Merging from development
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <ScriptCanvas/Components/EditorUtils.h>
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#include <Editor/View/Widgets/SourceHandlePropertyAssetCtrl.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h>
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#include <AzToolsFramework/UI/PropertyEditor/Model/AssetCompleterModel.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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namespace ScriptCanvasEditor
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{
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SourceHandlePropertyAssetCtrl::SourceHandlePropertyAssetCtrl(QWidget* parent)
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: AzToolsFramework::PropertyAssetCtrl(parent)
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{
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}
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AzToolsFramework::AssetBrowser::AssetSelectionModel SourceHandlePropertyAssetCtrl::GetAssetSelectionModel()
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{
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auto selectionModel = AssetSelectionModel::SourceAssetTypeSelection(m_sourceAssetFilterPattern);
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selectionModel.SetTitle(m_title);
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return selectionModel;
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}
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void SourceHandlePropertyAssetCtrl::PopupAssetPicker()
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{
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// Request the AssetBrowser Dialog and set a type filter
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AssetSelectionModel selection = GetAssetSelectionModel();
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selection.SetSelectedFilePath(m_selectedSourcePath.c_str());
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AZStd::string defaultDirectory;
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if (m_defaultDirectoryCallback)
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{
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m_defaultDirectoryCallback->Invoke(m_editNotifyTarget, defaultDirectory);
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selection.SetDefaultDirectory(defaultDirectory);
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}
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AssetBrowserComponentRequestBus::Broadcast(&AssetBrowserComponentRequests::PickAssets, selection, parentWidget());
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if (selection.IsValid())
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{
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const auto source = azrtti_cast<const SourceAssetBrowserEntry*>(selection.GetResult());
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AZ_Assert(source, "Incorrect entry type selected. Expected source.");
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if (source)
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{
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SetSelectedSourcePath(source->GetFullPath());
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}
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}
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}
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void SourceHandlePropertyAssetCtrl::ClearAssetInternal()
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{
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SetSelectedSourcePath("");
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PropertyAssetCtrl::ClearAssetInternal();
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}
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void SourceHandlePropertyAssetCtrl::ConfigureAutocompleter()
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{
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if (m_completerIsConfigured)
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{
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return;
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}
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AzToolsFramework::PropertyAssetCtrl::ConfigureAutocompleter();
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AssetSelectionModel selection = GetAssetSelectionModel();
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m_model->SetFetchEntryType(AssetBrowserEntry::AssetEntryType::Source);
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m_model->SetFilter(selection.GetDisplayFilter());
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}
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void SourceHandlePropertyAssetCtrl::SetSourceAssetFilterPattern(const QString& filterPattern)
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{
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m_sourceAssetFilterPattern = filterPattern;
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}
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AZ::IO::Path SourceHandlePropertyAssetCtrl::GetSelectedSourcePath() const
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{
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return m_selectedSourcePath;
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}
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void SourceHandlePropertyAssetCtrl::SetSelectedSourcePath(const AZ::IO::Path& sourcePath)
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{
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m_selectedSourcePath = sourcePath;
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AZStd::string displayText;
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if (!sourcePath.empty())
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{
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AzFramework::StringFunc::Path::GetFileName(sourcePath.c_str(), displayText);
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}
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m_browseEdit->setText(displayText.c_str());
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// The AssetID gets ignored, the only important bit is triggering the change for the RequestWrite
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emit OnAssetIDChanged(AZ::Data::AssetId());
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}
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void SourceHandlePropertyAssetCtrl::OnAutocomplete(const QModelIndex& index)
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{
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SetSelectedSourcePath(m_model->GetPathFromIndex(GetSourceIndex(index)));
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}
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QWidget* SourceHandlePropertyHandler::CreateGUI(QWidget* pParent)
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{
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SourceHandlePropertyAssetCtrl* newCtrl = aznew SourceHandlePropertyAssetCtrl(pParent);
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connect(newCtrl, &SourceHandlePropertyAssetCtrl::OnAssetIDChanged, this, [newCtrl](AZ::Data::AssetId newAssetID)
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{
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(void)newAssetID;
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AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::RequestWrite, newCtrl);
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AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::OnEditingFinished, newCtrl);
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});
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return newCtrl;
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}
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void SourceHandlePropertyHandler::ConsumeAttribute(SourceHandlePropertyAssetCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName)
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{
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// Let the AssetPropertyHandlerDefault handle all of the common attributes
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AzToolsFramework::AssetPropertyHandlerDefault::ConsumeAttributeInternal(GUI, attrib, attrValue, debugName);
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if (attrib == AZ::Edit::Attributes::SourceAssetFilterPattern)
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{
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AZStd::string filterPattern;
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if (attrValue->Read<AZStd::string>(filterPattern))
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{
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GUI->SetSourceAssetFilterPattern(filterPattern.c_str());
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}
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}
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}
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void SourceHandlePropertyHandler::WriteGUIValuesIntoProperty(size_t index, SourceHandlePropertyAssetCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node)
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{
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(void)index;
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(void)node;
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auto sourceHandle = SourceHandle(nullptr, GUI->GetSelectedSourcePath());
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auto completeSourceHandle = CompleteDescription(sourceHandle);
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if (completeSourceHandle)
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{
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instance = property_t(*CompleteDescription(sourceHandle));
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}
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else
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{
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instance = property_t();
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}
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}
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bool SourceHandlePropertyHandler::ReadValuesIntoGUI(size_t index, SourceHandlePropertyAssetCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node)
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{
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(void)index;
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(void)node;
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GUI->blockSignals(true);
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GUI->SetSelectedSourcePath(instance.Path());
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GUI->SetEditNotifyTarget(node->GetParent()->GetInstance(0));
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GUI->blockSignals(false);
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return false;
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}
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}
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