Formatting-only change - Update Manipulator and Viewport AzToolsFramework files (#1143)

* formatting changes to AzToolsFramework viewport related types + API comment style updates

* minor format change - include ordering

* improve formatting by moving comment

* fix compile error and switch to use AZ_Printf

* small polish changes after review feedback
This commit is contained in:
Tom Hulton-Harrop
2021-06-07 14:50:49 +01:00
committed by GitHub
parent c751cda73d
commit cf8a6761bf
83 changed files with 4455 additions and 4509 deletions
@@ -11,17 +11,18 @@
*/
#include "AzManipulatorTestFrameworkTestFixtures.h"
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
#include <AzToolsFramework/ViewportSelection/EditorDefaultSelection.h>
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
namespace UnitTest
{
class AzManipulatorTestFrameworkBusCallTestFixture
: public LinearManipulatorTestFixture
class AzManipulatorTestFrameworkBusCallTestFixture : public LinearManipulatorTestFixture
{
protected:
AzManipulatorTestFrameworkBusCallTestFixture()
: LinearManipulatorTestFixture(AzToolsFramework::g_mainManipulatorManagerId) {}
: LinearManipulatorTestFixture(AzToolsFramework::g_mainManipulatorManagerId)
{
}
bool IsManipulatorInteractingBusCall() const
{
@@ -37,8 +38,8 @@ namespace UnitTest
TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportLeftMouseClick)
{
// given a left mouse down ray in world space
auto event = AzManipulatorTestFramework::CreateMouseInteractionEvent(
m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
auto event =
AzManipulatorTestFramework::CreateMouseInteractionEvent(m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
// consume the mouse down and up events
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
@@ -56,8 +57,8 @@ namespace UnitTest
TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportMouseMoveHover)
{
// given a left mouse down ray in world space
const auto event = AzManipulatorTestFramework::CreateMouseInteractionEvent(
m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Move);
const auto event =
AzManipulatorTestFramework::CreateMouseInteractionEvent(m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Move);
// consume the mouse move event
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
@@ -75,8 +76,8 @@ namespace UnitTest
TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportMouseMoveActive)
{
// given a left mouse down ray in world space
auto event = AzManipulatorTestFramework::CreateMouseInteractionEvent(
m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
auto event =
AzManipulatorTestFramework::CreateMouseInteractionEvent(m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
// consume the mouse down event
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
@@ -110,14 +111,14 @@ namespace UnitTest
const AZ::Vector3 initialManipulatorPosition = m_linearManipulator->GetLocalPosition();
m_linearManipulator->InstallMouseMoveCallback(
[&movementAlongAxis, this](const AzToolsFramework::LinearManipulator::Action& action)
{
movementAlongAxis = action.LocalPositionOffset();
m_linearManipulator->SetLocalPosition(action.LocalPosition());
});
{
movementAlongAxis = action.LocalPositionOffset();
m_linearManipulator->SetLocalPosition(action.LocalPosition());
});
// given a left mouse down ray in world space
auto event = AzManipulatorTestFramework::CreateMouseInteractionEvent(
m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
auto event =
AzManipulatorTestFramework::CreateMouseInteractionEvent(m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
// consume the mouse down event
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
@@ -134,7 +135,7 @@ namespace UnitTest
// consume the mouse up event
event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Up;
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
// expect the left mouse down/up sanity flags to be set
EXPECT_TRUE(m_receivedLeftMouseDown);
EXPECT_TRUE(m_receivedLeftMouseUp);
@@ -14,10 +14,10 @@
namespace UnitTest
{
class CustomManipulatorManager
: public AzToolsFramework::ManipulatorManager
class CustomManipulatorManager : public AzToolsFramework::ManipulatorManager
{
using ManagerBase = AzToolsFramework::ManipulatorManager;
public:
using ManagerBase::ManagerBase;
@@ -27,17 +27,17 @@ namespace UnitTest
}
};
class AzManipulatorTestFrameworkCustomManagerTestFixture
: public LinearManipulatorTestFixture
class AzManipulatorTestFrameworkCustomManagerTestFixture : public LinearManipulatorTestFixture
{
protected:
AzManipulatorTestFrameworkCustomManagerTestFixture()
: LinearManipulatorTestFixture(AzToolsFramework::ManipulatorManagerId(AZ::Crc32("TestManipulatorManagerId"))) {}
: LinearManipulatorTestFixture(AzToolsFramework::ManipulatorManagerId(AZ::Crc32("TestManipulatorManagerId")))
{
}
void SetUpEditorFixtureImpl() override
{
m_manipulatorManager =
AZStd::make_shared<CustomManipulatorManager>(m_manipulatorManagerId);
m_manipulatorManager = AZStd::make_shared<CustomManipulatorManager>(m_manipulatorManagerId);
LinearManipulatorTestFixture::SetUpEditorFixtureImpl();
}
@@ -115,9 +115,9 @@ namespace UnitTest
m_linearManipulator->InstallMouseMoveCallback(
[&movementAlongAxis](const AzToolsFramework::LinearManipulator::Action& action)
{
movementAlongAxis = action.m_current.m_localPositionOffset;
});
{
movementAlongAxis = action.m_current.m_localPositionOffset;
});
// consume the mouse down event
m_manipulatorManager->ConsumeViewportMousePress(m_interaction);
@@ -141,4 +141,3 @@ namespace UnitTest
EXPECT_EQ(movementAlongAxis, expectedPositionAfterMovementAlongAxis);
}
} // namespace UnitTest
@@ -12,6 +12,7 @@
#include "AzManipulatorTestFrameworkTestFixtures.h"
#include <AZTestShared/Math/MathTestHelpers.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzFramework/Viewport/ViewportScreen.h>
#include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
@@ -22,7 +23,6 @@
#include <AzToolsFramework/Manipulators/LinearManipulator.h>
#include <AzToolsFramework/Manipulators/PlanarManipulator.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AZTestShared/Math/MathTestHelpers.h>
namespace UnitTest
{
@@ -94,7 +94,8 @@ namespace UnitTest
template<typename Manipulator>
void ValidateManipulatorSnappingBehavior(
AZStd::shared_ptr<Manipulator> manipulator, AzManipulatorTestFramework::ImmediateModeActionDispatcher* actionDispatcher,
AZStd::shared_ptr<Manipulator> manipulator,
AzManipulatorTestFramework::ImmediateModeActionDispatcher* actionDispatcher,
const AzFramework::CameraState& cameraState)
{
manipulator->SetLocalOrientation(AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(180.0f, 0.0f, 135.0f)));
@@ -15,8 +15,7 @@
namespace UnitTest
{
class AValidViewportInteraction
: public ToolsApplicationFixture
class AValidViewportInteraction : public ToolsApplicationFixture
{
public:
AValidViewportInteraction()
@@ -27,8 +26,7 @@ namespace UnitTest
protected:
void SetUpEditorFixtureImpl() override
{
m_cameraState =
AzFramework::CreateIdentityDefaultCamera(AZ::Vector3::CreateZero(), AZ::Vector2(800.0f, 600.0f));
m_cameraState = AzFramework::CreateIdentityDefaultCamera(AZ::Vector3::CreateZero(), AZ::Vector2(800.0f, 600.0f));
}
public:
@@ -11,49 +11,48 @@
*/
#include <AzFramework/Viewport/ViewportScreen.h>
#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
#include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
#include <AzManipulatorTestFramework/DirectManipulatorViewportInteraction.h>
#include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
#include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
namespace UnitTest
{
class AzManipulatorTestFrameworkWorldSpaceBuilderTestFixture
: public ToolsApplicationFixture
class AzManipulatorTestFrameworkWorldSpaceBuilderTestFixture : public ToolsApplicationFixture
{
protected:
struct State
{
State(AZStd::unique_ptr<AzManipulatorTestFramework::ManipulatorViewportInteraction> viewportManipulatorInteraction)
: m_viewportManipulatorInteraction(viewportManipulatorInteraction.release())
, m_actionDispatcher(AZStd::make_unique<AzManipulatorTestFramework::ImmediateModeActionDispatcher>(*m_viewportManipulatorInteraction))
, m_linearManipulator(
AzManipulatorTestFramework::CreateLinearManipulator(
m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
/*position=*/AZ::Vector3(0.0f, 50.0f, 0.0f),
/*radius=*/m_boundsRadius))
, m_actionDispatcher(
AZStd::make_unique<AzManipulatorTestFramework::ImmediateModeActionDispatcher>(*m_viewportManipulatorInteraction))
, m_linearManipulator(AzManipulatorTestFramework::CreateLinearManipulator(
m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
/*position=*/AZ::Vector3(0.0f, 50.0f, 0.0f),
/*radius=*/m_boundsRadius))
{
// default sanity check call backs
m_linearManipulator->InstallLeftMouseDownCallback(
[this]([[maybe_unused]] const AzToolsFramework::LinearManipulator::Action& action)
{
m_receivedLeftMouseDown = true;
});
{
m_receivedLeftMouseDown = true;
});
m_linearManipulator->InstallMouseMoveCallback(
[this]([[maybe_unused]] const AzToolsFramework::LinearManipulator::Action& action)
{
m_receivedMouseMove = true;
});
{
m_receivedMouseMove = true;
});
m_linearManipulator->InstallLeftMouseUpCallback(
[this]([[maybe_unused]] const AzToolsFramework::LinearManipulator::Action& action)
{
m_receivedLeftMouseUp = true;
});
{
m_receivedLeftMouseUp = true;
});
}
~State() = default;
@@ -79,13 +78,12 @@ namespace UnitTest
protected:
void SetUpEditorFixtureImpl() override
{
m_directState = AZStd::make_unique<State>(
AZStd::make_unique<AzManipulatorTestFramework::DirectCallManipulatorViewportInteraction>());
m_busState = AZStd::make_unique<State>(
AZStd::make_unique<AzManipulatorTestFramework::IndirectCallManipulatorViewportInteraction>());
m_directState =
AZStd::make_unique<State>(AZStd::make_unique<AzManipulatorTestFramework::DirectCallManipulatorViewportInteraction>());
m_busState =
AZStd::make_unique<State>(AZStd::make_unique<AzManipulatorTestFramework::IndirectCallManipulatorViewportInteraction>());
m_cameraState =
AzFramework::CreateIdentityDefaultCamera(
AZ::Vector3::CreateZero(), AzManipulatorTestFramework::DefaultViewportSize);
AzFramework::CreateIdentityDefaultCamera(AZ::Vector3::CreateZero(), AzManipulatorTestFramework::DefaultViewportSize);
}
void TearDownEditorFixtureImpl() override
@@ -105,8 +103,7 @@ namespace UnitTest
{
// given a left mouse down ray in world space
// consume the mouse down and up events
state.m_actionDispatcher
->CameraState(m_cameraState)
state.m_actionDispatcher->CameraState(m_cameraState)
->MousePosition(AzManipulatorTestFramework::GetCameraStateViewportCenter(m_cameraState))
->MouseLButtonDown()
->Trace("Expecting left mouse button down")
@@ -126,31 +123,27 @@ namespace UnitTest
->ExpectTrue(state.m_receivedLeftMouseUp)
->ExpectTrue(state.m_receivedMouseMove)
->ExpectFalse(state.m_linearManipulator->PerformingAction())
->ExpectManipulatorNotBeingInteracted()
;
->ExpectManipulatorNotBeingInteracted();
}
void AzManipulatorTestFrameworkWorldSpaceBuilderTestFixture::ConsumeViewportMouseMoveHover(State& state)
{
// given a left mouse down ray in world space
// consume the mouse move event
state.m_actionDispatcher
->CameraState(m_cameraState)
state.m_actionDispatcher->CameraState(m_cameraState)
->MousePosition(AzManipulatorTestFramework::GetCameraStateViewportCenter(m_cameraState))
->ExpectFalse(state.m_linearManipulator->PerformingAction())
->ExpectManipulatorNotBeingInteracted()
->ExpectFalse(state.m_receivedLeftMouseDown)
->ExpectFalse(state.m_receivedMouseMove)
->ExpectFalse(state.m_receivedLeftMouseUp)
;
->ExpectFalse(state.m_receivedLeftMouseUp);
}
void AzManipulatorTestFrameworkWorldSpaceBuilderTestFixture::ConsumeViewportMouseMoveActive(State& state)
{
// given a left mouse down ray in world space
// consume the mouse move event
state.m_actionDispatcher
->CameraState(m_cameraState)
state.m_actionDispatcher->CameraState(m_cameraState)
->MouseLButtonDown()
->MousePosition(AzManipulatorTestFramework::GetCameraStateViewportCenter(m_cameraState))
->ExpectTrue(state.m_linearManipulator->PerformingAction())
@@ -158,8 +151,7 @@ namespace UnitTest
->MouseLButtonUp()
->ExpectTrue(state.m_receivedLeftMouseDown)
->ExpectTrue(state.m_receivedMouseMove)
->ExpectTrue(state.m_receivedLeftMouseUp)
;
->ExpectTrue(state.m_receivedLeftMouseUp);
}
void AzManipulatorTestFrameworkWorldSpaceBuilderTestFixture::MoveManipulatorAlongAxis(State& state)
@@ -176,8 +168,7 @@ namespace UnitTest
// adjusted final world position taking into account the manipulator position relative to the camera
const auto finalPositionWorldAdjusted = finalPositionWorld - (vectorToInitialPositionWorld * scaledRadiusBound);
// calculate the position in screen space of the initial position of the manipulator
const auto initialPositionScreen =
AzFramework::WorldToScreen(initialPositionWorld, m_cameraState);
const auto initialPositionScreen = AzFramework::WorldToScreen(initialPositionWorld, m_cameraState);
// calculate the position in screen space of the final position of the manipulator
const auto finalPositionScreen = AzFramework::WorldToScreen(finalPositionWorldAdjusted, m_cameraState);
@@ -185,12 +176,11 @@ namespace UnitTest
state.m_linearManipulator->InstallMouseMoveCallback(
[&movementAlongAxis](const AzToolsFramework::LinearManipulator::Action& action)
{
movementAlongAxis = action.LocalPosition();
});
{
movementAlongAxis = action.LocalPosition();
});
state.m_actionDispatcher
->CameraState(m_cameraState)
state.m_actionDispatcher->CameraState(m_cameraState)
->MousePosition(initialPositionScreen)
->MouseLButtonDown()
->ExpectTrue(state.m_linearManipulator->PerformingAction())
@@ -199,8 +189,7 @@ namespace UnitTest
->MouseLButtonUp()
->ExpectTrue(state.m_receivedLeftMouseDown)
->ExpectTrue(state.m_receivedLeftMouseUp)
->ExpectTrue(movementAlongAxis.IsClose(finalPositionWorld, 0.01f))
;
->ExpectTrue(movementAlongAxis.IsClose(finalPositionWorld, 0.01f));
}
TEST_F(AzManipulatorTestFrameworkWorldSpaceBuilderTestFixture, ConsumeViewportLeftMouseClick)