Formatting-only change - Update Manipulator and Viewport AzToolsFramework files (#1143)

* formatting changes to AzToolsFramework viewport related types + API comment style updates

* minor format change - include ordering

* improve formatting by moving comment

* fix compile error and switch to use AZ_Printf

* small polish changes after review feedback
This commit is contained in:
Tom Hulton-Harrop
2021-06-07 14:50:49 +01:00
committed by GitHub
parent c751cda73d
commit cf8a6761bf
83 changed files with 4455 additions and 4509 deletions
@@ -22,7 +22,11 @@
namespace AzFramework
{
AZ_CVAR(
float, ed_cameraSystemDefaultPlaneHeight, 34.0f, nullptr, AZ::ConsoleFunctorFlags::Null,
float,
ed_cameraSystemDefaultPlaneHeight,
34.0f,
nullptr,
AZ::ConsoleFunctorFlags::Null,
"The default height of the ground plane to do intersection tests against when orbiting");
AZ_CVAR(float, ed_cameraSystemBoostMultiplier, 3.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemTranslateSpeed, 10.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
@@ -41,7 +45,11 @@ namespace AzFramework
AZ_CVAR(
AZ::CVarFixedString, ed_cameraSystemTranslateForwardKey, "keyboard_key_alphanumeric_W", nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(
AZ::CVarFixedString, ed_cameraSystemTranslateBackwardKey, "keyboard_key_alphanumeric_S", nullptr, AZ::ConsoleFunctorFlags::Null,
AZ::CVarFixedString,
ed_cameraSystemTranslateBackwardKey,
"keyboard_key_alphanumeric_S",
nullptr,
AZ::ConsoleFunctorFlags::Null,
"");
AZ_CVAR(
AZ::CVarFixedString, ed_cameraSystemTranslateLeftKey, "keyboard_key_alphanumeric_A", nullptr, AZ::ConsoleFunctorFlags::Null, "");
@@ -326,7 +334,9 @@ namespace AzFramework
}
Camera RotateCameraInput::StepCamera(
const Camera& targetCamera, const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta,
const Camera& targetCamera,
const ScreenVector& cursorDelta,
[[maybe_unused]] const float scrollDelta,
[[maybe_unused]] const float deltaTime)
{
Camera nextCamera = targetCamera;
@@ -374,7 +384,9 @@ namespace AzFramework
}
Camera PanCameraInput::StepCamera(
const Camera& targetCamera, const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta,
const Camera& targetCamera,
const ScreenVector& cursorDelta,
[[maybe_unused]] const float scrollDelta,
[[maybe_unused]] const float deltaTime)
{
Camera nextCamera = targetCamera;
@@ -473,7 +485,9 @@ namespace AzFramework
}
Camera TranslateCameraInput::StepCamera(
const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta,
const Camera& targetCamera,
[[maybe_unused]] const ScreenVector& cursorDelta,
[[maybe_unused]] const float scrollDelta,
const float deltaTime)
{
Camera nextCamera = targetCamera;
@@ -630,7 +644,9 @@ namespace AzFramework
}
Camera OrbitDollyScrollCameraInput::StepCamera(
const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, const float scrollDelta,
const Camera& targetCamera,
[[maybe_unused]] const ScreenVector& cursorDelta,
const float scrollDelta,
[[maybe_unused]] const float deltaTime)
{
Camera nextCamera = targetCamera;
@@ -666,7 +682,9 @@ namespace AzFramework
}
Camera OrbitDollyCursorMoveCameraInput::StepCamera(
const Camera& targetCamera, const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta,
const Camera& targetCamera,
const ScreenVector& cursorDelta,
[[maybe_unused]] const float scrollDelta,
[[maybe_unused]] const float deltaTime)
{
Camera nextCamera = targetCamera;
@@ -686,7 +704,9 @@ namespace AzFramework
}
Camera ScrollTranslationCameraInput::StepCamera(
const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, const float scrollDelta,
const Camera& targetCamera,
[[maybe_unused]] const ScreenVector& cursorDelta,
const float scrollDelta,
[[maybe_unused]] const float deltaTime)
{
Camera nextCamera = targetCamera;