Formatting-only change - Update Manipulator and Viewport AzToolsFramework files (#1143)
* formatting changes to AzToolsFramework viewport related types + API comment style updates * minor format change - include ordering * improve formatting by moving comment * fix compile error and switch to use AZ_Printf * small polish changes after review feedback
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@@ -22,7 +22,11 @@
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namespace AzFramework
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{
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AZ_CVAR(
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float, ed_cameraSystemDefaultPlaneHeight, 34.0f, nullptr, AZ::ConsoleFunctorFlags::Null,
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float,
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ed_cameraSystemDefaultPlaneHeight,
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34.0f,
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nullptr,
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AZ::ConsoleFunctorFlags::Null,
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"The default height of the ground plane to do intersection tests against when orbiting");
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AZ_CVAR(float, ed_cameraSystemBoostMultiplier, 3.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemTranslateSpeed, 10.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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@@ -41,7 +45,11 @@ namespace AzFramework
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AZ_CVAR(
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AZ::CVarFixedString, ed_cameraSystemTranslateForwardKey, "keyboard_key_alphanumeric_W", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(
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AZ::CVarFixedString, ed_cameraSystemTranslateBackwardKey, "keyboard_key_alphanumeric_S", nullptr, AZ::ConsoleFunctorFlags::Null,
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AZ::CVarFixedString,
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ed_cameraSystemTranslateBackwardKey,
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"keyboard_key_alphanumeric_S",
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nullptr,
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AZ::ConsoleFunctorFlags::Null,
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"");
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AZ_CVAR(
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AZ::CVarFixedString, ed_cameraSystemTranslateLeftKey, "keyboard_key_alphanumeric_A", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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@@ -326,7 +334,9 @@ namespace AzFramework
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}
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Camera RotateCameraInput::StepCamera(
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const Camera& targetCamera, const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta,
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const Camera& targetCamera,
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const ScreenVector& cursorDelta,
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[[maybe_unused]] const float scrollDelta,
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[[maybe_unused]] const float deltaTime)
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{
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Camera nextCamera = targetCamera;
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@@ -374,7 +384,9 @@ namespace AzFramework
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}
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Camera PanCameraInput::StepCamera(
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const Camera& targetCamera, const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta,
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const Camera& targetCamera,
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const ScreenVector& cursorDelta,
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[[maybe_unused]] const float scrollDelta,
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[[maybe_unused]] const float deltaTime)
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{
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Camera nextCamera = targetCamera;
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@@ -473,7 +485,9 @@ namespace AzFramework
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}
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Camera TranslateCameraInput::StepCamera(
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const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta,
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const Camera& targetCamera,
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[[maybe_unused]] const ScreenVector& cursorDelta,
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[[maybe_unused]] const float scrollDelta,
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const float deltaTime)
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{
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Camera nextCamera = targetCamera;
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@@ -630,7 +644,9 @@ namespace AzFramework
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}
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Camera OrbitDollyScrollCameraInput::StepCamera(
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const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, const float scrollDelta,
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const Camera& targetCamera,
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[[maybe_unused]] const ScreenVector& cursorDelta,
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const float scrollDelta,
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[[maybe_unused]] const float deltaTime)
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{
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Camera nextCamera = targetCamera;
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@@ -666,7 +682,9 @@ namespace AzFramework
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}
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Camera OrbitDollyCursorMoveCameraInput::StepCamera(
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const Camera& targetCamera, const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta,
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const Camera& targetCamera,
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const ScreenVector& cursorDelta,
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[[maybe_unused]] const float scrollDelta,
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[[maybe_unused]] const float deltaTime)
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{
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Camera nextCamera = targetCamera;
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@@ -686,7 +704,9 @@ namespace AzFramework
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}
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Camera ScrollTranslationCameraInput::StepCamera(
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const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, const float scrollDelta,
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const Camera& targetCamera,
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[[maybe_unused]] const ScreenVector& cursorDelta,
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const float scrollDelta,
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[[maybe_unused]] const float deltaTime)
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{
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Camera nextCamera = targetCamera;
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