Implement Project Manager 'build' button for Mac and Linux(#4248)
Signed-off-by: Steve Pham <spham@amazon.com>
This commit is contained in:
@@ -8,189 +8,37 @@
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#include <ProjectBuilderWorker.h>
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#include <ProjectManagerDefs.h>
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#include <PythonBindingsInterface.h>
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#include <QDir>
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#include <QFile>
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#include <QProcess>
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#include <QProcessEnvironment>
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#include <QTextStream>
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#include <QThread>
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#include <QString>
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namespace O3DE::ProjectManager
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{
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AZ::Outcome<void, QString> ProjectBuilderWorker::BuildProjectForPlatform()
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AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructCmakeGenerateProjectArguments(const QString& thirdPartyPath) const
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{
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// Check if we are trying to cancel task
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if (QThread::currentThread()->isInterruptionRequested())
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{
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QStringToAZTracePrint(BuildCancelled);
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return AZ::Failure(BuildCancelled);
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}
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QString targetBuildPath = QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix);
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QFile logFile(GetLogFilePath());
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if (!logFile.open(QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate))
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{
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QString error = tr("Failed to open log file.");
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QStringToAZTracePrint(error);
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return AZ::Failure(error);
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}
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return AZ::Success(QStringList{ ProjectCMakeCommand,
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"-B", targetBuildPath,
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"-S", m_projectInfo.m_path,
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QString("-DLY_3RDPARTY_PATH=").append(thirdPartyPath),
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"-DLY_UNITY_BUILD=ON" } );
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}
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EngineInfo engineInfo;
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AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructCmakeBuildCommandArguments() const
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{
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QString targetBuildPath = QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix);
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QString launcherTargetName = m_projectInfo.m_projectName + ".GameLauncher";
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AZ::Outcome<EngineInfo> engineInfoResult = PythonBindingsInterface::Get()->GetEngineInfo();
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if (engineInfoResult.IsSuccess())
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{
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engineInfo = engineInfoResult.GetValue();
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}
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else
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{
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QString error = tr("Failed to get engine info.");
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QStringToAZTracePrint(error);
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return AZ::Failure(error);
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}
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return AZ::Success(QStringList{ ProjectCMakeCommand,
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"--build", targetBuildPath,
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"--config", "profile",
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"--target", launcherTargetName, ProjectCMakeBuildTargetEditor });
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}
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QTextStream logStream(&logFile);
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if (QThread::currentThread()->isInterruptionRequested())
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{
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logFile.close();
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QStringToAZTracePrint(BuildCancelled);
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return AZ::Failure(BuildCancelled);
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}
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// Show some kind of progress with very approximate estimates
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UpdateProgress(++m_progressEstimate);
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QProcessEnvironment currentEnvironment(QProcessEnvironment::systemEnvironment());
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// Append cmake path to PATH incase it is missing
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QDir cmakePath(engineInfo.m_path);
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cmakePath.cd("cmake/runtime/bin");
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QString pathValue = currentEnvironment.value("PATH");
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pathValue += ";" + cmakePath.path();
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currentEnvironment.insert("PATH", pathValue);
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m_configProjectProcess = new QProcess(this);
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m_configProjectProcess->setProcessChannelMode(QProcess::MergedChannels);
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m_configProjectProcess->setWorkingDirectory(m_projectInfo.m_path);
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m_configProjectProcess->setProcessEnvironment(currentEnvironment);
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m_configProjectProcess->start(
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"cmake",
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QStringList
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{
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"-B",
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QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix),
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"-S",
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m_projectInfo.m_path,
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"-G",
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"Visual Studio 16",
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"-DLY_3RDPARTY_PATH=" + engineInfo.m_thirdPartyPath,
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"-DLY_UNITY_BUILD=1"
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});
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if (!m_configProjectProcess->waitForStarted())
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{
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QString error = tr("Configuring project failed to start.");
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QStringToAZTracePrint(error);
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return AZ::Failure(error);
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}
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bool containsGeneratingDone = false;
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while (m_configProjectProcess->waitForReadyRead(MaxBuildTimeMSecs))
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{
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QString configOutput = m_configProjectProcess->readAllStandardOutput();
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if (configOutput.contains("Generating done"))
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{
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containsGeneratingDone = true;
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}
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logStream << configOutput;
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logStream.flush();
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UpdateProgress(qMin(++m_progressEstimate, 19));
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if (QThread::currentThread()->isInterruptionRequested())
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{
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logFile.close();
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m_configProjectProcess->close();
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QStringToAZTracePrint(BuildCancelled);
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return AZ::Failure(BuildCancelled);
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}
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}
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if (m_configProjectProcess->exitStatus() != QProcess::ExitStatus::NormalExit
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|| m_configProjectProcess->exitCode() != 0
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|| !containsGeneratingDone)
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{
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QString error = tr("Configuring project failed. See log for details.");
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QStringToAZTracePrint(error);
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return AZ::Failure(error);
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}
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UpdateProgress(++m_progressEstimate);
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m_buildProjectProcess = new QProcess(this);
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m_buildProjectProcess->setProcessChannelMode(QProcess::MergedChannels);
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m_buildProjectProcess->setWorkingDirectory(m_projectInfo.m_path);
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m_buildProjectProcess->setProcessEnvironment(currentEnvironment);
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m_buildProjectProcess->start(
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"cmake",
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QStringList
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{
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"--build",
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QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix),
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"--target",
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m_projectInfo.m_projectName + ".GameLauncher",
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"Editor",
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"--config",
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"profile"
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});
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if (!m_buildProjectProcess->waitForStarted())
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{
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QString error = tr("Building project failed to start.");
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QStringToAZTracePrint(error);
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return AZ::Failure(error);
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}
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// There are a lot of steps when building so estimate around 800 more steps ((100 - 20) * 10) remaining
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m_progressEstimate = 200;
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while (m_buildProjectProcess->waitForReadyRead(MaxBuildTimeMSecs))
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{
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logStream << m_buildProjectProcess->readAllStandardOutput();
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logStream.flush();
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// Show 1% progress for every 10 steps completed
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UpdateProgress(qMin(++m_progressEstimate / 10, 99));
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if (QThread::currentThread()->isInterruptionRequested())
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{
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// QProcess is unable to kill its child processes so we need to ask the operating system to do that for us
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QProcess killBuildProcess;
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killBuildProcess.setProcessChannelMode(QProcess::MergedChannels);
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killBuildProcess.start(
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"cmd.exe", QStringList{ "/C", "taskkill", "/pid", QString::number(m_buildProjectProcess->processId()), "/f", "/t" });
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killBuildProcess.waitForFinished();
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logStream << "Killing Project Build.";
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logStream << killBuildProcess.readAllStandardOutput();
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m_buildProjectProcess->kill();
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logFile.close();
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QStringToAZTracePrint(BuildCancelled);
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return AZ::Failure(BuildCancelled);
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}
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}
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if (m_configProjectProcess->exitStatus() != QProcess::ExitStatus::NormalExit
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|| m_configProjectProcess->exitCode() != 0)
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{
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QString error = tr("Building project failed. See log for details.");
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QStringToAZTracePrint(error);
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return AZ::Failure(error);
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}
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return AZ::Success();
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AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructKillProcessCommandArguments(const QString& pidToKill) const
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{
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return AZ::Success(QStringList { "cmd.exe", "/C", "taskkill", "/pid", pidToKill, "/f", "/t" } );
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}
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} // namespace O3DE::ProjectManager
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@@ -7,6 +7,8 @@
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#include <ProjectUtils.h>
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#include <PythonBindingsInterface.h>
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#include <QDir>
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#include <QFileInfo>
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#include <QProcess>
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@@ -16,8 +18,44 @@ namespace O3DE::ProjectManager
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{
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namespace ProjectUtils
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{
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AZ::Outcome<void, QString> FindSupportedCompilerForPlatform()
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AZ::Outcome<QProcessEnvironment, QString> GetCommandLineProcessEnvironment()
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{
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// Use the engine path to insert a path for cmake
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auto engineInfoResult = PythonBindingsInterface::Get()->GetEngineInfo();
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if (!engineInfoResult.IsSuccess())
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{
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return AZ::Failure(QObject::tr("Failed to get engine info"));
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}
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auto engineInfo = engineInfoResult.GetValue();
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QProcessEnvironment currentEnvironment(QProcessEnvironment::systemEnvironment());
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// Append cmake path to PATH incase it is missing
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QDir cmakePath(engineInfo.m_path);
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cmakePath.cd("cmake/runtime/bin");
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QString pathValue = currentEnvironment.value("PATH");
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pathValue += ";" + cmakePath.path();
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currentEnvironment.insert("PATH", pathValue);
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return AZ::Success(currentEnvironment);
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}
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AZ::Outcome<QString, QString> FindSupportedCompilerForPlatform()
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{
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// Validate that cmake is installed
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auto cmakeProcessEnvResult = GetCommandLineProcessEnvironment();
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if (!cmakeProcessEnvResult.IsSuccess())
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{
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return AZ::Failure(cmakeProcessEnvResult.GetError());
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}
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auto cmakeVersionQueryResult = ExecuteCommandResult("cmake", QStringList{"--version"}, cmakeProcessEnvResult.GetValue());
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if (!cmakeVersionQueryResult.IsSuccess())
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{
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return AZ::Failure(QObject::tr("CMake not found. \n\n"
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"Make sure that the minimum version of CMake is installed and available from the command prompt. "
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"Refer to the <a href='https://o3de.org/docs/welcome-guide/setup/requirements/#cmake'>O3DE requirements</a> for more information."));
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}
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// Validate that the minimal version of visual studio is installed
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QProcessEnvironment environment = QProcessEnvironment::systemEnvironment();
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QString programFilesPath = environment.value("ProgramFiles(x86)");
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QString vsWherePath = QDir(programFilesPath).filePath("Microsoft Visual Studio/Installer/vswhere.exe");
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@@ -25,27 +63,31 @@ namespace O3DE::ProjectManager
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QFileInfo vsWhereFile(vsWherePath);
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if (vsWhereFile.exists() && vsWhereFile.isFile())
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{
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QProcess vsWhereProcess;
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vsWhereProcess.setProcessChannelMode(QProcess::MergedChannels);
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QStringList vsWhereBaseArguments = QStringList{"-version",
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"16.9.2",
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"-latest",
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"-requires",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64"};
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vsWhereProcess.start(
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vsWherePath,
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QStringList{
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"-version",
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"16.9.2",
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"-latest",
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"-requires",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"-property",
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"isComplete"
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});
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QProcess vsWhereIsCompleteProcess;
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vsWhereIsCompleteProcess.setProcessChannelMode(QProcess::MergedChannels);
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if (vsWhereProcess.waitForStarted() && vsWhereProcess.waitForFinished())
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vsWhereIsCompleteProcess.start(vsWherePath, vsWhereBaseArguments + QStringList{ "-property", "isComplete" });
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if (vsWhereIsCompleteProcess.waitForStarted() && vsWhereIsCompleteProcess.waitForFinished())
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{
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QString vsWhereOutput(vsWhereProcess.readAllStandardOutput());
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if (vsWhereOutput.startsWith("1"))
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QString vsWhereIsCompleteOutput(vsWhereIsCompleteProcess.readAllStandardOutput());
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if (vsWhereIsCompleteOutput.startsWith("1"))
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{
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return AZ::Success();
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QProcess vsWhereCompilerVersionProcess;
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vsWhereCompilerVersionProcess.setProcessChannelMode(QProcess::MergedChannels);
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vsWhereCompilerVersionProcess.start(vsWherePath, vsWhereBaseArguments + QStringList{"-property", "catalog_productDisplayVersion"});
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if (vsWhereCompilerVersionProcess.waitForStarted() && vsWhereCompilerVersionProcess.waitForFinished())
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{
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QString vsWhereCompilerVersionOutput(vsWhereCompilerVersionProcess.readAllStandardOutput());
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return AZ::Success(vsWhereCompilerVersionOutput);
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}
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}
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}
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}
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