIndex, PhysicsSetup::Ragdoll); } void RagdollNodeWidget::OnPasteCollider(size_t colliderIndex, bool replace) { - ColliderHelpers::PasteColliderFromClipboard(m_selectedModelIndices.first(), colliderIndex, PhysicsSetup::Ragdoll, replace); + ColliderHelpers::PasteColliderFromClipboard(GetSelectedModelIndices().first(), colliderIndex, PhysicsSetup::Ragdoll, replace); } void RagdollNodeWidget::OnRemoveCollider(size_t colliderIndex) diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectColliderWidget.cpp b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectColliderWidget.cpp index 8c6c72934d..b56cafc9be 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectColliderWidget.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectColliderWidget.cpp @@ -131,7 +131,8 @@ namespace EMotionFX void SimulatedObjectColliderWidget::InternalReinit() { - if (m_selectedModelIndices.size() == 1) + const QModelIndexList& selectedModelIndices = GetSelectedModelIndices(); + if (selectedModelIndices.size() == 1) { Physics::CharacterColliderNodeConfiguration* nodeConfig = GetNodeConfig(); if (nodeConfig) @@ -172,12 +173,13 @@ namespace EMotionFX } AZStd::string labelText; + const QModelIndexList& selectedModelIndices = GetSelectedModelIndices(); const AZStd::vector& simObjs = actor->GetSimulatedObjectSetup()->GetSimulatedObjects(); for (const SimulatedObject* obj : simObjs) { - for (int i = 0; i < m_selectedModelIndices.size(); ++i) + for (int i = 0; i < selectedModelIndices.size(); ++i) { - Node* node = m_selectedModelIndices[i].data(SkeletonModel::ROLE_POINTER).value(); + Node* node = selectedModelIndices[i].data(SkeletonModel::ROLE_POINTER).value(); if (obj->FindSimulatedJointBySkeletonJointIndex(node->GetNodeIndex())) { if (!labelText.empty()) @@ -208,8 +210,9 @@ namespace EMotionFX return; } + const QModelIndexList& selectedModelIndices = GetSelectedModelIndices(); // Only show the notification when it is single selection. - if (m_selectedModelIndices.size() != 1) + if (selectedModelIndices.size() != 1) { return; } @@ -250,17 +253,18 @@ namespace EMotionFX void SimulatedObjectColliderWidget::OnAddCollider(const AZ::TypeId& colliderType) { - ColliderHelpers::AddCollider(m_selectedModelIndices, PhysicsSetup::SimulatedObjectCollider, colliderType); + ColliderHelpers::AddCollider(GetSelectedModelIndices(), PhysicsSetup::SimulatedObjectCollider, colliderType); } void SimulatedObjectColliderWidget::OnCopyCollider(size_t colliderIndex) { - ColliderHelpers::CopyColliderToClipboard(m_selectedModelIndices.first(), colliderIndex, PhysicsSetup::SimulatedObjectCollider); + ColliderHelpers::CopyColliderToClipboard(GetSelectedModelIndices().first(), colliderIndex, PhysicsSetup::SimulatedObjectCollider); } void SimulatedObjectColliderWidget::OnPasteCollider(size_t colliderIndex, bool replace) { - ColliderHelpers::PasteColliderFromClipboard(m_selectedModelIndices.first(), colliderIndex, PhysicsSetup::SimulatedObjectCollider, replace); + ColliderHelpers::PasteColliderFromClipboard( + GetSelectedModelIndices().first(), colliderIndex, PhysicsSetup::SimulatedObjectCollider, replace); } void SimulatedObjectColliderWidget::OnRemoveCollider(size_t colliderIndex) @@ -270,7 +274,7 @@ namespace EMotionFX Physics::CharacterColliderNodeConfiguration* SimulatedObjectColliderWidget::GetNodeConfig() const { - AZ_Assert(m_selectedModelIndices.size() == 1, "Get Node config function only return the config when it is single seleted"); + AZ_Assert(GetSelectedModelIndices().size() == 1, "Get Node config function only return the config when it is single seleted"); Actor* actor = GetActor(); Node* joint = GetNode(); if (!actor || !joint) diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/SkeletonOutliner/SkeletonOutlinerPlugin.cpp b/Gems/EMotionFX/Code/Source/Editor/Plugins/SkeletonOutliner/SkeletonOutlinerPlugin.cpp index f8ca291d55..ec8d1147f2 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/SkeletonOutliner/SkeletonOutlinerPlugin.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/SkeletonOutliner/SkeletonOutlinerPlugin.cpp @@ -211,15 +211,15 @@ namespace EMotionFX AZ::Outcome SkeletonOutlinerPlugin::GetSelectedRowIndices() { - return AZ::Success(m_selectedRows); + return AZ::Success(m_treeView->selectionModel()->selectedRows()); } void SkeletonOutlinerPlugin::OnSelectionChanged([[maybe_unused]] const QItemSelection& selected, [[maybe_unused]] const QItemSelection& deselected) { - m_selectedRows = m_treeView->selectionModel()->selectedRows(); - if (m_selectedRows.size() == 1) + QModelIndexList selectedRows = m_treeView->selectionModel()->selectedRows(); + if (selectedRows.size() == 1) { - const QModelIndex& modelIndex = m_selectedRows[0]; + const QModelIndex& modelIndex = selectedRows[0]; Node* selectedNode = modelIndex.data(SkeletonModel::ROLE_POINTER).value(); Actor* selectedActor = modelIndex.data(SkeletonModel::ROLE_ACTOR_POINTER).value(); SkeletonOutlinerNotificationBus::Broadcast(&SkeletonOutlinerNotifications::SingleNodeSelectionChanged, selectedActor, selectedNode); diff --git a/Gems/EMotionFX/Code/Source/Editor/SkeletonModelJointWidget.cpp b/Gems/EMotionFX/Code/Source/Editor/SkeletonModelJointWidget.cpp index e9eeb7530d..9cfc763fc6 100644 --- a/Gems/EMotionFX/Code/Source/Editor/SkeletonModelJointWidget.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/SkeletonModelJointWidget.cpp @@ -72,14 +72,7 @@ namespace EMotionFX setLayout(mainLayout); - AZ::Outcome selectedRowIndicesOutcome; - QModelIndexList selectedModelIndices; - SkeletonOutlinerRequestBus::BroadcastResult(selectedRowIndicesOutcome, &SkeletonOutlinerRequests::GetSelectedRowIndices); - if (selectedRowIndicesOutcome.IsSuccess()) - { - selectedModelIndices = selectedRowIndicesOutcome.GetValue(); - } - Reinit(selectedModelIndices); + Reinit(); // Connect to the model. SkeletonModel* skeletonModel = nullptr; @@ -92,9 +85,9 @@ namespace EMotionFX } } - void SkeletonModelJointWidget::Reinit(const QModelIndexList& selectedModelIndices) + void SkeletonModelJointWidget::Reinit() { - m_selectedModelIndices = selectedModelIndices; + const QModelIndexList& selectedModelIndices = GetSelectedModelIndices(); if (!EMStudio::GetManager()->GetIgnoreVisibility() && !isVisible()) { @@ -103,15 +96,15 @@ namespace EMotionFX if (GetActor()) { - if (!m_selectedModelIndices.isEmpty()) + if (!selectedModelIndices.isEmpty()) { - if (m_selectedModelIndices.size() == 1) + if (selectedModelIndices.size() == 1) { m_jointNameLabel->setText(GetNode()->GetName()); } else { - m_jointNameLabel->setText(QString("%1 joints selected").arg(m_selectedModelIndices.size())); + m_jointNameLabel->setText(QString("%1 joints selected").arg(selectedModelIndices.size())); } m_noSelectionWidget->hide(); @@ -136,7 +129,7 @@ namespace EMotionFX void SkeletonModelJointWidget::showEvent(QShowEvent* event) { QWidget::showEvent(event); - Reinit(m_selectedModelIndices); + Reinit(); } void SkeletonModelJointWidget::OnSelectionChanged([[maybe_unused]] const QItemSelection& selected, [[maybe_unused]] const QItemSelection& deselected) @@ -146,36 +139,28 @@ namespace EMotionFX if (skeletonModel) { const QModelIndexList selectedRows = skeletonModel->GetSelectionModel().selectedRows(); - Reinit(selectedRows); } + Reinit(); } void SkeletonModelJointWidget::OnDataChanged([[maybe_unused]] const QModelIndex& topLeft, [[maybe_unused]] const QModelIndex& bottomRight, [[maybe_unused]] const QVector& roles) { - Reinit(m_selectedModelIndices); + Reinit(); } void SkeletonModelJointWidget::OnModelReset() { - Reinit(QModelIndexList()); + Reinit(); } Actor* SkeletonModelJointWidget::GetActor() const { Actor* actor = nullptr; - if (!m_selectedModelIndices.empty()) + SkeletonModel* skeletonModel = nullptr; + SkeletonOutlinerRequestBus::BroadcastResult(skeletonModel, &SkeletonOutlinerRequests::GetModel); + if (skeletonModel) { - actor = m_selectedModelIndices[0].data(SkeletonModel::ROLE_ACTOR_POINTER).value(); - } - - if (!actor) - { - SkeletonModel* skeletonModel = nullptr; - SkeletonOutlinerRequestBus::BroadcastResult(skeletonModel, &SkeletonOutlinerRequests::GetModel); - if (skeletonModel) - { - actor = skeletonModel->GetActor(); - } + actor = skeletonModel->GetActor(); } return actor; } @@ -183,10 +168,24 @@ namespace EMotionFX Node* SkeletonModelJointWidget::GetNode() const { Node* node = nullptr; - if (!m_selectedModelIndices.empty()) + const QModelIndexList& selectedModelIndices = GetSelectedModelIndices(); + if (!selectedModelIndices.empty()) { - node = m_selectedModelIndices[0].data(SkeletonModel::ROLE_POINTER).value(); + node = selectedModelIndices[0].data(SkeletonModel::ROLE_POINTER).value(); } return node; } + + QModelIndexList SkeletonModelJointWidget::GetSelectedModelIndices() const + { + QModelIndexList selectedModelIndices; + SkeletonModel* skeletonModel = nullptr; + SkeletonOutlinerRequestBus::BroadcastResult(skeletonModel, &SkeletonOutlinerRequests::GetModel); + if (skeletonModel) + { + selectedModelIndices = skeletonModel->GetSelectionModel().selectedRows(); + } + + return selectedModelIndices; + } } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/SkeletonModelJointWidget.h b/Gems/EMotionFX/Code/Source/Editor/SkeletonModelJointWidget.h index 52178b4b55..399615c42a 100644 --- a/Gems/EMotionFX/Code/Source/Editor/SkeletonModelJointWidget.h +++ b/Gems/EMotionFX/Code/Source/Editor/SkeletonModelJointWidget.h @@ -33,13 +33,14 @@ namespace EMotionFX virtual void CreateGUI(); - void Reinit(const QModelIndexList& selectedModelIndices); + void Reinit(); void showEvent(QShowEvent* event) override; protected: Actor* GetActor() const; Node* GetNode() const; + QModelIndexList GetSelectedModelIndices() const; virtual QWidget* CreateContentWidget(QWidget* parent) = 0; virtual QWidget* CreateNoSelectionWidget(QWidget* parent) = 0; virtual void InternalReinit() = 0; @@ -50,7 +51,6 @@ namespace EMotionFX void OnModelReset(); protected: - QModelIndexList m_selectedModelIndices; QLabel* m_jointNameLabel; static int s_jointLabelSpacing; static int s_jointNameSpacing;