Merge branch 'development' into Atom/santorac/FixSceneSrgTime
This commit is contained in:
@@ -300,48 +300,6 @@ namespace AZ
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}
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}
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bool MaterialTypeSourceData::ConvertPropertyValueToSourceDataFormat(const PropertyDefinition& propertyDefinition, MaterialPropertyValue& propertyValue) const
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{
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if (propertyDefinition.m_dataType == AZ::RPI::MaterialPropertyDataType::Enum && propertyValue.Is<uint32_t>())
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{
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const uint32_t index = propertyValue.GetValue<uint32_t>();
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if (index >= propertyDefinition.m_enumValues.size())
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{
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AZ_Error("Material source data", false, "Invalid value for material enum property: '%s'.", propertyDefinition.m_name.c_str());
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return false;
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}
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propertyValue = propertyDefinition.m_enumValues[index];
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return true;
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}
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// Image asset references must be converted from asset IDs to a relative source file path
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if (propertyDefinition.m_dataType == AZ::RPI::MaterialPropertyDataType::Image && propertyValue.Is<Data::Asset<ImageAsset>>())
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{
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const Data::Asset<ImageAsset>& imageAsset = propertyValue.GetValue<Data::Asset<ImageAsset>>();
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Data::AssetInfo imageAssetInfo;
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if (imageAsset.GetId().IsValid())
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{
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bool result = false;
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AZStd::string rootFilePath;
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const AZStd::string platformName = ""; // Empty for default
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AzToolsFramework::AssetSystemRequestBus::BroadcastResult(result, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetAssetInfoById,
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imageAsset.GetId(), imageAsset.GetType(), platformName, imageAssetInfo, rootFilePath);
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if (!result)
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{
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AZ_Error("Material source data", false, "Image asset could not be found for property: '%s'.", propertyDefinition.m_name.c_str());
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return false;
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}
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}
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propertyValue = imageAssetInfo.m_relativePath;
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return true;
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}
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return true;
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}
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Outcome<Data::Asset<MaterialTypeAsset>> MaterialTypeSourceData::CreateMaterialTypeAsset(Data::AssetId assetId, AZStd::string_view materialTypeSourceFilePath, bool elevateWarnings) const
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{
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MaterialTypeAssetCreator materialTypeAssetCreator;
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@@ -9,6 +9,7 @@
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#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
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#include <Atom/RPI.Public/Pass/PassUtils.h>
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#include <Atom/RPI.Public/RPIUtils.h>
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#include <Atom/RPI.Public/Shader/ShaderReloadDebugTracker.h>
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#include <Atom/RPI.Reflect/Pass/FullscreenTrianglePassData.h>
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#include <Atom/RPI.Reflect/Pass/PassTemplate.h>
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@@ -46,16 +47,19 @@ namespace AZ
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void FullscreenTrianglePass::OnShaderReinitialized(const Shader&)
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{
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ShaderReloadDebugTracker::ScopedSection reloadSection("{%p}->FullscreenTrianglePass::OnShaderReinitialized", this);
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LoadShader();
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}
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void FullscreenTrianglePass::OnShaderAssetReinitialized(const Data::Asset<ShaderAsset>&)
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{
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ShaderReloadDebugTracker::ScopedSection reloadSection("{%p}->FullscreenTrianglePass::OnShaderAssetReinitialized", this);
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LoadShader();
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}
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void FullscreenTrianglePass::OnShaderVariantReinitialized(const ShaderVariant&)
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{
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ShaderReloadDebugTracker::ScopedSection reloadSection("{%p}->FullscreenTrianglePass::OnShaderVariantReinitialized", this);
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LoadShader();
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}
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@@ -129,6 +133,8 @@ namespace AZ
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void FullscreenTrianglePass::InitializeInternal()
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{
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RenderPass::InitializeInternal();
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ShaderReloadDebugTracker::ScopedSection reloadSection("{%p}->FullscreenTrianglePass::InitializeInternal", this);
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// This draw item purposefully does not reference any geometry buffers.
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// Instead it's expected that the extended class uses a vertex shader
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@@ -216,8 +216,6 @@ namespace AZ
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void RasterPass::CompileResources(const RHI::FrameGraphCompileContext& context)
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{
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AZ_PROFILE_SCOPE(RPI, "RasterPass: CompileResources");
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if (m_shaderResourceGroup == nullptr)
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{
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return;
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@@ -320,6 +320,30 @@ namespace AZ
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}
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const ShaderVariant& Shader::GetVariant(ShaderVariantStableId shaderVariantStableId)
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{
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const ShaderVariant& variant = GetVariantInternal(shaderVariantStableId);
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if (ShaderReloadDebugTracker::IsEnabled())
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{
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auto makeTimeString = [](AZStd::sys_time_t timestamp, AZStd::sys_time_t now)
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{
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AZStd::sys_time_t elapsedMicroseconds = now - timestamp;
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double elapsedSeconds = aznumeric_cast<double>(elapsedMicroseconds / 1'000'000);
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AZStd::string timeString = AZStd::string::format("%lld (%f seconds ago)", timestamp, elapsedSeconds);
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return timeString;
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};
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AZStd::sys_time_t now = AZStd::GetTimeNowMicroSecond();
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ShaderReloadDebugTracker::Printf("{%p}->Shader::GetVariant for shader '%s' [build time %s] found variant '%s' [build time %s]", this,
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m_asset.GetHint().c_str(), makeTimeString(m_asset->GetBuildTimestamp(), now).c_str(),
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variant.GetShaderVariantAsset().GetHint().c_str(), makeTimeString(variant.GetShaderVariantAsset()->GetBuildTimestamp(), now).c_str());
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}
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return variant;
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}
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const ShaderVariant& Shader::GetVariantInternal(ShaderVariantStableId shaderVariantStableId)
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{
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if (!shaderVariantStableId.IsValid() || shaderVariantStableId == ShaderAsset::RootShaderVariantStableId)
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{
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@@ -336,7 +360,7 @@ namespace AZ
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// reloaded, but some (or all) shader variants haven't been built yet. Since we want to use the latest version of the
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// shader code, ignore the old variants and fall back to the newer root variant instead. There's no need to report a
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// warning here because m_asset->GetVariant below will report one.
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if (findIt->second.GetBuildTimestamp() >= m_asset->GetShaderAssetBuildTimestamp())
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if (findIt->second.GetBuildTimestamp() >= m_asset->GetBuildTimestamp())
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{
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return findIt->second;
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}
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@@ -359,7 +383,7 @@ namespace AZ
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auto findIt = m_shaderVariants.find(shaderVariantStableId);
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if (findIt != m_shaderVariants.end())
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{
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if (findIt->second.GetBuildTimestamp() >= m_asset->GetShaderAssetBuildTimestamp())
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if (findIt->second.GetBuildTimestamp() >= m_asset->GetBuildTimestamp())
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{
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return findIt->second;
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}
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@@ -7,24 +7,75 @@
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*/
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#include <Atom/RPI.Public/Shader/ShaderReloadDebugTracker.h>
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#include <AzCore/Module/Environment.h>
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namespace AZ
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{
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namespace RPI
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{
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bool ShaderReloadDebugTracker::s_enabled = false;
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int ShaderReloadDebugTracker::s_indent = 0;
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namespace ShaderReloadDebugTrackerInternal
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{
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static const char EnabledVariableName[] = "ShaderReloadDebugTracker enabled";
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static const char IndentVariableName[] = "ShaderReloadDebugTracker indent";
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static EnvironmentVariable<bool> s_enabled;
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static EnvironmentVariable<int> s_indent;
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}
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void ShaderReloadDebugTracker::Init()
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{
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ShaderReloadDebugTrackerInternal::s_enabled = AZ::Environment::CreateVariable<bool>(ShaderReloadDebugTrackerInternal::EnabledVariableName);
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ShaderReloadDebugTrackerInternal::s_indent = AZ::Environment::CreateVariable<int>(ShaderReloadDebugTrackerInternal::IndentVariableName);
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ShaderReloadDebugTrackerInternal::s_enabled.Get() = false;
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ShaderReloadDebugTrackerInternal::s_indent.Get() = 0;
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}
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void ShaderReloadDebugTracker::Shutdown()
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{
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ShaderReloadDebugTrackerInternal::s_enabled.Reset();
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ShaderReloadDebugTrackerInternal::s_indent.Reset();
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}
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void ShaderReloadDebugTracker::MakeReady()
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{
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if (!ShaderReloadDebugTrackerInternal::s_enabled.IsValid())
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{
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ShaderReloadDebugTrackerInternal::s_enabled = AZ::Environment::FindVariable<bool>(ShaderReloadDebugTrackerInternal::EnabledVariableName);
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ShaderReloadDebugTrackerInternal::s_indent = AZ::Environment::FindVariable<int>(ShaderReloadDebugTrackerInternal::IndentVariableName);
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}
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}
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bool ShaderReloadDebugTracker::IsEnabled()
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{
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#ifdef AZ_ENABLE_SHADER_RELOAD_DEBUG_TRACKER
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MakeReady();
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// Set this to true in the debugger to turn on hot reload tracing.
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// If needed, we could hook this up to a CVar.
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return s_enabled;
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return ShaderReloadDebugTrackerInternal::s_enabled.Get();
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#else
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return false;
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#endif
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}
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void ShaderReloadDebugTracker::AddIndent()
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{
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MakeReady();
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ShaderReloadDebugTrackerInternal::s_indent.Get() += IndentSpaces;
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}
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void ShaderReloadDebugTracker::RemoveIndent()
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{
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MakeReady();
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ShaderReloadDebugTrackerInternal::s_indent.Get() -= IndentSpaces;
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}
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int ShaderReloadDebugTracker::GetIndent()
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{
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MakeReady();
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return ShaderReloadDebugTrackerInternal::s_indent.Get();
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}
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ShaderReloadDebugTracker::ScopedSection::~ScopedSection()
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{
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@@ -10,6 +10,7 @@
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#include <Atom/RPI.Public/Shader/Shader.h>
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#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
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#include <Atom/RPI.Public/Shader/ShaderResourceGroupPool.h>
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#include <Atom/RPI.Public/Shader/ShaderReloadDebugTracker.h>
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#include <Atom/RPI.Reflect/Asset/AssetHandler.h>
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#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
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@@ -86,10 +87,13 @@ namespace AZ
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};
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Data::InstanceDatabase<ShaderResourceGroupPool>::Create(azrtti_typeid<ShaderResourceGroupPool>(), handler, false);
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}
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ShaderReloadDebugTracker::Init();
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}
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void ShaderSystem::Shutdown()
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{
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ShaderReloadDebugTracker::Shutdown();
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Data::InstanceDatabase<Shader>::Destroy();
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Data::InstanceDatabase<ShaderResourceGroup>::Destroy();
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Data::InstanceDatabase<ShaderResourceGroupPool>::Destroy();
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@@ -100,7 +100,7 @@ namespace AZ
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->Field("pipelineStateType", &ShaderAsset::m_pipelineStateType)
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->Field("shaderOptionGroupLayout", &ShaderAsset::m_shaderOptionGroupLayout)
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->Field("drawListName", &ShaderAsset::m_drawListName)
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->Field("shaderAssetBuildTimestamp", &ShaderAsset::m_shaderAssetBuildTimestamp)
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->Field("shaderAssetBuildTimestamp", &ShaderAsset::m_buildTimestamp)
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->Field("perAPIShaderData", &ShaderAsset::m_perAPIShaderData)
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;
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}
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@@ -134,11 +134,11 @@ namespace AZ
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return m_drawListName;
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}
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AZStd::sys_time_t ShaderAsset::GetShaderAssetBuildTimestamp() const
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AZStd::sys_time_t ShaderAsset::GetBuildTimestamp() const
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{
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return m_shaderAssetBuildTimestamp;
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return m_buildTimestamp;
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}
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void ShaderAsset::SetReady()
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{
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m_status = AssetStatus::Ready;
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@@ -256,7 +256,7 @@ namespace AZ
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}
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return GetRootVariant(supervariantIndex);
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}
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else if (variant->GetBuildTimestamp() >= m_shaderAssetBuildTimestamp)
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else if (variant->GetBuildTimestamp() >= m_buildTimestamp)
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{
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return variant;
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}
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@@ -21,7 +21,7 @@ namespace AZ
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{
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if (ValidateIsReady())
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{
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m_asset->m_shaderAssetBuildTimestamp = shaderAssetBuildTimestamp;
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m_asset->m_buildTimestamp = shaderAssetBuildTimestamp;
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}
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}
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@@ -390,7 +390,7 @@ namespace AZ
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m_asset->m_pipelineStateType = sourceShaderAsset.m_pipelineStateType;
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m_asset->m_drawListName = sourceShaderAsset.m_drawListName;
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m_asset->m_shaderOptionGroupLayout = sourceShaderAsset.m_shaderOptionGroupLayout;
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m_asset->m_shaderAssetBuildTimestamp = sourceShaderAsset.m_shaderAssetBuildTimestamp;
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m_asset->m_buildTimestamp = sourceShaderAsset.m_buildTimestamp;
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// copy root variant assets
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for (auto& perAPIShaderData : sourceShaderAsset.m_perAPIShaderData)
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