Formatting-only change - Update Manipulator and Viewport AzToolsFramework files (#1143)
* formatting changes to AzToolsFramework viewport related types + API comment style updates * minor format change - include ordering * improve formatting by moving comment * fix compile error and switch to use AZ_Printf * small polish changes after review feedback
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@@ -11,17 +11,18 @@
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*/
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#include "AzManipulatorTestFrameworkTestFixtures.h"
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#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
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#include <AzToolsFramework/ViewportSelection/EditorDefaultSelection.h>
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#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
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namespace UnitTest
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{
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class AzManipulatorTestFrameworkBusCallTestFixture
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: public LinearManipulatorTestFixture
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class AzManipulatorTestFrameworkBusCallTestFixture : public LinearManipulatorTestFixture
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{
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protected:
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AzManipulatorTestFrameworkBusCallTestFixture()
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: LinearManipulatorTestFixture(AzToolsFramework::g_mainManipulatorManagerId) {}
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: LinearManipulatorTestFixture(AzToolsFramework::g_mainManipulatorManagerId)
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{
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}
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bool IsManipulatorInteractingBusCall() const
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{
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@@ -37,8 +38,8 @@ namespace UnitTest
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TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportLeftMouseClick)
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{
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// given a left mouse down ray in world space
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auto event = AzManipulatorTestFramework::CreateMouseInteractionEvent(
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m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
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auto event =
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AzManipulatorTestFramework::CreateMouseInteractionEvent(m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
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// consume the mouse down and up events
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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@@ -56,8 +57,8 @@ namespace UnitTest
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TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportMouseMoveHover)
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{
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// given a left mouse down ray in world space
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const auto event = AzManipulatorTestFramework::CreateMouseInteractionEvent(
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m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Move);
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const auto event =
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AzManipulatorTestFramework::CreateMouseInteractionEvent(m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Move);
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// consume the mouse move event
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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@@ -75,8 +76,8 @@ namespace UnitTest
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TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportMouseMoveActive)
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{
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// given a left mouse down ray in world space
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auto event = AzManipulatorTestFramework::CreateMouseInteractionEvent(
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m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
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auto event =
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AzManipulatorTestFramework::CreateMouseInteractionEvent(m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
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// consume the mouse down event
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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@@ -110,14 +111,14 @@ namespace UnitTest
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const AZ::Vector3 initialManipulatorPosition = m_linearManipulator->GetLocalPosition();
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m_linearManipulator->InstallMouseMoveCallback(
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[&movementAlongAxis, this](const AzToolsFramework::LinearManipulator::Action& action)
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{
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movementAlongAxis = action.LocalPositionOffset();
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m_linearManipulator->SetLocalPosition(action.LocalPosition());
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});
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{
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movementAlongAxis = action.LocalPositionOffset();
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m_linearManipulator->SetLocalPosition(action.LocalPosition());
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});
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// given a left mouse down ray in world space
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auto event = AzManipulatorTestFramework::CreateMouseInteractionEvent(
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m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
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auto event =
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AzManipulatorTestFramework::CreateMouseInteractionEvent(m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
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// consume the mouse down event
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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@@ -134,7 +135,7 @@ namespace UnitTest
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// consume the mouse up event
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event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Up;
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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// expect the left mouse down/up sanity flags to be set
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EXPECT_TRUE(m_receivedLeftMouseDown);
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EXPECT_TRUE(m_receivedLeftMouseUp);
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