Merge branch 'main' into Atom/mriegger/PLS
This commit is contained in:
@@ -103,12 +103,15 @@ namespace AZ::Render
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void DiskLightDelegate::SetEnableShutters(bool enabled)
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{
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Base::SetEnableShutters(enabled);
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GetFeatureProcessor()->SetConstrainToConeLight(GetLightHandle(), true);
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if (GetLightHandle().IsValid())
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{
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GetFeatureProcessor()->SetConstrainToConeLight(GetLightHandle(), true);
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}
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}
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void DiskLightDelegate::SetShutterAngles(float innerAngleDegrees, float outerAngleDegrees)
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{
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if (GetShuttersEnabled())
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if (GetShuttersEnabled() && GetLightHandle().IsValid())
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{
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GetFeatureProcessor()->SetConeAngles(GetLightHandle(), DegToRad(innerAngleDegrees), DegToRad(outerAngleDegrees));
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}
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@@ -117,12 +120,16 @@ namespace AZ::Render
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void DiskLightDelegate::SetEnableShadow(bool enabled)
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{
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Base::SetEnableShadow(enabled);
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GetFeatureProcessor()->SetShadowsEnabled(GetLightHandle(), enabled);
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if (GetLightHandle().IsValid())
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{
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GetFeatureProcessor()->SetShadowsEnabled(GetLightHandle(), enabled);
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}
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}
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void DiskLightDelegate::SetShadowmapMaxSize(ShadowmapSize size)
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{
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if (GetShadowsEnabled())
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if (GetShadowsEnabled() && GetLightHandle().IsValid())
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{
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GetFeatureProcessor()->SetShadowmapMaxResolution(GetLightHandle(), size);
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}
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@@ -130,7 +137,7 @@ namespace AZ::Render
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void DiskLightDelegate::SetShadowFilterMethod(ShadowFilterMethod method)
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{
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if (GetShadowsEnabled())
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if (GetShadowsEnabled() && GetLightHandle().IsValid())
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{
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GetFeatureProcessor()->SetShadowFilterMethod(GetLightHandle(), method);
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}
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@@ -138,7 +145,7 @@ namespace AZ::Render
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void DiskLightDelegate::SetSofteningBoundaryWidthAngle(float widthInDegrees)
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{
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if (GetShadowsEnabled())
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if (GetShadowsEnabled() && GetLightHandle().IsValid())
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{
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GetFeatureProcessor()->SetSofteningBoundaryWidthAngle(GetLightHandle(), DegToRad(widthInDegrees));
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}
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@@ -146,7 +153,7 @@ namespace AZ::Render
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void DiskLightDelegate::SetPredictionSampleCount(uint32_t count)
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{
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if (GetShadowsEnabled())
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if (GetShadowsEnabled() && GetLightHandle().IsValid())
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{
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GetFeatureProcessor()->SetPredictionSampleCount(GetLightHandle(), count);
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}
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@@ -154,7 +161,7 @@ namespace AZ::Render
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void DiskLightDelegate::SetFilteringSampleCount(uint32_t count)
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{
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if (GetShadowsEnabled())
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if (GetShadowsEnabled() && GetLightHandle().IsValid())
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{
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GetFeatureProcessor()->SetFilteringSampleCount(GetLightHandle(), count);
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}
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@@ -162,7 +169,7 @@ namespace AZ::Render
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void DiskLightDelegate::SetPcfMethod(PcfMethod method)
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{
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if (GetShadowsEnabled())
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if (GetShadowsEnabled() && GetLightHandle().IsValid())
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{
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GetFeatureProcessor()->SetPcfMethod(GetLightHandle(), method);
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}
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+2
-2
@@ -49,8 +49,8 @@ namespace AZ
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"Light", "A light which emits from a point or goemetric shape.")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute(Edit::Attributes::Category, "Atom")
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->Attribute(Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
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->Attribute(Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
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->Attribute(Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
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->Attribute(Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
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->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(Edit::Attributes::AutoExpand, true)
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->Attribute(Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-light.html")
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+2
-2
@@ -44,8 +44,8 @@ namespace AZ
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"Directional Light", "A directional light to cast a shadow of meshes onto meshes.")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute(Edit::Attributes::Category, "Atom")
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->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO][ATOM-1998] create icons.
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO][ATOM-1998] create icons.
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO][ATOM-1998] create icons.
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO][ATOM-1998] create icons.
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->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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||||
->Attribute(Edit::Attributes::AutoExpand, true)
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->Attribute(Edit::Attributes::HelpPageURL, "https://") // [GFX TODO][ATOM-1998] create page
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||||
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||||
+8
-2
@@ -23,7 +23,10 @@ namespace AZ
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: LightDelegateBase<SimplePointLightFeatureProcessorInterface>(entityId, isVisible)
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{
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InitBase(entityId);
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GetFeatureProcessor()->SetPosition(GetLightHandle(), GetTransform().GetTranslation());
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||||
if (GetLightHandle().IsValid())
|
||||
{
|
||||
GetFeatureProcessor()->SetPosition(GetLightHandle(), GetTransform().GetTranslation());
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||||
}
|
||||
}
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float SimplePointLightDelegate::CalculateAttenuationRadius(float lightThreshold) const
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{
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@@ -39,7 +42,10 @@ namespace AZ
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void SimplePointLightDelegate::HandleShapeChanged()
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{
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GetFeatureProcessor()->SetPosition(GetLightHandle(), GetTransform().GetTranslation());
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||||
if (GetLightHandle().IsValid())
|
||||
{
|
||||
GetFeatureProcessor()->SetPosition(GetLightHandle(), GetTransform().GetTranslation());
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||||
}
|
||||
}
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||||
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||||
void SimplePointLightDelegate::DrawDebugDisplay(const Transform& transform, const Color& color, AzFramework::DebugDisplayRequests& debugDisplay, bool isSelected) const
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||||
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+9
-3
@@ -24,8 +24,11 @@ namespace AZ::Render
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void SimpleSpotLightDelegate::HandleShapeChanged()
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{
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||||
GetFeatureProcessor()->SetPosition(GetLightHandle(), GetTransform().GetTranslation());
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GetFeatureProcessor()->SetDirection(GetLightHandle(), GetTransform().GetBasisZ());
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if (GetLightHandle().IsValid())
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{
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GetFeatureProcessor()->SetPosition(GetLightHandle(), GetTransform().GetTranslation());
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GetFeatureProcessor()->SetDirection(GetLightHandle(), GetTransform().GetBasisZ());
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||||
}
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||||
}
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||||
float SimpleSpotLightDelegate::CalculateAttenuationRadius(float lightThreshold) const
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||||
@@ -42,7 +45,10 @@ namespace AZ::Render
|
||||
|
||||
void SimpleSpotLightDelegate::SetShutterAngles(float innerAngleDegrees, float outerAngleDegrees)
|
||||
{
|
||||
GetFeatureProcessor()->SetConeAngles(GetLightHandle(), DegToRad(innerAngleDegrees), DegToRad(outerAngleDegrees));
|
||||
if (GetLightHandle().IsValid())
|
||||
{
|
||||
GetFeatureProcessor()->SetConeAngles(GetLightHandle(), DegToRad(innerAngleDegrees), DegToRad(outerAngleDegrees));
|
||||
}
|
||||
}
|
||||
|
||||
void SimpleSpotLightDelegate::DrawDebugDisplay(const Transform& transform, const Color& /*color*/, AzFramework::DebugDisplayRequests& debugDisplay, bool isSelected) const
|
||||
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||||
@@ -39,8 +39,8 @@ namespace AZ
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||||
"Decal (Atom)", "The Decal component allows an entity to project a texture or material onto a mesh")
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||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Atom")
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->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
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||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
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||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
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||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
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||||
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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||||
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-decal.html")
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+1
-1
@@ -25,7 +25,7 @@
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||||
#include <AzFramework/Entity/EntityContextBus.h>
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||||
#include <AzFramework/Entity/EntityContext.h>
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#include <AzFramework/Scene/Scene.h>
|
||||
#include <AzFramework/Scene/SceneSystemBus.h>
|
||||
#include <AzFramework/Scene/SceneSystemInterface.h>
|
||||
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
|
||||
|
||||
+2
-2
@@ -43,8 +43,8 @@ namespace AZ
|
||||
"Diffuse Probe Grid", "The DiffuseProbeGrid component generates a grid of diffuse light probes for global illumination")
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||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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||||
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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||||
->Attribute(AZ::Edit::Attributes::PrimaryAssetType, AZ::AzTypeInfo<RPI::ModelAsset>::Uuid())
|
||||
|
||||
@@ -34,8 +34,8 @@ namespace AZ
|
||||
"Grid", "Adds grid to the scene")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-grid.html")
|
||||
|
||||
+2
-2
@@ -34,8 +34,8 @@ namespace AZ
|
||||
"Global Skylight (IBL)", "Adds image based illumination to the scene")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-imagebasedlight.html")
|
||||
|
||||
+2
-2
@@ -137,8 +137,8 @@ namespace AZ
|
||||
"Material", "The material component specifies the material to use for this entity")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-material.html")
|
||||
|
||||
+3
@@ -203,6 +203,7 @@ namespace AZ
|
||||
propertyConfig.m_id = AZ::RPI::MaterialPropertyId(groupNameId, shaderInputStr).GetCStr();
|
||||
propertyConfig.m_nameId = shaderInputStr;
|
||||
propertyConfig.m_displayName = shaderInputStr;
|
||||
propertyConfig.m_groupName = groupDisplayName;
|
||||
propertyConfig.m_description = shaderInputStr;
|
||||
propertyConfig.m_defaultValue = uvName;
|
||||
propertyConfig.m_originalValue = uvName;
|
||||
@@ -247,7 +248,9 @@ namespace AZ
|
||||
AtomToolsFramework::ConvertToPropertyConfig(propertyConfig, propertyDefinition);
|
||||
|
||||
propertyConfig.m_id = AZ::RPI::MaterialPropertyId(groupNameId, propertyDefinition.m_nameId).GetFullName();
|
||||
propertyConfig.m_groupName = groupDisplayName;
|
||||
const auto& propertyIndex = m_editData.m_materialAsset->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyConfig.m_id);
|
||||
propertyConfig.m_showThumbnail = true;
|
||||
propertyConfig.m_defaultValue = AtomToolsFramework::ConvertToEditableType(m_editData.m_materialTypeAsset->GetDefaultPropertyValues()[propertyIndex.GetIndex()]);
|
||||
propertyConfig.m_parentValue = AtomToolsFramework::ConvertToEditableType(m_editData.m_materialTypeAsset->GetDefaultPropertyValues()[propertyIndex.GetIndex()]);
|
||||
propertyConfig.m_originalValue = AtomToolsFramework::ConvertToEditableType(m_editData.m_materialAsset->GetPropertyValues()[propertyIndex.GetIndex()]);
|
||||
|
||||
+1
-1
@@ -98,7 +98,7 @@ namespace AZ
|
||||
->Attribute(AZ::Edit::Attributes::DefaultAsset, &EditorMaterialComponentSlot::GetDefaultAssetId)
|
||||
->Attribute(AZ::Edit::Attributes::NameLabelOverride, &EditorMaterialComponentSlot::GetLabel)
|
||||
->Attribute(AZ::Edit::Attributes::ShowProductAssetFileName, true)
|
||||
->Attribute("ThumbnailWithDropDown", &EditorMaterialComponentSlot::OpenPopupMenu)
|
||||
->Attribute("ThumbnailCallback", &EditorMaterialComponentSlot::OpenPopupMenu)
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,13 +21,13 @@ namespace AZ
|
||||
{
|
||||
namespace Thumbnails
|
||||
{
|
||||
const int MaterialThumbnailSize = 200;
|
||||
static constexpr const int MaterialThumbnailSize = 512; // 512 is the default size in render to texture pass
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// MaterialThumbnail
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
MaterialThumbnail::MaterialThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key, int thumbnailSize)
|
||||
: Thumbnail(key, thumbnailSize)
|
||||
MaterialThumbnail::MaterialThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key)
|
||||
: Thumbnail(key)
|
||||
{
|
||||
m_assetId = GetAssetId(key, RPI::MaterialAsset::RTTI_Type());
|
||||
if (!m_assetId.IsValid())
|
||||
@@ -47,7 +47,7 @@ namespace AZ
|
||||
RPI::MaterialAsset::RTTI_Type(),
|
||||
&AzToolsFramework::Thumbnailer::ThumbnailerRendererRequests::RenderThumbnail,
|
||||
m_key,
|
||||
m_thumbnailSize);
|
||||
MaterialThumbnailSize);
|
||||
// wait for response from thumbnail renderer
|
||||
m_renderWait.acquire();
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace AZ
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
MaterialThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key, int thumbnailSize);
|
||||
MaterialThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key);
|
||||
~MaterialThumbnail() override;
|
||||
|
||||
//! AzToolsFramework::ThumbnailerRendererNotificationBus::Handler overrides...
|
||||
|
||||
@@ -44,8 +44,8 @@ namespace AZ
|
||||
"Mesh", "The mesh component is the primary method of adding visual geometry to entities")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-mesh.html")
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
#include <AzFramework/Entity/EntityContextBus.h>
|
||||
#include <AzFramework/Entity/EntityContext.h>
|
||||
#include <AzFramework/Scene/Scene.h>
|
||||
#include <AzFramework/Scene/SceneSystemBus.h>
|
||||
#include <AzFramework/Scene/SceneSystemInterface.h>
|
||||
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
|
||||
|
||||
@@ -22,13 +22,13 @@ namespace AZ
|
||||
{
|
||||
namespace Thumbnails
|
||||
{
|
||||
const int MeshThumbnailSize = 200;
|
||||
static constexpr const int MeshThumbnailSize = 512; // 512 is the default size in render to texture pass
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// MeshThumbnail
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
MeshThumbnail::MeshThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key, int thumbnailSize)
|
||||
: Thumbnail(key, thumbnailSize)
|
||||
MeshThumbnail::MeshThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key)
|
||||
: Thumbnail(key)
|
||||
{
|
||||
m_assetId = GetAssetId(key, RPI::ModelAsset::RTTI_Type());
|
||||
if (!m_assetId.IsValid())
|
||||
@@ -48,7 +48,7 @@ namespace AZ
|
||||
RPI::ModelAsset::RTTI_Type(),
|
||||
&AzToolsFramework::Thumbnailer::ThumbnailerRendererRequests::RenderThumbnail,
|
||||
m_key,
|
||||
m_thumbnailSize);
|
||||
MeshThumbnailSize);
|
||||
// wait for response from thumbnail renderer
|
||||
m_renderWait.acquire();
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace AZ
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
MeshThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key, int thumbnailSize);
|
||||
MeshThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key);
|
||||
~MeshThumbnail() override;
|
||||
|
||||
//! AzToolsFramework::ThumbnailerRendererNotificationBus::Handler overrides...
|
||||
|
||||
+2
-2
@@ -32,8 +32,8 @@ namespace AZ
|
||||
"Bloom", "Controls the Bloom")
|
||||
->ClassElement(Edit::ClassElements::EditorData, "")
|
||||
->Attribute(Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO ATOM-2672][PostFX] need create page for PostProcessing.
|
||||
|
||||
+2
-2
@@ -32,8 +32,8 @@ namespace AZ
|
||||
"DepthOfField", "Controls the Depth of Field.")
|
||||
->ClassElement(Edit::ClassElements::EditorData, "")
|
||||
->Attribute(Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.y
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.y
|
||||
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [GFX TODO][ATOM-2672][PostFX] need create page for PostProcessing.
|
||||
|
||||
+2
-2
@@ -32,8 +32,8 @@ namespace AZ
|
||||
"Display Mapper", "The display mapper applying on the look modification process.")
|
||||
->ClassElement(Edit::ClassElements::EditorData, "")
|
||||
->Attribute(Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZStd::vector<AZ::Crc32>({ AZ_CRC("Level", 0x9aeacc13), AZ_CRC("Game", 0x232b318c) }))
|
||||
->Attribute(Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [GFX TODO][ATOM-2672][PostFX] need to create page for PostProcessing.
|
||||
|
||||
+2
-2
@@ -32,8 +32,8 @@ namespace AZ
|
||||
"PostFX Layer", "This component enables the entity to specify post process settings")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(AZ::Edit::Attributes::HelpPageURL, "")
|
||||
|
||||
+2
-2
@@ -32,8 +32,8 @@ namespace AZ
|
||||
"Exposure Control", "Exposure component control exposure value for rendered scene.")
|
||||
->ClassElement(Edit::ClassElements::EditorData, "")
|
||||
->Attribute(Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO ATOM-2672][PostFX] need create page for PostProcessing.
|
||||
|
||||
+2
-2
@@ -32,8 +32,8 @@ namespace AZ
|
||||
"PostFX Gradient Weight Modifier", "Modifies PostFX override factor based on a gradient signal sampled from an entity")
|
||||
->ClassElement(Edit::ClassElements::EditorData, "")
|
||||
->Attribute(Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(Edit::Attributes::HelpPageURL, "")
|
||||
|
||||
+2
-2
@@ -32,8 +32,8 @@ namespace AZ
|
||||
"Look Modification", "The look modification process.")
|
||||
->ClassElement(Edit::ClassElements::EditorData, "")
|
||||
->Attribute(Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO ATOM-2672][PostFX] need to create page for PostProcessing.
|
||||
|
||||
+2
-2
@@ -32,8 +32,8 @@ namespace AZ
|
||||
"Radius Weight Modifier", "Modifies PostFX override factor based on proximity of an influencer against this entity's bounding sphere")
|
||||
->ClassElement(Edit::ClassElements::EditorData, "")
|
||||
->Attribute(Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(Edit::Attributes::HelpPageURL, "")
|
||||
|
||||
+2
-2
@@ -32,8 +32,8 @@ namespace AZ
|
||||
"PostFX Shape Weight Modifier", "Modifies PostFX override factor based on proximity of an influencer against this entity's bounding sphere")
|
||||
->ClassElement(Edit::ClassElements::EditorData, "")
|
||||
->Attribute(Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(Edit::Attributes::HelpPageURL, "")
|
||||
|
||||
+2
-2
@@ -32,8 +32,8 @@ namespace AZ
|
||||
"SSAO", "Controls SSAO.")
|
||||
->ClassElement(Edit::ClassElements::EditorData, "")
|
||||
->Attribute(Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
|
||||
->Attribute(Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [GFX TODO][ATOM-2672][PostFX] need create page for PostProcessing.
|
||||
|
||||
+19
-5
@@ -49,20 +49,24 @@ namespace AZ
|
||||
"Reflection Probe", "The ReflectionProbe component captures an IBL specular reflection at a specific position in the level")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
|
||||
->Attribute(AZ::Edit::Attributes::PrimaryAssetType, AZ::AzTypeInfo<RPI::ModelAsset>::Uuid())
|
||||
->ClassElement(AZ::Edit::ClassElements::Group, "Cubemap")
|
||||
->ClassElement(AZ::Edit::ClassElements::Group, "Cubemap Bake")
|
||||
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &EditorReflectionProbeComponent::m_useBakedCubemap, "Use Baked Cubemap", "Selects between a cubemap that captures the environment at location in the scene or a preauthored cubemap")
|
||||
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorReflectionProbeComponent::OnUseBakedCubemapChanged)
|
||||
->UIElement(AZ::Edit::UIHandlers::Button, "Bake Reflection Probe", "Bake Reflection Probe")
|
||||
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
|
||||
->Attribute(AZ::Edit::Attributes::ButtonText, "Bake Reflection Probe")
|
||||
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorReflectionProbeComponent::BakeReflectionProbe)
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, &EditorReflectionProbeComponent::GetBakedCubemapVisibilitySetting)
|
||||
->ClassElement(AZ::Edit::ClassElements::Group, "Cubemap")
|
||||
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &EditorReflectionProbeComponent::m_useBakedCubemap, "Use Baked Cubemap", "Selects between a cubemap that captures the environment at location in the scene or a preauthored cubemap")
|
||||
->Attribute(AZ::Edit::Attributes::ChangeValidate, &EditorReflectionProbeComponent::OnUseBakedCubemapValidate)
|
||||
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorReflectionProbeComponent::OnUseBakedCubemapChanged)
|
||||
->DataElement(AZ::Edit::UIHandlers::MultiLineEdit, &EditorReflectionProbeComponent::m_bakedCubeMapRelativePath, "Baked Cubemap Path", "Baked Cubemap Path")
|
||||
->Attribute(AZ::Edit::Attributes::ReadOnly, true)
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, &EditorReflectionProbeComponent::GetBakedCubemapVisibilitySetting)
|
||||
@@ -188,6 +192,16 @@ namespace AZ
|
||||
return false;
|
||||
}
|
||||
|
||||
AZ::Outcome<void, AZStd::string> EditorReflectionProbeComponent::OnUseBakedCubemapValidate([[maybe_unused]] void* newValue, [[maybe_unused]] const AZ::Uuid& valueType)
|
||||
{
|
||||
if (!m_controller.m_featureProcessor)
|
||||
{
|
||||
return AZ::Failure(AZStd::string("This Reflection Probe entity is hidden, it must be visible in order to change the cubemap type."));
|
||||
}
|
||||
|
||||
return AZ::Success();
|
||||
}
|
||||
|
||||
AZ::u32 EditorReflectionProbeComponent::OnUseBakedCubemapChanged()
|
||||
{
|
||||
// save setting to the configuration
|
||||
|
||||
+3
@@ -47,6 +47,9 @@ namespace AZ
|
||||
void DisplayEntityViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
|
||||
private:
|
||||
|
||||
// validation
|
||||
AZ::Outcome<void, AZStd::string> OnUseBakedCubemapValidate(void* newValue, const AZ::Uuid& valueType);
|
||||
|
||||
// change notifications
|
||||
AZ::u32 OnUseBakedCubemapChanged();
|
||||
AZ::u32 OnAuthoredCubemapChanged();
|
||||
|
||||
+1
-1
@@ -25,7 +25,7 @@
|
||||
#include <AzFramework/Entity/EntityContextBus.h>
|
||||
#include <AzFramework/Entity/EntityContext.h>
|
||||
#include <AzFramework/Scene/Scene.h>
|
||||
#include <AzFramework/Scene/SceneSystemBus.h>
|
||||
#include <AzFramework/Scene/SceneSystemInterface.h>
|
||||
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
|
||||
|
||||
+2
-2
@@ -32,8 +32,8 @@ namespace AZ
|
||||
"Deferred Fog", "Controls the Deferred Fog")
|
||||
->ClassElement(Edit::ClassElements::EditorData, "")
|
||||
->Attribute(Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
|
||||
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO][ATOM-13427] Create Wiki for Deferred Fog
|
||||
|
||||
+2
-2
@@ -31,8 +31,8 @@ namespace AZ
|
||||
"Entity Reference", "Contains a reference list to other entities")
|
||||
->ClassElement(Edit::ClassElements::EditorData, "")
|
||||
->Attribute(Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(Edit::Attributes::HelpPageURL, "")
|
||||
|
||||
+1
-1
@@ -14,7 +14,7 @@
|
||||
#include <SkinnedMesh/SkinnedMeshDebugDisplay.h>
|
||||
#include <Atom/Feature/SkinnedMesh/SkinnedMeshStatsBus.h>
|
||||
#include <Atom/RPI.Public/Scene.h>
|
||||
#include <AzFramework/Scene/SceneSystemBus.h>
|
||||
#include <AzFramework/Scene/SceneSystemInterface.h>
|
||||
|
||||
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
|
||||
|
||||
|
||||
+2
-2
@@ -32,8 +32,8 @@ namespace AZ
|
||||
"HDRi Skybox", "SkyBox component render the background of your scene with cubemap")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(AZ::Edit::Attributes::HelpPageURL, "")
|
||||
|
||||
+2
-2
@@ -32,8 +32,8 @@ namespace AZ
|
||||
"Physical Sky", "Physical Sky render the background of your scene with physical simulation")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Category, "Atom")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
|
||||
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
|
||||
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
|
||||
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(AZ::Edit::Attributes::HelpPageURL, "")
|
||||
|
||||
+2
-1
@@ -82,8 +82,9 @@ namespace AZ
|
||||
return m_data;
|
||||
}
|
||||
|
||||
void CommonThumbnailRenderer::RenderThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey thumbnailKey, [[maybe_unused]] int thumbnailSize)
|
||||
void CommonThumbnailRenderer::RenderThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey thumbnailKey, int thumbnailSize)
|
||||
{
|
||||
m_data->m_thumbnailSize = thumbnailSize;
|
||||
m_data->m_thumbnailQueue.push(thumbnailKey);
|
||||
if (m_currentStep == Step::None)
|
||||
{
|
||||
|
||||
+2
-1
@@ -42,7 +42,7 @@ namespace AZ
|
||||
RPI::ScenePtr m_scene;
|
||||
AZStd::string m_sceneName = "Material Thumbnail Scene";
|
||||
AZStd::string m_pipelineName = "Material Thumbnail Pipeline";
|
||||
AzFramework::Scene* m_frameworkScene = nullptr;
|
||||
AZStd::shared_ptr<AzFramework::Scene> m_frameworkScene;
|
||||
RPI::RenderPipelinePtr m_renderPipeline;
|
||||
AZStd::unique_ptr<AzFramework::EntityContext> m_entityContext;
|
||||
AZStd::vector<AZStd::string> m_passHierarchy;
|
||||
@@ -52,6 +52,7 @@ namespace AZ
|
||||
|
||||
double m_simulateTime = 0.0f;
|
||||
float m_deltaTime = 0.0f;
|
||||
int m_thumbnailSize = 512;
|
||||
|
||||
//! Incoming thumbnail requests are appended to this queue and processed one at a time in OnTick function.
|
||||
AZStd::queue<AzToolsFramework::Thumbnailer::SharedThumbnailKey> m_thumbnailQueue;
|
||||
|
||||
+7
-16
@@ -100,24 +100,15 @@ namespace AZ
|
||||
data->m_scene->SetShaderResourceGroupCallback(callback);
|
||||
|
||||
// Bind m_defaultScene to the GameEntityContext's AzFramework::Scene
|
||||
Outcome<AzFramework::Scene*, AZStd::string> createSceneOutcome;
|
||||
AzFramework::SceneSystemRequestBus::BroadcastResult(
|
||||
createSceneOutcome,
|
||||
&AzFramework::SceneSystemRequests::CreateScene,
|
||||
data->m_sceneName);
|
||||
auto* sceneSystem = AzFramework::SceneSystemInterface::Get();
|
||||
AZ_Assert(sceneSystem, "Thumbnail system failed to get scene system implementation.");
|
||||
Outcome<AZStd::shared_ptr<AzFramework::Scene>, AZStd::string> createSceneOutcome =
|
||||
sceneSystem->CreateScene(data->m_sceneName);
|
||||
AZ_Assert(createSceneOutcome, createSceneOutcome.GetError().c_str()); // This should never happen unless scene creation has changed.
|
||||
createSceneOutcome.GetValue()->SetSubsystem(data->m_scene.get());
|
||||
data->m_frameworkScene = createSceneOutcome.GetValue();
|
||||
data->m_frameworkScene->SetSubsystem(data->m_scene.get());
|
||||
|
||||
bool success = false;
|
||||
AzFramework::SceneSystemRequestBus::BroadcastResult(
|
||||
success,
|
||||
&AzFramework::SceneSystemRequests::SetSceneForEntityContextId,
|
||||
data->m_entityContext->GetContextId(),
|
||||
data->m_frameworkScene);
|
||||
AZ_Assert(success, "Unable to set entity context on AzFramework::Scene: %s", data->m_sceneName.c_str());
|
||||
data->m_frameworkScene = createSceneOutcome.TakeValue();
|
||||
data->m_frameworkScene->SetSubsystem(data->m_scene);
|
||||
|
||||
data->m_frameworkScene->SetSubsystem(data->m_entityContext.get());
|
||||
// Create a render pipeline from the specified asset for the window context and add the pipeline to the scene
|
||||
RPI::RenderPipelineDescriptor pipelineDesc;
|
||||
pipelineDesc.m_mainViewTagName = "MainCamera";
|
||||
|
||||
+8
-6
@@ -14,7 +14,7 @@
|
||||
#include <Atom/RPI.Public/RPISystemInterface.h>
|
||||
#include <Atom/RPI.Public/Scene.h>
|
||||
#include <AzFramework/Scene/Scene.h>
|
||||
#include <AzFramework/Scene/SceneSystemBus.h>
|
||||
#include <AzFramework/Scene/SceneSystemInterface.h>
|
||||
#include <Thumbnails/Rendering/ThumbnailRendererContext.h>
|
||||
#include <Thumbnails/Rendering/ThumbnailRendererData.h>
|
||||
#include <Thumbnails/Rendering/ThumbnailRendererSteps/ReleaseResourcesStep.h>
|
||||
@@ -49,11 +49,13 @@ namespace AZ
|
||||
m_context->GetData()->m_scene->Deactivate();
|
||||
m_context->GetData()->m_scene->RemoveRenderPipeline(m_context->GetData()->m_renderPipeline->GetId());
|
||||
RPI::RPISystemInterface::Get()->UnregisterScene(m_context->GetData()->m_scene);
|
||||
bool sceneRemovedSuccessfully = false;
|
||||
AzFramework::SceneSystemRequestBus::BroadcastResult(
|
||||
sceneRemovedSuccessfully,
|
||||
&AzFramework::SceneSystemRequests::RemoveScene,
|
||||
m_context->GetData()->m_sceneName);
|
||||
|
||||
auto sceneSystem = AzFramework::SceneSystemInterface::Get();
|
||||
AZ_Assert(sceneSystem, "Thumbnail system failed to get scene system implementation.");
|
||||
[[maybe_unused]] bool sceneRemovedSuccessfully = sceneSystem->RemoveScene(m_context->GetData()->m_sceneName);
|
||||
AZ_Assert(
|
||||
sceneRemovedSuccessfully, "Thumbnail system was unable to remove scene '%s' from the scene system.",
|
||||
m_context->GetData()->m_sceneName.c_str());
|
||||
m_context->GetData()->m_scene = nullptr;
|
||||
m_context->GetData()->m_renderPipeline = nullptr;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user