Reading 3rdparty from manifest if it exists (#5840)

* Reading 3rdparty from manifest if it exists, removnig the need to pass it across the board, updated jenkins paths so 3rdparty is put into the workspace

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Removes unneded space

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Changes how we get the NDK folder

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* needs delayed expansion

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Ninja is in the path, is not needed for Android

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-11-22 14:21:02 -08:00
committed by GitHub
parent be2a32d68d
commit ccb5336843
16 changed files with 51 additions and 41 deletions
@@ -23,23 +23,6 @@ IF NOT EXIST "%GRADLE_BUILD_HOME%" (
GOTO :error
)
IF NOT EXIST "%LY_NINJA_PATH%" (
SET LY_NINJA_PATH=%LY_3RDPARTY_PATH%/ninja/1.10.1/Windows
)
IF NOT EXIST "%LY_NINJA_PATH%" (
ECHO [ci_build] FAIL: LY_NINJA_PATH=%LY_NINJA_PATH%
GOTO :error
)
REM Make sure that Ninja in the Path variable
ECHO Testing ninja on the current path variable
call ninja --version
IF %ERRORLEVEL%==0 GOTO ninja_on_path
ECHO Ninja wasnt in the call path, add the value set by LY_NINJA_PATH
SET PATH=%PATH%;%LY_NINJA_PATH%
:ninja_on_path
IF NOT "%ANDROID_GRADLE_PLUGIN%" == "" (
set ANDROID_GRADLE_PLUGIN_OPTION=--gradle-plugin-version=%ANDROID_GRADLE_PLUGIN%
)
@@ -132,11 +115,11 @@ IF "%GENERATE_SIGNED_APK%"=="true" (
ECHO Using keystore file at %CI_ANDROID_KEYSTORE_FILE_ABS%
)
ECHO [ci_build] %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build --android-sdk-path=%ANDROID_HOME% %ANDROID_GRADLE_PLUGIN_OPTION% --signconfig-store-file %CI_ANDROID_KEYSTORE_FILE_ABS% --signconfig-store-password %CI_ANDROID_KEYSTORE_PASSWORD% --signconfig-key-alias %CI_ANDROID_KEYSTORE_ALIAS% --signconfig-key-password %CI_ANDROID_KEYSTORE_PASSWORD% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
CALL %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build --android-sdk-path=%ANDROID_HOME% %ANDROID_GRADLE_PLUGIN_OPTION% --signconfig-store-file %CI_ANDROID_KEYSTORE_FILE_ABS% --signconfig-store-password %CI_ANDROID_KEYSTORE_PASSWORD% --signconfig-key-alias %CI_ANDROID_KEYSTORE_ALIAS% --signconfig-key-password %CI_ANDROID_KEYSTORE_PASSWORD% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
ECHO [ci_build] %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build --android-sdk-path=%ANDROID_HOME% %ANDROID_GRADLE_PLUGIN_OPTION% --signconfig-store-file %CI_ANDROID_KEYSTORE_FILE_ABS% --signconfig-store-password %CI_ANDROID_KEYSTORE_PASSWORD% --signconfig-key-alias %CI_ANDROID_KEYSTORE_ALIAS% --signconfig-key-password %CI_ANDROID_KEYSTORE_PASSWORD% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
CALL %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build --android-sdk-path=%ANDROID_HOME% %ANDROID_GRADLE_PLUGIN_OPTION% --signconfig-store-file %CI_ANDROID_KEYSTORE_FILE_ABS% --signconfig-store-password %CI_ANDROID_KEYSTORE_PASSWORD% --signconfig-key-alias %CI_ANDROID_KEYSTORE_ALIAS% --signconfig-key-password %CI_ANDROID_KEYSTORE_PASSWORD% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
) ELSE (
ECHO [ci_build] %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% %GRADLE_OVERRIDE_OPTION% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build %ANDROID_GRADLE_PLUGIN_OPTION% --android-sdk-path=%ANDROID_HOME% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
CALL %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build %ANDROID_GRADLE_PLUGIN_OPTION% --android-sdk-path=%ANDROID_HOME% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
ECHO [ci_build] %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% %GRADLE_OVERRIDE_OPTION% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build %ANDROID_GRADLE_PLUGIN_OPTION% --android-sdk-path=%ANDROID_HOME% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
CALL %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build %ANDROID_GRADLE_PLUGIN_OPTION% --android-sdk-path=%ANDROID_HOME% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
)
REM Validate the android project generation