[ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079)
* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That Predate The Shader Supervariants These are the essential impactful changes as a result of deprecating the ShaderResourceGroupAsset. * Addressed feedback by @moudgils. Better comments in header files. * More updates related with deprecation of ShaderResourceGroupAsset * Deleted the temporary version 2 classes. * Updated version of the shader asset builders. * Updated version of all the shader related classes impacted by the Supervariant concept and deprecation of ShaderResourceGroupAsset * Changes to *.pass and DGI, Reflections and RayTracing. * changes to material related assets * changes to core lights * Changes to auxgeom/dynamic draw. * changes to decals, lyshine, imguipass * changes to RPI Pass classes * Shader for SceneSrg, ViewSrg and ForwardPass Srgs. * changes to mesh, skinned mesh, Morphtarget. * Fixes to RayTracingPass.cpp & now allow empty srg in shaders. * Updated Atom_RPI.Tests * Simplified InstanceDatabase by removing AddHandler ------------------------------------------------------------------------------------ * Updated DiffuseGI precompiled shaders. Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset. Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants. Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com> ------------------------------------------------------------------------------------ * Changed semantics for some PassSrg to SRG_PerPass_WithFallback. AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg. Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp * Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli To Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli Removed redundant checking for finalization in ShaderResourceGroupLayout.cpp * Fixed race condition bug for Shader::FindOrCreate. InstanceDatabase<>::CreateInstance() needs to be atomic for instance creation and initialization. Added optional InstanceHandler::CreateFunctionWithParams to accomodate to the needs of Instances that need more than an asset reference to be able to be created an initialzed. Removed ShaderResourceGroup::FindOrCreate() only ::Create is available now. * Renamed scene_and_view_srgs.* as SceneAndViewSrgs.* Changed GetAzslFileOfOrigin for GetUniqueId * Fixed unit tests. * Reverted the serialization name of m_uniqueId back to "m_azslFileOfOrigin" so precompiled shaders don't fail in layout comparison. * Fixed AtomCore.Tests Removed non-applicable test. InstanceDatabase.AddHandler() is not available anymore. * The Null rhi is re-enabled for shader compilation. Signed-off-by: garrieta <garrieta@amazon.com>
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@@ -26,8 +26,6 @@
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#include <Atom/RPI.Reflect/Asset/AssetHandler.h>
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAsset2.h>
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#include <Atom/RPI.Reflect/Shader/ShaderResourceGroupAsset.h>
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#include <Atom/RPI.Reflect/Image/StreamingImagePoolAsset.h>
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#include <Atom/RPI.Reflect/Buffer/BufferAsset.h>
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#include <Atom/RPI.Reflect/Model/ModelLodAsset.h>
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@@ -36,7 +34,6 @@
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#include <Atom/RPI.Reflect/Model/SkinMetaAsset.h>
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#include <Atom/RPI.Reflect/Pass/PassAsset.h>
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#include <Atom/RPI.Reflect/Shader/ShaderVariantAsset.h>
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#include <Atom/RPI.Reflect/Shader/ShaderVariantAsset2.h>
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#include <Atom/RPI.Reflect/Shader/ShaderVariantTreeAsset.h>
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#include <BuilderComponent.h>
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@@ -90,8 +87,6 @@ namespace AZ
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m_assetWorkers.emplace_back(MakeAssetBuilder<PassBuilder>());
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m_assetHandlers.emplace_back(MakeAssetHandler<ShaderAssetHandler>());
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m_assetHandlers.emplace_back(MakeAssetHandler<ShaderAssetHandler2>());
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m_assetHandlers.emplace_back(MakeAssetHandler<ShaderResourceGroupAssetHandler>());
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m_assetHandlers.emplace_back(MakeAssetHandler<MaterialTypeAssetHandler>());
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m_assetHandlers.emplace_back(MakeAssetHandler<MaterialAssetHandler>());
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m_assetHandlers.emplace_back(MakeAssetHandler<ResourcePoolAssetHandler>());
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@@ -101,7 +96,6 @@ namespace AZ
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m_assetHandlers.emplace_back(MakeAssetHandler<ModelAssetHandler>());
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m_assetHandlers.emplace_back(MakeAssetHandler<PassAssetHandler>());
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m_assetHandlers.emplace_back(MakeAssetHandler<ShaderVariantAssetHandler>());
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m_assetHandlers.emplace_back(MakeAssetHandler<ShaderVariantAssetHandler2>());
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m_assetHandlers.emplace_back(MakeAssetHandler<ShaderVariantTreeAssetHandler>());
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m_assetHandlers.emplace_back(MakeAssetHandler<SkinMetaAssetHandler>());
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m_assetHandlers.emplace_back(MakeAssetHandler<MorphTargetMetaAssetHandler>());
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