Formatting-only change - Update Manipulator and Viewport AzToolsFramework files (#1143)

* formatting changes to AzToolsFramework viewport related types + API comment style updates

* minor format change - include ordering

* improve formatting by moving comment

* fix compile error and switch to use AZ_Printf

* small polish changes after review feedback
This commit is contained in:
Tom Hulton-Harrop
2021-06-07 14:50:49 +01:00
committed by GitHub
parent c751cda73d
commit cf8a6761bf
83 changed files with 4455 additions and 4509 deletions
@@ -1,14 +1,15 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Math/Vector3.h>
@@ -16,30 +17,44 @@
namespace AzToolsFramework
{
/**
* Provide unique type alias for AZ::u64 for manipulator, bounds and manager.
*/
//! Provide unique type alias for AZ::u64 for manipulator, bounds and manager.
template<typename T>
class IdType
{
public:
explicit IdType(AZ::u64 id = 0)
: m_id(id) {}
operator AZ::u64() const { return m_id; }
: m_id(id)
{
}
operator AZ::u64() const
{
return m_id;
}
bool operator==(IdType other) const
{
return m_id == other.m_id;
}
bool operator!=(IdType other) const
{
return m_id != other.m_id;
}
bool operator==(IdType other) const { return m_id == other.m_id; }
bool operator!=(IdType other) const { return m_id != other.m_id; }
IdType& operator++() // pre-increment
{
++m_id;
return *this;
}
IdType operator++(int) // post-increment
{
IdType temp = *this;
++*this;
return temp;
}
private:
AZ::u64 m_id;
};
@@ -51,10 +66,8 @@ namespace AzToolsFramework
using RegisteredBoundId = IdType<struct RegisteredBoundType>;
static const RegisteredBoundId InvalidBoundId = RegisteredBoundId(0);
/**
* This class serves as the base class for the actual bound shapes that various DefaultContextBoundManager-derived
* classes return from the function CreateShape.
*/
//! This class serves as the base class for the actual bound shapes that various DefaultContextBoundManager-derived
//! classes return from the function CreateShape.
class BoundShapeInterface
{
public:
@@ -63,25 +76,33 @@ namespace AzToolsFramework
explicit BoundShapeInterface(const RegisteredBoundId boundId)
: m_boundId(boundId)
, m_valid(false)
{}
{
}
virtual ~BoundShapeInterface() = default;
RegisteredBoundId GetBoundId() const { return m_boundId; }
RegisteredBoundId GetBoundId() const
{
return m_boundId;
}
/**
* @param rayOrigin The origin of the ray to test with.
* @param rayDir The direction of the ray to test with.
* @param[out] rayIntersectionDistance The distance of the intersecting point closest to the ray origin.
* @return Boolean indicating whether there is a least one intersecting point between this bound shape and the ray.
*/
virtual bool IntersectRay(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) = 0;
//! @param rayOrigin The origin of the ray to test with.
//! @param rayDir The direction of the ray to test with.
//! @param[out] rayIntersectionDistance The distance of the intersecting point closest to the ray origin.
//! @return Boolean indicating whether there is a least one intersecting point between this bound shape and the ray.
virtual bool IntersectRay(const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) = 0;
virtual void SetShapeData(const BoundRequestShapeBase& shapeData) = 0;
void SetValidity(bool valid) { m_valid = valid; }
bool IsValid() const { return m_valid; }
void SetValidity(bool valid)
{
m_valid = valid;
}
bool IsValid() const
{
return m_valid;
}
private:
RegisteredBoundId m_boundId;
@@ -1,22 +1,22 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/Math/Quaternion.h>
#include <AzCore/Math/Spline.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/smart_ptr/make_shared.h>
@@ -27,9 +27,7 @@ namespace AzToolsFramework
{
namespace Picking
{
/**
* An interface concrete shape types can implement to create specific BoundShapeInterfaces.
*/
//! An interface concrete shape types can implement to create specific BoundShapeInterfaces.
class BoundRequestShapeBase
{
public:
@@ -114,11 +112,9 @@ namespace AzToolsFramework
float m_radius;
};
/**
* The quad shape consists of 4 points in 3D space. Please set them from \ref m_corner1 to \ref m_corner4
* in either clock-wise winding or counter clock-wise winding. In another word, \ref m_corner1 and
* \ref corner_2 cannot be diagonal corners.
*/
//! The quad shape consists of 4 points in 3D space. Please set them from \ref m_corner1 to \ref m_corner4
//! in either clock-wise winding or counter clock-wise winding. In another word, \ref m_corner1 and
//! \ref corner_2 cannot be diagonal corners.
class BoundShapeQuad : public BoundRequestShapeBase
{
public:
@@ -138,9 +134,7 @@ namespace AzToolsFramework
AZ::Vector3 m_corner4;
};
/**
* The line segment consists of two points in 3D space defining a line the user can interact with.
*/
//! The line segment consists of two points in 3D space defining a line the user can interact with.
class BoundShapeLineSegment : public BoundRequestShapeBase
{
public:
@@ -159,10 +153,8 @@ namespace AzToolsFramework
float m_width;
};
/**
* The torus shape is approximated by a cylinder whose radius is the sum of the torus's major radius
* and minor radius and height is twice the torus's minor radius.
*/
//! The torus shape is approximated by a cylinder whose radius is the sum of the torus's major radius
//! and minor radius and height is twice the torus's minor radius.
class BoundShapeTorus : public BoundRequestShapeBase
{
public:
@@ -182,10 +174,8 @@ namespace AzToolsFramework
float m_minorRadius;
};
/**
* The spline is specified by a number of vertices. A piecewise approximation of the curve
* is computed by using a number of linear steps (defined by the granularity of the curve).
*/
//! The spline is specified by a number of vertices. A piecewise approximation of the curve
//! is computed by using a number of linear steps (defined by the granularity of the curve).
class BoundShapeSpline : public BoundRequestShapeBase
{
public:
@@ -204,16 +194,14 @@ namespace AzToolsFramework
float m_width;
};
/**
* Ray query for intersection against bounds.
*/
//! Ray query for intersection against bounds.
struct RaySelectInfo
{
AZ::Vector3 m_origin; ///< Start of ray.
AZ::Vector3 m_direction; ///< Direction of ray - make sure m_direction is unit length.
AZStd::vector<AZStd::pair<RegisteredBoundId, float>> m_boundIdsHit; ///< Store the id of the intersected bound
///< and the parameter of the corresponding
///< intersecting point.
AZ::Vector3 m_origin; //!< Start of ray.
AZ::Vector3 m_direction; //!< Direction of ray - make sure m_direction is unit length.
AZStd::vector<AZStd::pair<RegisteredBoundId, float>> m_boundIdsHit; //!< Store the id of the intersected bound
//!< and the parameter of the corresponding
//!< intersecting point.
};
} // namespace Picking
} // namespace AzToolsFramework
@@ -1,14 +1,14 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "ManipulatorBoundManager.h"
@@ -16,8 +16,7 @@ namespace AzToolsFramework
{
namespace Picking
{
RegisteredBoundId ManipulatorBoundManager::UpdateOrRegisterBound(
const BoundRequestShapeBase& shapeData, RegisteredBoundId boundId)
RegisteredBoundId ManipulatorBoundManager::UpdateOrRegisterBound(const BoundRequestShapeBase& shapeData, RegisteredBoundId boundId)
{
if (boundId == InvalidBoundId)
{
@@ -25,8 +24,7 @@ namespace AzToolsFramework
boundId = m_nextBoundId++;
}
if (auto result = m_boundIdToShapeMap.find(boundId);
result == m_boundIdToShapeMap.end())
if (auto result = m_boundIdToShapeMap.find(boundId); result == m_boundIdToShapeMap.end())
{
if (AZStd::shared_ptr<BoundShapeInterface> createdShape = CreateShape(shapeData, boundId))
{
@@ -49,19 +47,16 @@ namespace AzToolsFramework
void ManipulatorBoundManager::UnregisterBound(const RegisteredBoundId boundId)
{
if (const auto findIter = m_boundIdToShapeMap.find(boundId);
findIter != m_boundIdToShapeMap.end())
if (const auto findIter = m_boundIdToShapeMap.find(boundId); findIter != m_boundIdToShapeMap.end())
{
DeleteShape(findIter->second.get());
m_boundIdToShapeMap.erase(findIter);
}
}
void ManipulatorBoundManager::SetBoundValidity(
const RegisteredBoundId boundId, const bool valid)
void ManipulatorBoundManager::SetBoundValidity(const RegisteredBoundId boundId, const bool valid)
{
if (auto found = m_boundIdToShapeMap.find(boundId);
found != m_boundIdToShapeMap.end())
if (auto found = m_boundIdToShapeMap.find(boundId); found != m_boundIdToShapeMap.end())
{
found->second->SetValidity(valid);
}
@@ -104,9 +99,9 @@ namespace AzToolsFramework
const auto hitItr = AZStd::lower_bound(
rayHits.begin(), rayHits.end(), BoundIdHitDistance(0, t),
[](const BoundIdHitDistance& lhs, const BoundIdHitDistance& rhs)
{
return lhs.second < rhs.second;
});
{
return lhs.second < rhs.second;
});
rayHits.insert(hitItr, AZStd::make_pair(bound->GetBoundId(), t));
}
@@ -1,14 +1,14 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
@@ -21,10 +21,8 @@ namespace AzToolsFramework
{
class BoundShapeInterface;
/**
* Handle creating, destroying and storing all active manipulator
* bounds for performing raycasts/picking against.
*/
//! Handle creating, destroying and storing all active manipulator
//! bounds for performing raycasts/picking against.
class ManipulatorBoundManager
{
public:
@@ -35,21 +33,19 @@ namespace AzToolsFramework
ManipulatorBoundManager& operator=(const ManipulatorBoundManager&) = delete;
~ManipulatorBoundManager() = default;
RegisteredBoundId UpdateOrRegisterBound(
const BoundRequestShapeBase& shapeData, RegisteredBoundId id);
RegisteredBoundId UpdateOrRegisterBound(const BoundRequestShapeBase& shapeData, RegisteredBoundId id);
void UnregisterBound(RegisteredBoundId boundId);
void SetBoundValidity(RegisteredBoundId boundId, bool valid);
void RaySelect(RaySelectInfo &rayInfo);
void RaySelect(RaySelectInfo& rayInfo);
private:
AZStd::shared_ptr<BoundShapeInterface> CreateShape(
const BoundRequestShapeBase& ptrShape, RegisteredBoundId id);
AZStd::shared_ptr<BoundShapeInterface> CreateShape(const BoundRequestShapeBase& ptrShape, RegisteredBoundId id);
void DeleteShape(const BoundShapeInterface* boundShape);
AZStd::unordered_map<RegisteredBoundId, AZStd::shared_ptr<BoundShapeInterface>> m_boundIdToShapeMap;
AZStd::vector<AZStd::shared_ptr<BoundShapeInterface>> m_bounds; ///< All current manipulator bounds.
AZStd::vector<AZStd::shared_ptr<BoundShapeInterface>> m_bounds; //!< All current manipulator bounds.
RegisteredBoundId m_nextBoundId = RegisteredBoundId(1); ///< Next bound id to use when a bound is registered.
RegisteredBoundId m_nextBoundId = RegisteredBoundId(1); //!< Next bound id to use when a bound is registered.
};
} // namespace Picking
} // namespace AzToolsFramework
@@ -1,17 +1,18 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Math/IntersectSegment.h>
#include <AzCore/Math/Spline.h>
#include <AzCore/std/limits.h>
#include <AzToolsFramework/Picking/ContextBoundAPI.h>
#include <AzToolsFramework/Picking/Manipulators/ManipulatorBounds.h>
@@ -23,8 +24,7 @@ namespace AzToolsFramework
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection, float& rayIntersectionDistance)
{
float vecRayIntersectionDistance;
if (AZ::Intersect::IntersectRaySphere(
rayOrigin, rayDirection, m_center, m_radius, vecRayIntersectionDistance) > 0)
if (AZ::Intersect::IntersectRaySphere(rayOrigin, rayDirection, m_center, m_radius, vecRayIntersectionDistance) > 0)
{
rayIntersectionDistance = vecRayIntersectionDistance;
return true;
@@ -45,8 +45,9 @@ namespace AzToolsFramework
bool ManipulatorBoundBox::IntersectRay(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection, float& rayIntersectionDistance)
{
return AZ::Intersect::IntersectRayBox(rayOrigin, rayDirection, m_center, m_axis1, m_axis2, m_axis3,
m_halfExtents.GetX(), m_halfExtents.GetY(), m_halfExtents.GetZ(), rayIntersectionDistance) > 0;
return AZ::Intersect::IntersectRayBox(
rayOrigin, rayDirection, m_center, m_axis1, m_axis2, m_axis3, m_halfExtents.GetX(), m_halfExtents.GetY(),
m_halfExtents.GetZ(), rayIntersectionDistance) > 0;
}
void ManipulatorBoundBox::SetShapeData(const BoundRequestShapeBase& shapeData)
@@ -66,8 +67,7 @@ namespace AzToolsFramework
{
float t1 = std::numeric_limits<float>::max();
float t2 = std::numeric_limits<float>::max();
if (AZ::Intersect::IntersectRayCappedCylinder(
rayOrigin, rayDirection, m_base, m_axis, m_height, m_radius, t1, t2) > 0)
if (AZ::Intersect::IntersectRayCappedCylinder(rayOrigin, rayDirection, m_base, m_axis, m_height, m_radius, t1, t2) > 0)
{
rayIntersectionDistance = AZStd::GetMin(t1, t2);
return true;
@@ -92,8 +92,7 @@ namespace AzToolsFramework
{
float t1 = std::numeric_limits<float>::max();
float t2 = std::numeric_limits<float>::max();
if (AZ::Intersect::IntersectRayCone(
rayOrigin, rayDirection, m_apexPosition, m_dir, m_height, m_radius, t1, t2) > 0)
if (AZ::Intersect::IntersectRayCone(rayOrigin, rayDirection, m_apexPosition, m_dir, m_height, m_radius, t1, t2) > 0)
{
rayIntersectionDistance = AZStd::GetMin(t1, t2);
return true;
@@ -117,7 +116,7 @@ namespace AzToolsFramework
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection, float& rayIntersectionDistance)
{
return AZ::Intersect::IntersectRayQuad(
rayOrigin, rayDirection, m_corner1, m_corner2, m_corner3, m_corner4, rayIntersectionDistance) > 0;
rayOrigin, rayDirection, m_corner1, m_corner2, m_corner3, m_corner4, rayIntersectionDistance) > 0;
}
void ManipulatorBoundQuad::SetShapeData(const BoundRequestShapeBase& shapeData)
@@ -157,8 +156,7 @@ namespace AzToolsFramework
float rayProportion, lineSegmentProportion;
// note: here out param is proportion/percentage of line
AZ::Intersect::ClosestSegmentSegment(
rayOrigin, rayOrigin + rayDirection * rayLength,
m_worldStart, m_worldEnd, rayProportion, lineSegmentProportion,
rayOrigin, rayOrigin + rayDirection * rayLength, m_worldStart, m_worldEnd, rayProportion, lineSegmentProportion,
closestPosRay, closestPosLineSegment);
float distanceFromLine = (closestPosRay - closestPosLineSegment).GetLength();
@@ -188,8 +186,7 @@ namespace AzToolsFramework
{
if (const AZStd::shared_ptr<const AZ::Spline> spline = m_spline.lock())
{
AZ::RaySplineQueryResult splineQueryResult =
AZ::IntersectSpline(m_transform, rayOrigin, rayDirection, *spline);
AZ::RaySplineQueryResult splineQueryResult = AZ::IntersectSpline(m_transform, rayOrigin, rayDirection, *spline);
if (splineQueryResult.m_distanceSq <= m_width * m_width)
{
@@ -214,22 +211,25 @@ namespace AzToolsFramework
}
bool IntersectHollowCylinder(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection,
const AZ::Vector3& center, const AZ::Vector3& axis,
const float minorRadius, const float majorRadius,
const AZ::Vector3& rayOrigin,
const AZ::Vector3& rayDirection,
const AZ::Vector3& center,
const AZ::Vector3& axis,
const float minorRadius,
const float majorRadius,
float& rayIntersectionDistance)
{
float t1 = std::numeric_limits<float>::max();
float t2 = std::numeric_limits<float>::max();
float t1 = AZStd::numeric_limits<float>::max();
float t2 = AZStd::numeric_limits<float>::max();
const AZ::Vector3 base = center - axis * minorRadius;
if (AZ::Intersect::IntersectRayCappedCylinder(
rayOrigin, rayDirection, base, axis, minorRadius * 2.0f, majorRadius + minorRadius, t1, t2) > 0)
rayOrigin, rayDirection, base, axis, minorRadius * 2.0f, majorRadius + minorRadius, t1, t2) > 0)
{
const float thresholdSq = powf(majorRadius - minorRadius, 2.0f);
const float threshold = majorRadius - minorRadius;
const float thresholdSq = threshold * threshold;
// util lambda used for distance checks at both 't' values
const auto validHolowCylinderHit =
[&rayOrigin, &rayDirection, &center, thresholdSq](const float t)
const auto validHolowCylinderHit = [&rayOrigin, &rayDirection, &center, thresholdSq](const float t)
{
// only return a valid intersection if the hit was
// not in the 'hollow' part of the cylinder
@@ -1,14 +1,14 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
@@ -27,36 +27,36 @@ namespace AzToolsFramework
{
namespace Picking
{
class ManipulatorBoundSphere
: public BoundShapeInterface
class ManipulatorBoundSphere : public BoundShapeInterface
{
public:
AZ_RTTI(ManipulatorBoundSphere, "{64D1B863-F574-4B31-A4F2-C9744D8567B3}", BoundShapeInterface);
AZ_CLASS_ALLOCATOR(ManipulatorBoundSphere, AZ::SystemAllocator, 0);
explicit ManipulatorBoundSphere(RegisteredBoundId boundId)
: BoundShapeInterface(boundId) {}
: BoundShapeInterface(boundId)
{
}
bool IntersectRay(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
bool IntersectRay(const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
void SetShapeData(const BoundRequestShapeBase& shapeData) override;
AZ::Vector3 m_center = AZ::Vector3::CreateZero();
float m_radius = 0.0f;
};
class ManipulatorBoundBox
: public BoundShapeInterface
class ManipulatorBoundBox : public BoundShapeInterface
{
public:
AZ_RTTI(ManipulatorBoundBox, "{3AD46067-933F-49B4-82E1-DBF12C7BC02E}", BoundShapeInterface);
AZ_CLASS_ALLOCATOR(ManipulatorBoundBox, AZ::SystemAllocator, 0);
explicit ManipulatorBoundBox(RegisteredBoundId boundId)
: BoundShapeInterface(boundId) {}
: BoundShapeInterface(boundId)
{
}
bool IntersectRay(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
bool IntersectRay(const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
void SetShapeData(const BoundRequestShapeBase& shapeData) override;
AZ::Vector3 m_center = AZ::Vector3::CreateZero();
@@ -66,38 +66,38 @@ namespace AzToolsFramework
AZ::Vector3 m_halfExtents = AZ::Vector3::CreateZero();
};
class ManipulatorBoundCylinder
: public BoundShapeInterface
class ManipulatorBoundCylinder : public BoundShapeInterface
{
public:
AZ_RTTI(ManipulatorBoundCylinder, "{D248F9E4-22E6-41A8-898D-704DF307B533}", BoundShapeInterface);
AZ_CLASS_ALLOCATOR(ManipulatorBoundCylinder, AZ::SystemAllocator, 0);
explicit ManipulatorBoundCylinder(RegisteredBoundId boundId)
: BoundShapeInterface(boundId) {}
: BoundShapeInterface(boundId)
{
}
bool IntersectRay(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
bool IntersectRay(const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
void SetShapeData(const BoundRequestShapeBase& shapeData) override;
AZ::Vector3 m_base = AZ::Vector3::CreateZero(); ///< The center of the circle at the base of the cylinder.
AZ::Vector3 m_base = AZ::Vector3::CreateZero(); //!< The center of the circle at the base of the cylinder.
AZ::Vector3 m_axis = AZ::Vector3::CreateZero();
float m_height = 0.0f;
float m_radius = 0.0f;
};
class ManipulatorBoundCone
: public BoundShapeInterface
class ManipulatorBoundCone : public BoundShapeInterface
{
public:
AZ_RTTI(ManipulatorBoundCone, "{9430440D-DFF2-4A60-9073-507C4E9DD65D}", BoundShapeInterface);
AZ_CLASS_ALLOCATOR(ManipulatorBoundCone, AZ::SystemAllocator, 0);
explicit ManipulatorBoundCone(RegisteredBoundId boundId)
: BoundShapeInterface(boundId) {}
: BoundShapeInterface(boundId)
{
}
bool IntersectRay(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
bool IntersectRay(const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
void SetShapeData(const BoundRequestShapeBase& shapeData) override;
AZ::Vector3 m_apexPosition = AZ::Vector3::CreateZero();
@@ -106,23 +106,21 @@ namespace AzToolsFramework
float m_height = 0.0f;
};
/**
* The quad shape consists of 4 points in 3D space. Please set them from \ref m_corner1 to \ref m_corner4
* in either clock-wise winding or counter clock-wise winding. In another word, \ref m_corner1 and
* \ref corner_2 cannot be diagonal corners.
*/
class ManipulatorBoundQuad
: public BoundShapeInterface
//! The quad shape consists of 4 points in 3D space. Please set them from \ref m_corner1 to \ref m_corner4
//! in either clock-wise winding or counter clock-wise winding. In another word, \ref m_corner1 and
//! \ref corner_2 cannot be diagonal corners.
class ManipulatorBoundQuad : public BoundShapeInterface
{
public:
AZ_RTTI(ManipulatorBoundQuad, "{3CDED61C-5786-4299-B5F2-5970DE4457AD}", BoundShapeInterface);
AZ_CLASS_ALLOCATOR(ManipulatorBoundQuad, AZ::SystemAllocator, 0);
explicit ManipulatorBoundQuad(RegisteredBoundId boundId)
: BoundShapeInterface(boundId) {}
: BoundShapeInterface(boundId)
{
}
bool IntersectRay(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
bool IntersectRay(const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
void SetShapeData(const BoundRequestShapeBase& shapeData) override;
AZ::Vector3 m_corner1 = AZ::Vector3::CreateZero();
@@ -131,18 +129,18 @@ namespace AzToolsFramework
AZ::Vector3 m_corner4 = AZ::Vector3::CreateZero();
};
class ManipulatorBoundTorus
: public BoundShapeInterface
class ManipulatorBoundTorus : public BoundShapeInterface
{
public:
AZ_RTTI(ManipulatorBoundTorus, "{46E4711C-178A-4F97-BC14-A048D096E7A1}", BoundShapeInterface);
AZ_CLASS_ALLOCATOR(ManipulatorBoundTorus, AZ::SystemAllocator, 0);
explicit ManipulatorBoundTorus(RegisteredBoundId boundId)
: BoundShapeInterface(boundId) {}
: BoundShapeInterface(boundId)
{
}
bool IntersectRay(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
bool IntersectRay(const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
void SetShapeData(const BoundRequestShapeBase& shapeData) override;
// Approximate a torus as a thin cylinder. A ray intersects a torus when the ray and the torus'
@@ -150,22 +148,22 @@ namespace AzToolsFramework
// center of the torus.
AZ::Vector3 m_center = AZ::Vector3::CreateZero();
AZ::Vector3 m_axis = AZ::Vector3::CreateZero();
float m_majorRadius = 0.0f; ///< Usually denoted as "R", the distance from the center of the tube to the center of the torus.
float m_minorRadius = 0.0f; ///< Usually denoted as "r", the radius of the tube.
float m_majorRadius = 0.0f; //!< Usually denoted as "R", the distance from the center of the tube to the center of the torus.
float m_minorRadius = 0.0f; //!< Usually denoted as "r", the radius of the tube.
};
class ManipulatorBoundLineSegment
: public BoundShapeInterface
class ManipulatorBoundLineSegment : public BoundShapeInterface
{
public:
AZ_RTTI(ManipulatorBoundLineSegment, "{66801554-1C1A-4E79-B1E7-342DFA779D53}", BoundShapeInterface);
AZ_CLASS_ALLOCATOR(ManipulatorBoundLineSegment, AZ::SystemAllocator, 0);
explicit ManipulatorBoundLineSegment(RegisteredBoundId boundId)
: BoundShapeInterface(boundId) {}
: BoundShapeInterface(boundId)
{
}
bool IntersectRay(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
bool IntersectRay(const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
void SetShapeData(const BoundRequestShapeBase& shapeData) override;
AZ::Vector3 m_worldStart = AZ::Vector3::CreateZero();
@@ -173,18 +171,18 @@ namespace AzToolsFramework
float m_width = 0.0f;
};
class ManipulatorBoundSpline
: public BoundShapeInterface
class ManipulatorBoundSpline : public BoundShapeInterface
{
public:
AZ_RTTI(ManipulatorBoundSpline, "{777760FF-8547-45AD-876F-16BA4D9D0584}", BoundShapeInterface);
AZ_CLASS_ALLOCATOR(ManipulatorBoundSpline, AZ::SystemAllocator, 0);
explicit ManipulatorBoundSpline(RegisteredBoundId boundId)
: BoundShapeInterface(boundId) {}
: BoundShapeInterface(boundId)
{
}
bool IntersectRay(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
bool IntersectRay(const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDir, float& rayIntersectionDistance) override;
void SetShapeData(const BoundRequestShapeBase& shapeData) override;
AZStd::weak_ptr<const AZ::Spline> m_spline;
@@ -192,11 +190,14 @@ namespace AzToolsFramework
float m_width = 0.0f;
};
/// Approximate intersection with a torus-like shape.
//! Approximate intersection with a torus-like shape.
bool IntersectHollowCylinder(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection,
const AZ::Vector3& center, const AZ::Vector3& axis,
float minorRadius, float majorRadius,
const AZ::Vector3& rayOrigin,
const AZ::Vector3& rayDirection,
const AZ::Vector3& center,
const AZ::Vector3& axis,
float minorRadius,
float majorRadius,
float& rayIntersectionDistance);
} // namespace Picking