Merge remote-tracking branch 'upstream/main' into nvsickle/DebugInfoDisplay

This commit is contained in:
nvsickle
2021-05-14 10:27:33 -07:00
698 changed files with 4528 additions and 41223 deletions
@@ -24,7 +24,7 @@ namespace AZ::IO
ePakPriorityPakOnly = 2
};
// variables that control behavior of Archive/StreamEngine subsystems
// variables that control behavior of the Archive subsystem
struct ArchiveVars
{
#if defined(_RELEASE)
@@ -37,29 +37,6 @@ namespace AzFramework
void NonUniformScaleComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
incompatible.push_back(AZ_CRC_CE("DebugDrawObbService"));
incompatible.push_back(AZ_CRC_CE("DebugDrawService"));
incompatible.push_back(AZ_CRC_CE("EMotionFXActorService"));
incompatible.push_back(AZ_CRC_CE("EMotionFXSimpleMotionService"));
incompatible.push_back(AZ_CRC_CE("GradientTransformService"));
incompatible.push_back(AZ_CRC_CE("LegacyMeshService"));
incompatible.push_back(AZ_CRC_CE("LookAtService"));
incompatible.push_back(AZ_CRC_CE("SequenceService"));
incompatible.push_back(AZ_CRC_CE("ClothMeshService"));
incompatible.push_back(AZ_CRC_CE("PhysXJointService"));
incompatible.push_back(AZ_CRC_CE("PhysXCharacterControllerService"));
incompatible.push_back(AZ_CRC_CE("PhysXRagdollService"));
incompatible.push_back(AZ_CRC_CE("WhiteBoxService"));
incompatible.push_back(AZ_CRC_CE("NavigationAreaService"));
incompatible.push_back(AZ_CRC_CE("GeometryService"));
incompatible.push_back(AZ_CRC_CE("CapsuleShapeService"));
incompatible.push_back(AZ_CRC_CE("CompoundShapeService"));
incompatible.push_back(AZ_CRC_CE("CylinderShapeService"));
incompatible.push_back(AZ_CRC_CE("DiskShapeService"));
incompatible.push_back(AZ_CRC_CE("SphereShapeService"));
incompatible.push_back(AZ_CRC_CE("SplineService"));
incompatible.push_back(AZ_CRC_CE("TubeShapeService"));
}
void NonUniformScaleComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
@@ -881,7 +881,7 @@ namespace AzFramework
serializeContext->ClassDeprecate("NetBindable", "{80206665-D429-4703-B42E-94434F82F381}");
serializeContext->Class<TransformComponent, AZ::Component>()
->Version(4, &TransformComponentVersionConverter)
->Version(5, &TransformComponentVersionConverter)
->Field("Parent", &TransformComponent::m_parentId)
->Field("Transform", &TransformComponent::m_worldTM)
->Field("LocalTransform", &TransformComponent::m_localTM)
@@ -99,6 +99,11 @@ namespace AzPhysics
classElement.RemoveElementByName(AZ_CRC_CE("Property Visibility Flags"));
}
if (classElement.GetVersion() <= 4)
{
classElement.RemoveElementByName(AZ_CRC_CE("Simulated"));
}
return true;
}
}
@@ -110,7 +115,7 @@ namespace AzPhysics
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<RigidBodyConfiguration, AzPhysics::SimulatedBodyConfiguration>()
->Version(4, &Internal::RigidBodyVersionConverter)
->Version(5, &Internal::RigidBodyVersionConverter)
->Field("Initial linear velocity", &RigidBodyConfiguration::m_initialLinearVelocity)
->Field("Initial angular velocity", &RigidBodyConfiguration::m_initialAngularVelocity)
->Field("Linear damping", &RigidBodyConfiguration::m_linearDamping)
@@ -119,7 +124,6 @@ namespace AzPhysics
->Field("Start Asleep", &RigidBodyConfiguration::m_startAsleep)
->Field("Interpolate Motion", &RigidBodyConfiguration::m_interpolateMotion)
->Field("Gravity Enabled", &RigidBodyConfiguration::m_gravityEnabled)
->Field("Simulated", &RigidBodyConfiguration::m_simulated)
->Field("Kinematic", &RigidBodyConfiguration::m_kinematic)
->Field("CCD Enabled", &RigidBodyConfiguration::m_ccdEnabled)
->Field("Compute Mass", &RigidBodyConfiguration::m_computeMass)
@@ -57,7 +57,6 @@ namespace AzPhysics
bool m_startAsleep = false;
bool m_interpolateMotion = false;
bool m_gravityEnabled = true;
bool m_simulated = true;
bool m_kinematic = false;
bool m_ccdEnabled = false; //!< Whether continuous collision detection is enabled.
float m_ccdMinAdvanceCoefficient = 0.15f; //!< Coefficient affecting how granularly time is subdivided in CCD.
@@ -88,13 +88,13 @@ namespace AzPhysics
//! Remove a simulated body from the Scene.z
//! @param sceneHandle A handle to the scene to remove the requested simulated body.
//! @param bodyHandle A handle to the simulated body being removed.
virtual void RemoveSimulatedBody(SceneHandle sceneHandle, SimulatedBodyHandle bodyHandle) = 0;
//! @param bodyHandle A handle to the simulated body being removed. This will be set to AzPhysics::InvalidSimulatedBodyHandle as they're no longer valid.
virtual void RemoveSimulatedBody(SceneHandle sceneHandle, SimulatedBodyHandle& bodyHandle) = 0;
//! Remove a list of simulated bodies from the Scene.
//! @param sceneHandle A handle to the scene to remove the simulated bodies from.
//! @param bodyHandles A list of simulated body handles to be removed.
virtual void RemoveSimulatedBodies(SceneHandle sceneHandle, const SimulatedBodyHandleList& bodyHandles) = 0;
//! @param bodyHandles A list of simulated body handles to be removed. All handles will be set to AzPhysics::InvalidSimulatedBodyHandle as they're no longer valid.
virtual void RemoveSimulatedBodies(SceneHandle sceneHandle, SimulatedBodyHandleList& bodyHandles) = 0;
//! Enable / Disable simulation of the requested body. By default all bodies added are enabled.
//! Disabling simulation the body will no longer be affected by any forces, collisions, or found with scene queries.
@@ -286,12 +286,12 @@ namespace AzPhysics
virtual SimulatedBodyList GetSimulatedBodiesFromHandle(const SimulatedBodyHandleList& bodyHandles) = 0;
//! Remove a simulated body from the Scene.
//! @param bodyHandle A handle to the simulated body being removed.
virtual void RemoveSimulatedBody(SimulatedBodyHandle bodyHandle) = 0;
//! @param bodyHandle A handle to the simulated body being removed. This will be set to AzPhysics::InvalidSimulatedBodyHandle as they're no longer valid.
virtual void RemoveSimulatedBody(SimulatedBodyHandle& bodyHandle) = 0;
//! Remove a list of simulated bodies from the Scene.
//! @param bodyHandles A list of simulated body handles to be removed.
virtual void RemoveSimulatedBodies(const SimulatedBodyHandleList& bodyHandles) = 0;
//! @param bodyHandles A list of simulated body handles to be removed. All handles will be set to AzPhysics::InvalidSimulatedBodyHandle as they're no longer valid.
virtual void RemoveSimulatedBodies(SimulatedBodyHandleList& bodyHandles) = 0;
//! Enable / Disable simulation of the requested body. By default all bodies added are enabled.
//! Disabling simulation the body will no longer be affected by any forces, collisions, or found with scene queries.
@@ -62,7 +62,7 @@ namespace AzPhysics
virtual void SetLinearVelocity(const AZ::Vector3& velocity) = 0;
virtual AZ::Vector3 GetAngularVelocity() const = 0;
virtual void SetAngularVelocity(const AZ::Vector3& angularVelocity) = 0;
virtual AZ::Vector3 GetLinearVelocityAtWorldPoint(const AZ::Vector3& worldPoint) = 0;
virtual AZ::Vector3 GetLinearVelocityAtWorldPoint(const AZ::Vector3& worldPoint) const = 0;
virtual void ApplyLinearImpulse(const AZ::Vector3& impulse) = 0;
virtual void ApplyLinearImpulseAtWorldPoint(const AZ::Vector3& impulse, const AZ::Vector3& worldPoint) = 0;
virtual void ApplyAngularImpulse(const AZ::Vector3& angularImpulse) = 0;
@@ -979,7 +979,7 @@ namespace AzFramework
};
serializeContext->Class<ScriptComponent, AZ::Component>()
->Version(3, converter)
->Version(4, converter)
->Field("ContextID", &ScriptComponent::m_contextId)
->Field("Properties", &ScriptComponent::m_properties)
->Field("Script", &ScriptComponent::m_script)
@@ -15,6 +15,7 @@
#include <AzCore/Console/IConsole.h>
#include <AzCore/Math/MathUtils.h>
#include <AzCore/Math/Plane.h>
#include <AzCore/std/numeric.h>
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <AzFramework/Windowing/WindowBus.h>
@@ -156,35 +157,25 @@ namespace AzFramework
camera.m_lookAt = transform.GetTranslation() + (camera.Rotation().GetBasisY() * -camera.m_lookDist);
}
static ScreenVector CursorDelta(const AZStd::optional<ScreenPoint>& currentPosition, const AZStd::optional<ScreenPoint>& lastPosition)
{
return currentPosition.has_value() && lastPosition.has_value() ? currentPosition.value() - lastPosition.value()
: ScreenVector(0, 0);
}
bool CameraSystem::HandleEvents(const InputEvent& event)
{
if (const auto& cursor = AZStd::get_if<CursorEvent>(&event))
{
m_currentCursorPosition = cursor->m_position;
m_cursorState.SetCurrentPosition(cursor->m_position);
}
else if (const auto& scroll = AZStd::get_if<ScrollEvent>(&event))
{
m_scrollDelta = scroll->m_delta;
}
return m_cameras.HandleEvents(event, CursorDelta(m_currentCursorPosition, m_lastCursorPosition), m_scrollDelta);
return m_cameras.HandleEvents(event, m_cursorState.CursorDelta(), m_scrollDelta);
}
Camera CameraSystem::StepCamera(const Camera& targetCamera, const float deltaTime)
{
const auto cursorDelta = CursorDelta(m_currentCursorPosition, m_lastCursorPosition);
if (m_currentCursorPosition.has_value())
{
m_lastCursorPosition = m_currentCursorPosition;
}
const auto nextCamera = m_cameras.StepCamera(targetCamera, m_cursorState.CursorDelta(), m_scrollDelta, deltaTime);
const auto nextCamera = m_cameras.StepCamera(targetCamera, cursorDelta, m_scrollDelta, deltaTime);
m_cursorState.Update();
m_scrollDelta = 0.0f;
@@ -236,12 +227,12 @@ namespace AzFramework
}
}
// accumulate
Camera nextCamera = targetCamera;
for (auto& cameraInput : m_activeCameraInputs)
{
nextCamera = cameraInput->StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
}
const Camera nextCamera = AZStd::accumulate(
AZStd::begin(m_activeCameraInputs), AZStd::end(m_activeCameraInputs), targetCamera,
[cursorDelta, scrollDelta, deltaTime](Camera acc, auto& camera) {
acc = camera->StepCamera(acc, cursorDelta, scrollDelta, deltaTime);
return acc;
});
for (int i = 0; i < m_activeCameraInputs.size();)
{
@@ -275,34 +266,42 @@ namespace AzFramework
}
}
RotateCameraInput::RotateCameraInput(const InputChannelId rotateChannelId)
: m_rotateChannelId(rotateChannelId)
{
}
void RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
{
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
{
if (input->m_channelId == m_rotateChannelId)
const ClickDetector::ClickEvent clickEvent = [&event, this] {
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
{
if (input->m_state == InputChannel::State::Began)
if (input->m_channelId == m_rotateChannelId)
{
m_tryingToBegin = true;
m_moveAccumulator = 0.0f;
}
else if (input->m_state == InputChannel::State::Ended)
{
m_tryingToBegin = false;
EndActivation();
if (input->m_state == InputChannel::State::Began)
{
return ClickDetector::ClickEvent::Down;
}
else if (input->m_state == InputChannel::State::Ended)
{
return ClickDetector::ClickEvent::Up;
}
}
}
}
return ClickDetector::ClickEvent::Nil;
}();
if (m_tryingToBegin)
switch (const auto outcome = m_clickDetector.DetectClick(clickEvent, cursorDelta); outcome)
{
// only allow the action to begin if the mouse has been moved a small amount
m_moveAccumulator += ScreenVectorLength(cursorDelta);
if (m_moveAccumulator > ed_cameraSystemLookDeadzone)
{
BeginActivation();
m_tryingToBegin = false;
}
case ClickDetector::ClickOutcome::Move:
BeginActivation();
break;
case ClickDetector::ClickOutcome::Release:
EndActivation();
break;
default:
// noop
break;
}
}
@@ -324,6 +323,12 @@ namespace AzFramework
return nextCamera;
}
PanCameraInput::PanCameraInput(const InputChannelId panChannelId, PanAxesFn panAxesFn)
: m_panAxesFn(AZStd::move(panAxesFn))
, m_panChannelId(panChannelId)
{
}
void PanCameraInput::HandleEvents(
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
{
@@ -400,6 +405,11 @@ namespace AzFramework
return TranslationType::Nil;
}
TranslateCameraInput::TranslateCameraInput(TranslationAxesFn translationAxesFn)
: m_translationAxesFn(AZStd::move(translationAxesFn))
{
}
void TranslateCameraInput::HandleEvents(
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
{
@@ -574,6 +584,11 @@ namespace AzFramework
return nextCamera;
}
OrbitDollyCursorMoveCameraInput::OrbitDollyCursorMoveCameraInput(const InputChannelId dollyChannelId)
: m_dollyChannelId(dollyChannelId)
{
}
void OrbitDollyCursorMoveCameraInput::HandleEvents(
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
{
@@ -17,6 +17,8 @@
#include <AzCore/std/containers/variant.h>
#include <AzCore/std/optional.h>
#include <AzFramework/Input/Channels/InputChannel.h>
#include <AzFramework/Viewport/ClickDetector.h>
#include <AzFramework/Viewport/CursorState.h>
#include <AzFramework/Viewport/ScreenGeometry.h>
#include <AzFramework/Viewport/ViewportId.h>
@@ -188,26 +190,21 @@ namespace AzFramework
Cameras m_cameras;
private:
CursorState m_cursorState;
float m_scrollDelta = 0.0f;
AZStd::optional<ScreenPoint> m_lastCursorPosition;
AZStd::optional<ScreenPoint> m_currentCursorPosition;
};
class RotateCameraInput : public CameraInput
{
public:
explicit RotateCameraInput(const InputChannelId rotateChannelId)
: m_rotateChannelId(rotateChannelId)
{
}
explicit RotateCameraInput(InputChannelId rotateChannelId);
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
private:
InputChannelId m_rotateChannelId;
float m_moveAccumulator = 0.0f;
bool m_tryingToBegin = false;
ClickDetector m_clickDetector;
};
struct PanAxes
@@ -240,11 +237,8 @@ namespace AzFramework
class PanCameraInput : public CameraInput
{
public:
PanCameraInput(const InputChannelId panChannelId, PanAxesFn panAxesFn)
: m_panAxesFn(AZStd::move(panAxesFn))
, m_panChannelId(panChannelId)
{
}
PanCameraInput(InputChannelId panChannelId, PanAxesFn panAxesFn);
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
@@ -283,10 +277,8 @@ namespace AzFramework
class TranslateCameraInput : public CameraInput
{
public:
explicit TranslateCameraInput(TranslationAxesFn translationAxesFn)
: m_translationAxesFn(AZStd::move(translationAxesFn))
{
}
explicit TranslateCameraInput(TranslationAxesFn translationAxesFn);
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
void ResetImpl() override;
@@ -363,8 +355,7 @@ namespace AzFramework
class OrbitDollyCursorMoveCameraInput : public CameraInput
{
public:
explicit OrbitDollyCursorMoveCameraInput(const InputChannelId dollyChannelId)
: m_dollyChannelId(dollyChannelId) {}
explicit OrbitDollyCursorMoveCameraInput(InputChannelId dollyChannelId);
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
@@ -0,0 +1,68 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzFramework/Viewport/ClickDetector.h>
#include <AzFramework/Viewport/ScreenGeometry.h>
namespace AzFramework
{
ClickDetector::ClickOutcome ClickDetector::DetectClick(const ClickEvent clickEvent, const ScreenVector& cursorDelta)
{
if (clickEvent == ClickEvent::Down)
{
const auto now = std::chrono::steady_clock::now();
if (m_tryBeginTime)
{
const std::chrono::duration<float> diff = now - m_tryBeginTime.value();
if (diff.count() < m_doubleClickInterval)
{
return ClickOutcome::Nil;
}
}
m_detectionState = DetectionState::WaitingForMove;
m_moveAccumulator = 0.0f;
m_tryBeginTime = now;
}
else if (clickEvent == ClickEvent::Up)
{
const auto clickOutcome = [detectionState = m_detectionState] {
if (detectionState == DetectionState::WaitingForMove)
{
return ClickOutcome::Click;
}
if (detectionState == DetectionState::Moved)
{
return ClickOutcome::Release;
}
return ClickOutcome::Nil;
}();
m_detectionState = DetectionState::Nil;
return clickOutcome;
}
if (m_detectionState == DetectionState::WaitingForMove)
{
// only allow the action to begin if the mouse has been moved a small amount
m_moveAccumulator += ScreenVectorLength(cursorDelta);
if (m_moveAccumulator > m_deadZone)
{
m_detectionState = DetectionState::Moved;
return ClickOutcome::Move;
}
}
return ClickOutcome::Nil;
}
} // namespace AzFramework
@@ -0,0 +1,75 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/optional.h>
#include <chrono>
namespace AzFramework
{
struct ScreenVector;
//! Utility class to help detect different types of mouse click (mouse down and up with
//! no movement), mouse move (down and initial move after some threshold) and mouse release
//! (mouse down with movement and then mouse up).
class ClickDetector
{
//! Alias for recording time of mouse down events
using Time = std::chrono::time_point<std::chrono::steady_clock>;
public:
//! Internal representation of click event (map from external event for this when
//! calling DetectClick).
enum class ClickEvent
{
Nil,
Down,
Up
};
//! The type of mouse click.
enum class ClickOutcome
{
Nil, //!< Not recognized.
Move, //!< Initial move after mouse down.
Click, //!< Mouse down and up with no intermediate movement.
Release //!< Mouse down with movement and then mouse up.
};
//! Called from any type of 'handle event' function.
ClickOutcome DetectClick(ClickEvent clickEvent, const ScreenVector& cursorDelta);
void SetDoubleClickInterval(float doubleClickInterval);
private:
//! Internal state of ClickDetector based on incoming events.
enum class DetectionState
{
Nil, //!< Initial state
WaitingForMove, //! Mouse down has happened but mouse hasn't yet moved.
Moved //! Mouse has moved, no longer will be counted as a click.
};
float m_moveAccumulator = 0.0f; //!< How far the mouse has moved after mouse down.
float m_deadZone = 2.0f; //!< How far to move before a click is cancelled (when Move will fire).
float m_doubleClickInterval = 0.4f; //!< Default double click interval, can be overridden.
DetectionState m_detectionState; //!< Internal state of ClickDetector.
AZStd::optional<Time> m_tryBeginTime; //!< Mouse down time (happens each mouse down, helps with double click handling).
};
inline void ClickDetector::SetDoubleClickInterval(const float doubleClickInterval)
{
m_doubleClickInterval = doubleClickInterval;
}
} // namespace AzFramework
@@ -0,0 +1,56 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzFramework/Viewport/ScreenGeometry.h>
#include <AzCore/std/optional.h>
namespace AzFramework
{
//! Utility type to wrap a current and last cursor position.
struct CursorState
{
//! Returns the delta between the current and last cursor position.
[[nodiscard]] ScreenVector CursorDelta() const;
//! Call this in a 'handle event' call to update the most recent cursor position.
void SetCurrentPosition(const ScreenPoint& currentPosition);
//! Call this in an 'update' call to copy the current cursor position to the last
//! cursor position.
void Update();
private:
AZStd::optional<ScreenPoint> m_lastCursorPosition;
AZStd::optional<ScreenPoint> m_currentCursorPosition;
};
inline void CursorState::SetCurrentPosition(const ScreenPoint& currentPosition)
{
m_currentCursorPosition = currentPosition;
}
inline ScreenVector CursorState::CursorDelta() const
{
return m_currentCursorPosition.has_value() && m_lastCursorPosition.has_value()
? m_currentCursorPosition.value() - m_lastCursorPosition.value()
: ScreenVector(0, 0);
}
inline void CursorState::Update()
{
if (m_currentCursorPosition.has_value())
{
m_lastCursorPosition = m_currentCursorPosition;
}
}
} // namespace AzFramework
@@ -103,6 +103,9 @@ set(FILES
Viewport/CameraState.cpp
Viewport/CameraInput.h
Viewport/CameraInput.cpp
Viewport/ClickDetector.h
Viewport/ClickDetector.cpp
Viewport/CursorState.h
Viewport/DisplayContextRequestBus.h
Entity/BehaviorEntity.cpp
Entity/BehaviorEntity.h