Disable support to destroy game entities through behavior context when prefabs are enabled
Signed-off-by: srikappa <srikappa@amazon.com>
This commit is contained in:
@@ -46,8 +46,9 @@ namespace AzFramework
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Event("CreateGameEntity", &GameEntityContextRequestBus::Events::CreateGameEntityForBehaviorContext)
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Event("DestroyGameEntity", &GameEntityContextRequestBus::Events::DestroyGameEntity)
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->Event("DestroyGameEntityAndDescendants", &GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendants)
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->Event("DestroyGameEntity", &GameEntityContextRequestBus::Events::DestroyGameEntityOnlyInSliceMode)
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->Event(
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"DestroyGameEntityAndDescendants", &GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendantsOnlyInSliceMode)
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->Event("ActivateGameEntity", &GameEntityContextRequestBus::Events::ActivateGameEntity)
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->Event("DeactivateGameEntity", &GameEntityContextRequestBus::Events::DeactivateGameEntity)
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->Attribute(AZ::ScriptCanvasAttributes::DeactivatesInputEntity, true)
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@@ -247,6 +248,23 @@ namespace AzFramework
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DestroyGameEntityInternal(id, false);
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}
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void GameEntityContextComponent::DestroyGameEntityOnlyInSliceMode(const AZ::EntityId& id)
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{
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bool isPrefabSystemEnabled = false;
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AzFramework::ApplicationRequests::Bus::BroadcastResult(
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isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
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if (!isPrefabSystemEnabled)
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{
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DestroyGameEntityInternal(id, false);
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}
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else
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{
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AZ_Error(
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"GameEntityContextComponent", false,
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"Destroying a game entity is temporarily disabled until the Spawnable system can support this.");
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}
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}
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//=========================================================================
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// GameEntityContextComponent::DestroyGameEntityAndDescendantsById
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//=========================================================================
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@@ -255,6 +273,24 @@ namespace AzFramework
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DestroyGameEntityInternal(id, true);
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}
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void GameEntityContextComponent::DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId& id)
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{
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bool isPrefabSystemEnabled = false;
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AzFramework::ApplicationRequests::Bus::BroadcastResult(
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isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
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if (!isPrefabSystemEnabled)
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{
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DestroyGameEntityInternal(id, true);
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}
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else
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{
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AZ_Error(
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"GameEntityContextComponent", false,
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"Destroying a game entity and its descendants is temporarily disabled until the Spawnable system can support this.");
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}
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}
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//=========================================================================
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// GameEntityContextComponent::DestroyGameEntityInternal
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//=========================================================================
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