[ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079)

* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That
Predate The Shader Supervariants

These are the essential impactful changes as a result of deprecating the
ShaderResourceGroupAsset.

* Addressed feedback by @moudgils. Better comments in header files.

* More updates related with deprecation of ShaderResourceGroupAsset

* Deleted the temporary version 2 classes.

* Updated version of the shader asset builders.

* Updated version of all the shader related classes impacted
by the Supervariant concept and deprecation of ShaderResourceGroupAsset

* Changes to *.pass and DGI, Reflections and RayTracing.

* changes to material related assets

* changes to core lights

* Changes to auxgeom/dynamic draw.

* changes to decals, lyshine, imguipass

* changes to RPI Pass classes

* Shader for SceneSrg, ViewSrg and ForwardPass Srgs.

* changes to mesh, skinned mesh, Morphtarget.

* Fixes to RayTracingPass.cpp & now allow empty srg in shaders.

* Updated Atom_RPI.Tests

* Simplified InstanceDatabase by removing AddHandler

------------------------------------------------------------------------------------
* Updated DiffuseGI precompiled shaders.
Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset.
Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants.
Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com>
------------------------------------------------------------------------------------

* Changed semantics for some PassSrg to SRG_PerPass_WithFallback.

AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg.

Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp

* Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli
To  Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli

Removed redundant checking for finalization in
ShaderResourceGroupLayout.cpp

* Fixed race condition bug for Shader::FindOrCreate.
InstanceDatabase<>::CreateInstance() needs to be atomic
for instance creation and initialization.

Added optional InstanceHandler::CreateFunctionWithParams to accomodate
to the needs of Instances that need more than an asset reference
to be able to be created an initialzed.

Removed ShaderResourceGroup::FindOrCreate() only ::Create is available
now.

* Renamed scene_and_view_srgs.* as SceneAndViewSrgs.*

Changed GetAzslFileOfOrigin for GetUniqueId

* Fixed unit tests.

* Reverted the serialization name of m_uniqueId back to
"m_azslFileOfOrigin" so precompiled shaders don't fail
in layout comparison.

* Fixed AtomCore.Tests
Removed non-applicable test. InstanceDatabase.AddHandler() is not
available anymore.

* The Null rhi is re-enabled for shader compilation.

Signed-off-by: garrieta <garrieta@amazon.com>
This commit is contained in:
galibzon
2021-06-11 07:48:23 -05:00
committed by GitHub
parent 1435982330
commit cc615a8f32
253 changed files with 3389 additions and 65834 deletions
@@ -13,15 +13,13 @@
#include <AzCore/Utils/TypeHash.h>
#include <Atom/RPI.Reflect/Shader/ShaderInputContract.h>
#include <Atom/RPI.Reflect/Shader/ShaderOutputContract.h>
#include <Atom/RPI.Reflect/Shader/ShaderOptionGroup.h>
namespace AZ
{
namespace RPI
{
void ShaderVariantAssetCreator::Begin(const AZ::Data::AssetId& assetId, const ShaderVariantId& shaderVariantId, RPI::ShaderVariantStableId stableId, const ShaderOptionGroupLayout* shaderOptionGroupLayout)
void ShaderVariantAssetCreator::Begin(const AZ::Data::AssetId& assetId, const ShaderVariantId& shaderVariantId, RPI::ShaderVariantStableId stableId, bool isFullyBaked)
{
BeginCommon(assetId);
@@ -29,16 +27,7 @@ namespace AZ
{
m_asset->m_stableId = stableId;
m_asset->m_shaderVariantId = shaderVariantId;
if (shaderOptionGroupLayout)
{
ShaderOptionGroup shaderOptions{shaderOptionGroupLayout, shaderVariantId};
m_asset->m_isFullyBaked = shaderOptions.IsFullySpecified();
}
else if(shaderVariantId.m_mask.any())
{
ReportError("ShaderVariantId is not empty, but no ShaderOptionGroupLayout was provided");
}
m_asset->m_isFullyBaked = isFullyBaked;
}
}
@@ -55,6 +44,12 @@ namespace AZ
return false;
}
if (!m_asset->m_buildTimestamp)
{
ReportError("Invalid timestamp");
return false;
}
bool foundDrawFunctions = false;
bool foundDispatchFunctions = false;
@@ -91,27 +86,7 @@ namespace AZ
return false;
}
const ShaderInputContract& shaderInputContract = m_asset->m_inputContract;
// Validate that each stream ID appears only once.
for (const auto& channel : shaderInputContract.m_streamChannels)
{
int count = 0;
for (const auto& searchChannel : shaderInputContract.m_streamChannels)
{
if (channel.m_semantic == searchChannel.m_semantic)
{
++count;
}
}
if (count > 1)
{
ReportError("Input stream channel '%s' appears multiple times. For Shader Variant with StableId '%u' ",
channel.m_semantic.ToString().c_str(), m_asset->m_stableId);
return false;
}
}
m_asset->SetReady();
return EndCommon(result);
@@ -121,11 +96,11 @@ namespace AZ
/////////////////////////////////////////////////////////////////////
// Methods for all shader variant types
void ShaderVariantAssetCreator::SetShaderAssetBuildTimestamp(AZStd::sys_time_t shaderAssetBuildTimestamp)
void ShaderVariantAssetCreator::SetBuildTimestamp(AZStd::sys_time_t buildTimestamp)
{
if (ValidateIsReady())
{
m_asset->m_shaderAssetBuildTimestamp = shaderAssetBuildTimestamp;
m_asset->m_buildTimestamp = buildTimestamp;
}
}
@@ -137,33 +112,5 @@ namespace AZ
}
}
/////////////////////////////////////////////////////////////////////
// Methods for PipelineStateType::Draw variants.
void ShaderVariantAssetCreator::SetInputContract(const ShaderInputContract& contract)
{
if (ValidateIsReady())
{
m_asset->m_inputContract = contract;
}
}
void ShaderVariantAssetCreator::SetOutputContract(const ShaderOutputContract& contract)
{
if (ValidateIsReady())
{
m_asset->m_outputContract = contract;
}
}
void ShaderVariantAssetCreator::SetRenderStates(const RHI::RenderStates& renderStates)
{
if (ValidateIsReady())
{
m_asset->m_renderStates = renderStates;
}
}
} // namespace RPI
} // namespace AZ