Hair - crucial optimization and bug fix:
- Back light correction. This fix will block TT lobe (back lobe) from allowing light transfer - By doing this we remove the requirement to add self shadowing in most cases, hence removing heavy render pass. Exception: - Thin hair will still pass light and therefor there is still a need to read depth buffer and compare as a second step to avoid adding heavy shadowing pass / comparison. Signed-off-by: Adi Bar-Lev <82479970+Adi-Amazon@users.noreply.github.com>monroegm-disable-blank-issue-2
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