Implement Project Manager 'build' button for Mac and Linux(#4248)

Signed-off-by: Steve Pham <spham@amazon.com>
This commit is contained in:
Steve Pham
2021-09-22 13:44:21 -07:00
committed by GitHub
parent 20849655ea
commit cfc9ec2530
12 changed files with 532 additions and 209 deletions
@@ -8,189 +8,37 @@
#include <ProjectBuilderWorker.h>
#include <ProjectManagerDefs.h>
#include <PythonBindingsInterface.h>
#include <QDir>
#include <QFile>
#include <QProcess>
#include <QProcessEnvironment>
#include <QTextStream>
#include <QThread>
#include <QString>
namespace O3DE::ProjectManager
{
AZ::Outcome<void, QString> ProjectBuilderWorker::BuildProjectForPlatform()
AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructCmakeGenerateProjectArguments(const QString& thirdPartyPath) const
{
// Check if we are trying to cancel task
if (QThread::currentThread()->isInterruptionRequested())
{
QStringToAZTracePrint(BuildCancelled);
return AZ::Failure(BuildCancelled);
}
QString targetBuildPath = QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix);
QFile logFile(GetLogFilePath());
if (!logFile.open(QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate))
{
QString error = tr("Failed to open log file.");
QStringToAZTracePrint(error);
return AZ::Failure(error);
}
return AZ::Success(QStringList{ ProjectCMakeCommand,
"-B", targetBuildPath,
"-S", m_projectInfo.m_path,
QString("-DLY_3RDPARTY_PATH=").append(thirdPartyPath),
"-DLY_UNITY_BUILD=ON" } );
}
EngineInfo engineInfo;
AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructCmakeBuildCommandArguments() const
{
QString targetBuildPath = QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix);
QString launcherTargetName = m_projectInfo.m_projectName + ".GameLauncher";
AZ::Outcome<EngineInfo> engineInfoResult = PythonBindingsInterface::Get()->GetEngineInfo();
if (engineInfoResult.IsSuccess())
{
engineInfo = engineInfoResult.GetValue();
}
else
{
QString error = tr("Failed to get engine info.");
QStringToAZTracePrint(error);
return AZ::Failure(error);
}
return AZ::Success(QStringList{ ProjectCMakeCommand,
"--build", targetBuildPath,
"--config", "profile",
"--target", launcherTargetName, ProjectCMakeBuildTargetEditor });
}
QTextStream logStream(&logFile);
if (QThread::currentThread()->isInterruptionRequested())
{
logFile.close();
QStringToAZTracePrint(BuildCancelled);
return AZ::Failure(BuildCancelled);
}
// Show some kind of progress with very approximate estimates
UpdateProgress(++m_progressEstimate);
QProcessEnvironment currentEnvironment(QProcessEnvironment::systemEnvironment());
// Append cmake path to PATH incase it is missing
QDir cmakePath(engineInfo.m_path);
cmakePath.cd("cmake/runtime/bin");
QString pathValue = currentEnvironment.value("PATH");
pathValue += ";" + cmakePath.path();
currentEnvironment.insert("PATH", pathValue);
m_configProjectProcess = new QProcess(this);
m_configProjectProcess->setProcessChannelMode(QProcess::MergedChannels);
m_configProjectProcess->setWorkingDirectory(m_projectInfo.m_path);
m_configProjectProcess->setProcessEnvironment(currentEnvironment);
m_configProjectProcess->start(
"cmake",
QStringList
{
"-B",
QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix),
"-S",
m_projectInfo.m_path,
"-G",
"Visual Studio 16",
"-DLY_3RDPARTY_PATH=" + engineInfo.m_thirdPartyPath,
"-DLY_UNITY_BUILD=1"
});
if (!m_configProjectProcess->waitForStarted())
{
QString error = tr("Configuring project failed to start.");
QStringToAZTracePrint(error);
return AZ::Failure(error);
}
bool containsGeneratingDone = false;
while (m_configProjectProcess->waitForReadyRead(MaxBuildTimeMSecs))
{
QString configOutput = m_configProjectProcess->readAllStandardOutput();
if (configOutput.contains("Generating done"))
{
containsGeneratingDone = true;
}
logStream << configOutput;
logStream.flush();
UpdateProgress(qMin(++m_progressEstimate, 19));
if (QThread::currentThread()->isInterruptionRequested())
{
logFile.close();
m_configProjectProcess->close();
QStringToAZTracePrint(BuildCancelled);
return AZ::Failure(BuildCancelled);
}
}
if (m_configProjectProcess->exitStatus() != QProcess::ExitStatus::NormalExit
|| m_configProjectProcess->exitCode() != 0
|| !containsGeneratingDone)
{
QString error = tr("Configuring project failed. See log for details.");
QStringToAZTracePrint(error);
return AZ::Failure(error);
}
UpdateProgress(++m_progressEstimate);
m_buildProjectProcess = new QProcess(this);
m_buildProjectProcess->setProcessChannelMode(QProcess::MergedChannels);
m_buildProjectProcess->setWorkingDirectory(m_projectInfo.m_path);
m_buildProjectProcess->setProcessEnvironment(currentEnvironment);
m_buildProjectProcess->start(
"cmake",
QStringList
{
"--build",
QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix),
"--target",
m_projectInfo.m_projectName + ".GameLauncher",
"Editor",
"--config",
"profile"
});
if (!m_buildProjectProcess->waitForStarted())
{
QString error = tr("Building project failed to start.");
QStringToAZTracePrint(error);
return AZ::Failure(error);
}
// There are a lot of steps when building so estimate around 800 more steps ((100 - 20) * 10) remaining
m_progressEstimate = 200;
while (m_buildProjectProcess->waitForReadyRead(MaxBuildTimeMSecs))
{
logStream << m_buildProjectProcess->readAllStandardOutput();
logStream.flush();
// Show 1% progress for every 10 steps completed
UpdateProgress(qMin(++m_progressEstimate / 10, 99));
if (QThread::currentThread()->isInterruptionRequested())
{
// QProcess is unable to kill its child processes so we need to ask the operating system to do that for us
QProcess killBuildProcess;
killBuildProcess.setProcessChannelMode(QProcess::MergedChannels);
killBuildProcess.start(
"cmd.exe", QStringList{ "/C", "taskkill", "/pid", QString::number(m_buildProjectProcess->processId()), "/f", "/t" });
killBuildProcess.waitForFinished();
logStream << "Killing Project Build.";
logStream << killBuildProcess.readAllStandardOutput();
m_buildProjectProcess->kill();
logFile.close();
QStringToAZTracePrint(BuildCancelled);
return AZ::Failure(BuildCancelled);
}
}
if (m_configProjectProcess->exitStatus() != QProcess::ExitStatus::NormalExit
|| m_configProjectProcess->exitCode() != 0)
{
QString error = tr("Building project failed. See log for details.");
QStringToAZTracePrint(error);
return AZ::Failure(error);
}
return AZ::Success();
AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructKillProcessCommandArguments(const QString& pidToKill) const
{
return AZ::Success(QStringList { "cmd.exe", "/C", "taskkill", "/pid", pidToKill, "/f", "/t" } );
}
} // namespace O3DE::ProjectManager
@@ -7,6 +7,8 @@
#include <ProjectUtils.h>
#include <PythonBindingsInterface.h>
#include <QDir>
#include <QFileInfo>
#include <QProcess>
@@ -16,8 +18,44 @@ namespace O3DE::ProjectManager
{
namespace ProjectUtils
{
AZ::Outcome<void, QString> FindSupportedCompilerForPlatform()
AZ::Outcome<QProcessEnvironment, QString> GetCommandLineProcessEnvironment()
{
// Use the engine path to insert a path for cmake
auto engineInfoResult = PythonBindingsInterface::Get()->GetEngineInfo();
if (!engineInfoResult.IsSuccess())
{
return AZ::Failure(QObject::tr("Failed to get engine info"));
}
auto engineInfo = engineInfoResult.GetValue();
QProcessEnvironment currentEnvironment(QProcessEnvironment::systemEnvironment());
// Append cmake path to PATH incase it is missing
QDir cmakePath(engineInfo.m_path);
cmakePath.cd("cmake/runtime/bin");
QString pathValue = currentEnvironment.value("PATH");
pathValue += ";" + cmakePath.path();
currentEnvironment.insert("PATH", pathValue);
return AZ::Success(currentEnvironment);
}
AZ::Outcome<QString, QString> FindSupportedCompilerForPlatform()
{
// Validate that cmake is installed
auto cmakeProcessEnvResult = GetCommandLineProcessEnvironment();
if (!cmakeProcessEnvResult.IsSuccess())
{
return AZ::Failure(cmakeProcessEnvResult.GetError());
}
auto cmakeVersionQueryResult = ExecuteCommandResult("cmake", QStringList{"--version"}, cmakeProcessEnvResult.GetValue());
if (!cmakeVersionQueryResult.IsSuccess())
{
return AZ::Failure(QObject::tr("CMake not found. \n\n"
"Make sure that the minimum version of CMake is installed and available from the command prompt. "
"Refer to the <a href='https://o3de.org/docs/welcome-guide/setup/requirements/#cmake'>O3DE requirements</a> for more information."));
}
// Validate that the minimal version of visual studio is installed
QProcessEnvironment environment = QProcessEnvironment::systemEnvironment();
QString programFilesPath = environment.value("ProgramFiles(x86)");
QString vsWherePath = QDir(programFilesPath).filePath("Microsoft Visual Studio/Installer/vswhere.exe");
@@ -25,27 +63,31 @@ namespace O3DE::ProjectManager
QFileInfo vsWhereFile(vsWherePath);
if (vsWhereFile.exists() && vsWhereFile.isFile())
{
QProcess vsWhereProcess;
vsWhereProcess.setProcessChannelMode(QProcess::MergedChannels);
QStringList vsWhereBaseArguments = QStringList{"-version",
"16.9.2",
"-latest",
"-requires",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64"};
vsWhereProcess.start(
vsWherePath,
QStringList{
"-version",
"16.9.2",
"-latest",
"-requires",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"-property",
"isComplete"
});
QProcess vsWhereIsCompleteProcess;
vsWhereIsCompleteProcess.setProcessChannelMode(QProcess::MergedChannels);
if (vsWhereProcess.waitForStarted() && vsWhereProcess.waitForFinished())
vsWhereIsCompleteProcess.start(vsWherePath, vsWhereBaseArguments + QStringList{ "-property", "isComplete" });
if (vsWhereIsCompleteProcess.waitForStarted() && vsWhereIsCompleteProcess.waitForFinished())
{
QString vsWhereOutput(vsWhereProcess.readAllStandardOutput());
if (vsWhereOutput.startsWith("1"))
QString vsWhereIsCompleteOutput(vsWhereIsCompleteProcess.readAllStandardOutput());
if (vsWhereIsCompleteOutput.startsWith("1"))
{
return AZ::Success();
QProcess vsWhereCompilerVersionProcess;
vsWhereCompilerVersionProcess.setProcessChannelMode(QProcess::MergedChannels);
vsWhereCompilerVersionProcess.start(vsWherePath, vsWhereBaseArguments + QStringList{"-property", "catalog_productDisplayVersion"});
if (vsWhereCompilerVersionProcess.waitForStarted() && vsWhereCompilerVersionProcess.waitForFinished())
{
QString vsWhereCompilerVersionOutput(vsWhereCompilerVersionProcess.readAllStandardOutput());
return AZ::Success(vsWhereCompilerVersionOutput);
}
}
}
}