Merging from development
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,185 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Asset/AssetSerializer.h>
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#include <AzCore/Serialization/Json/JsonUtils.h>
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#include <AzCore/Component/Component.h>
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#include <Prefab/PrefabTestFixture.h>
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#include <AzToolsFramework/Prefab/PrefabDomUtils.h>
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namespace UnitTest
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{
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using PrefabInstantiateTest = PrefabTestFixture;
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struct MockAsset : AZ::Data::AssetData
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{
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AZ_RTTI(MockAsset, "{DAB98A3F-1714-4B95-AACB-8C150B0D0628}", AZ::Data::AssetData);
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AZ_CLASS_ALLOCATOR(MockAsset, AZ::SystemAllocator, 0);
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static void Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<MockAsset>()->Field("data", &MockAsset::m_data);
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}
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}
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float m_data = 1.f;
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};
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struct MockAssetComponent : AZ::Component
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{
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AZ_COMPONENT(MockAssetComponent, "{D81B0D06-B495-479E-832A-A63079FD6D37}");
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static void Reflect(AZ::ReflectContext* context)
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{
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MockAsset::Reflect(context);
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<MockAssetComponent>()
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->Field("asset", &MockAssetComponent::m_asset);
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}
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}
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void Activate() override{}
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void Deactivate() override{}
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AZ::Data::Asset<MockAsset> m_asset;
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};
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class MockAssetHandler : public AZ::Data::AssetHandler
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{
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public:
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AZ_CLASS_ALLOCATOR(MockAssetHandler, AZ::SystemAllocator, 0);
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AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override
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{
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(void)id;
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EXPECT_TRUE(type == azrtti_typeid<MockAsset>());
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if (type == azrtti_typeid<MockAsset>())
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{
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return aznew MockAsset();
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}
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return nullptr;
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}
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LoadResult LoadAssetData(const AZ::Data::Asset<AZ::Data::AssetData>&, AZStd::shared_ptr<AZ::Data::AssetDataStream>, const AZ::Data::AssetFilterCB&) override
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{
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return LoadResult::Error;
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}
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void DestroyAsset(AZ::Data::AssetPtr ptr) override
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{
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EXPECT_TRUE(ptr->GetType() == azrtti_typeid<MockAsset>());
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delete ptr;
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}
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void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override
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{
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assetTypes.push_back(azrtti_typeid<MockAsset>());
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}
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};
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struct PrefabFixupTest : PrefabInstantiateTest
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{
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void SetUpEditorFixtureImpl() override
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{
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PrefabInstantiateTest::SetUpEditorFixtureImpl();
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AZ::SerializeContext* context = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
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ASSERT_NE(context, nullptr);
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MockAssetComponent::Reflect(context);
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AZ::Data::AssetManager::Instance().RegisterHandler(&m_handler, azrtti_typeid<MockAsset>());
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auto entity = aznew AZ::Entity();
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auto mockAssetComponent = entity->CreateComponent<MockAssetComponent>();
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mockAssetComponent->m_asset =
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AZ::Data::Asset<MockAsset>(AZ::Uuid::CreateNull(), AZ::Data::AssetType::CreateNull(), "test.asset");
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auto newInstance = AZ::Interface<PrefabSystemComponentInterface>::Get()->CreatePrefab({ entity }, {}, "test.prefab");
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AZStd::string prefabString;
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ASSERT_TRUE(m_prefabLoaderInterface->SaveTemplateToString(newInstance->GetTemplateId(), prefabString));
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m_prefabSystemComponent->RemoveAllTemplates();
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AZ::Outcome<PrefabDom, AZStd::string> readPrefabFileResult = AZ::JsonSerializationUtils::ReadJsonString(prefabString);
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ASSERT_TRUE(readPrefabFileResult.IsSuccess());
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(
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m_assetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, "test.asset", azrtti_typeid<MockAsset>(),
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true); // True to register the asset and generate an AssetId for lookup
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m_prefabDom = readPrefabFileResult.TakeValue();
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}
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void TearDownEditorFixtureImpl() override
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{
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PrefabInstantiateTest::TearDownEditorFixtureImpl();
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AZ::Data::AssetManager::Instance().UnregisterHandler(&m_handler);
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}
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void CheckInstance(const Instance& instance)
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{
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const AZ::Entity* loadedEntity = nullptr;
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instance.GetConstEntities(
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[&loadedEntity](const AZ::Entity& entity)
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{
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loadedEntity = &entity;
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return false;
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});
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auto loadedComponent = loadedEntity->FindComponent<MockAssetComponent>();
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ASSERT_NE(loadedComponent, nullptr);
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ASSERT_STREQ(loadedComponent->m_asset.GetHint().c_str(), "test.asset");
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ASSERT_EQ(loadedComponent->m_asset->GetId(), m_assetId);
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}
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MockAssetHandler m_handler;
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PrefabDom m_prefabDom;
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AZ::Data::AssetId m_assetId;
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};
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TEST_F(PrefabFixupTest, Test_LoadInstanceFromPrefabDom_Overload1)
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{
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Instance instance;
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ASSERT_TRUE(PrefabDomUtils::LoadInstanceFromPrefabDom(instance, m_prefabDom));
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CheckInstance(instance);
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}
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TEST_F(PrefabFixupTest, Test_LoadInstanceFromPrefabDom_Overload2)
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{
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Instance instance;
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AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> referencedAssets;
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ASSERT_TRUE(PrefabDomUtils::LoadInstanceFromPrefabDom(instance, m_prefabDom, referencedAssets));
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CheckInstance(instance);
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}
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TEST_F(PrefabFixupTest, Test_LoadInstanceFromPrefabDom_Overload3)
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{
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Instance instance;
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AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> referencedAssets;
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Instance::EntityList entityList;
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(PrefabDomUtils::LoadInstanceFromPrefabDom(instance, entityList, m_prefabDom));
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CheckInstance(instance);
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}
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}
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@@ -11,6 +11,8 @@
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#include <AzCore/Component/TransformBus.h>
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#include <AzToolsFramework/Prefab/PrefabDomUtils.h>
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#include <AzToolsFramework/Prefab/PrefabLoaderInterface.h>
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#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
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#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
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#include <Prefab/PrefabTestComponent.h>
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#include <Prefab/PrefabTestDomUtils.h>
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@@ -50,6 +52,15 @@ namespace UnitTest
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GetApplication()->RegisterComponentDescriptor(PrefabTestComponent::CreateDescriptor());
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GetApplication()->RegisterComponentDescriptor(PrefabTestComponentWithUnReflectedTypeMember::CreateDescriptor());
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AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(
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m_undoStack, &AzToolsFramework::ToolsApplicationRequestBus::Events::GetUndoStack);
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AZ_Assert(m_undoStack, "Failed to look up undo stack from tools application");
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}
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void PrefabTestFixture::TearDownEditorFixtureImpl()
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{
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m_undoStack = nullptr;
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}
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AZStd::unique_ptr<ToolsTestApplication> PrefabTestFixture::CreateTestApplication()
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@@ -57,12 +68,25 @@ namespace UnitTest
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return AZStd::make_unique<PrefabTestToolsApplication>("PrefabTestApplication");
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}
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void PrefabTestFixture::CreateRootPrefab()
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{
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auto entityOwnershipService = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
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ASSERT_TRUE(entityOwnershipService != nullptr);
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entityOwnershipService->CreateNewLevelPrefab("UnitTestRoot.prefab", "");
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auto rootEntityReference = entityOwnershipService->GetRootPrefabInstance()->get().GetContainerEntity();
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ASSERT_TRUE(rootEntityReference.has_value());
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auto& rootEntity = rootEntityReference->get();
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rootEntity.Deactivate();
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rootEntity.CreateComponent<AzToolsFramework::Components::TransformComponent>();
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rootEntity.Activate();
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}
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void PrefabTestFixture::PropagateAllTemplateChanges()
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{
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m_prefabSystemComponent->OnSystemTick();
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}
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AZ::Entity* PrefabTestFixture::CreateEntity(const char* entityName, const bool shouldActivate)
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AZ::Entity* PrefabTestFixture::CreateEntity(AZStd::string entityName, const bool shouldActivate)
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{
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// Circumvent the EntityContext system and generate a new entity with a transformcomponent
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AZ::Entity* newEntity = aznew AZ::Entity(entityName);
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@@ -76,8 +100,43 @@ namespace UnitTest
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return newEntity;
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}
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AZ::EntityId PrefabTestFixture::CreateEntityUnderRootPrefab(AZStd::string name, AZ::EntityId parentId)
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{
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auto createResult = m_prefabPublicInterface->CreateEntity(parentId, AZ::Vector3());
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AZ_Assert(createResult.IsSuccess(), "Failed to create entity: %s", createResult.GetError().c_str());
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AZ::EntityId entityId = createResult.GetValue();
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AZ::Entity* entity = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, entityId);
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entity->Deactivate();
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entity->SetName(name);
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// Normally, in invalid parent ID should automatically parent us to the root prefab, but currently in the unit test
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// environment entities aren't created with a default transform component, so CreateEntity won't correctly parent.
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// We get the actual target parent ID here, then create our missing transform component.
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if (!parentId.IsValid())
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{
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auto prefabEditorEntityOwnershipInterface = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
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parentId = prefabEditorEntityOwnershipInterface->GetRootPrefabInstance()->get().GetContainerEntityId();
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}
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auto transform = aznew AzToolsFramework::Components::TransformComponent;
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transform->SetParent(parentId);
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entity->AddComponent(transform);
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entity->Activate();
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// Update our undo cache entry to include the rename / reparent as one atomic operation.
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m_prefabPublicInterface->GenerateUndoNodesForEntityChangeAndUpdateCache(entityId, m_undoStack->GetTop());
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m_prefabSystemComponent->OnSystemTick();
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return entityId;
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}
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void PrefabTestFixture::CompareInstances(const AzToolsFramework::Prefab::Instance& instanceA,
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const AzToolsFramework::Prefab::Instance& instanceB, bool shouldCompareLinkIds, bool shouldCompareContainerEntities)
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const AzToolsFramework::Prefab::Instance& instanceB, bool shouldCompareLinkIds, bool shouldCompareContainerEntities)
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{
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AzToolsFramework::Prefab::TemplateId templateAId = instanceA.GetTemplateId();
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AzToolsFramework::Prefab::TemplateId templateBId = instanceB.GetTemplateId();
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@@ -131,6 +190,24 @@ namespace UnitTest
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}
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}
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void PrefabTestFixture::ProcessDeferredUpdates()
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{
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// Force a prefab propagation for updates that are deferred to the next tick.
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m_prefabSystemComponent->OnSystemTick();
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}
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void PrefabTestFixture::Undo()
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{
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m_undoStack->Undo();
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ProcessDeferredUpdates();
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}
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void PrefabTestFixture::Redo()
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{
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m_undoStack->Redo();
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ProcessDeferredUpdates();
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}
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void PrefabTestFixture::AddRequiredEditorComponents(AZ::Entity* entity)
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{
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ASSERT_TRUE(entity != nullptr);
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@@ -49,13 +49,15 @@ namespace UnitTest
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inline static const char* CarPrefabMockFilePath = "SomePathToCar";
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void SetUpEditorFixtureImpl() override;
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void TearDownEditorFixtureImpl() override;
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AZStd::unique_ptr<ToolsTestApplication> CreateTestApplication() override;
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void CreateRootPrefab();
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AZ::Entity* CreateEntity(AZStd::string entityName, const bool shouldActivate = true);
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AZ::EntityId CreateEntityUnderRootPrefab(AZStd::string name, AZ::EntityId parentId = AZ::EntityId());
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void PropagateAllTemplateChanges();
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AZ::Entity* CreateEntity(const char* entityName, const bool shouldActivate = true);
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void CompareInstances(const Instance& instanceA, const Instance& instanceB, bool shouldCompareLinkIds = true,
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bool shouldCompareContainerEntities = true);
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@@ -64,6 +66,15 @@ namespace UnitTest
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//! Validates that all entities within a prefab instance are in 'Active' state.
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void ValidateInstanceEntitiesActive(Instance& instance);
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// Kicks off any updates scheduled for the next tick
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virtual void ProcessDeferredUpdates();
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// Performs an undo operation and ensures the tick-scheduled updates happen
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void Undo();
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// Performs a redo operation and ensures the tick-scheduled updates happen
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void Redo();
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void AddRequiredEditorComponents(AZ::Entity* entity);
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PrefabSystemComponent* m_prefabSystemComponent = nullptr;
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@@ -71,5 +82,6 @@ namespace UnitTest
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PrefabPublicInterface* m_prefabPublicInterface = nullptr;
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InstanceUpdateExecutorInterface* m_instanceUpdateExecutorInterface = nullptr;
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InstanceToTemplateInterface* m_instanceToTemplateInterface = nullptr;
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AzToolsFramework::UndoSystem::UndoStack* m_undoStack = nullptr;
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};
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}
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