[ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079)

* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That
Predate The Shader Supervariants

These are the essential impactful changes as a result of deprecating the
ShaderResourceGroupAsset.

* Addressed feedback by @moudgils. Better comments in header files.

* More updates related with deprecation of ShaderResourceGroupAsset

* Deleted the temporary version 2 classes.

* Updated version of the shader asset builders.

* Updated version of all the shader related classes impacted
by the Supervariant concept and deprecation of ShaderResourceGroupAsset

* Changes to *.pass and DGI, Reflections and RayTracing.

* changes to material related assets

* changes to core lights

* Changes to auxgeom/dynamic draw.

* changes to decals, lyshine, imguipass

* changes to RPI Pass classes

* Shader for SceneSrg, ViewSrg and ForwardPass Srgs.

* changes to mesh, skinned mesh, Morphtarget.

* Fixes to RayTracingPass.cpp & now allow empty srg in shaders.

* Updated Atom_RPI.Tests

* Simplified InstanceDatabase by removing AddHandler

------------------------------------------------------------------------------------
* Updated DiffuseGI precompiled shaders.
Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset.
Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants.
Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com>
------------------------------------------------------------------------------------

* Changed semantics for some PassSrg to SRG_PerPass_WithFallback.

AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg.

Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp

* Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli
To  Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli

Removed redundant checking for finalization in
ShaderResourceGroupLayout.cpp

* Fixed race condition bug for Shader::FindOrCreate.
InstanceDatabase<>::CreateInstance() needs to be atomic
for instance creation and initialization.

Added optional InstanceHandler::CreateFunctionWithParams to accomodate
to the needs of Instances that need more than an asset reference
to be able to be created an initialzed.

Removed ShaderResourceGroup::FindOrCreate() only ::Create is available
now.

* Renamed scene_and_view_srgs.* as SceneAndViewSrgs.*

Changed GetAzslFileOfOrigin for GetUniqueId

* Fixed unit tests.

* Reverted the serialization name of m_uniqueId back to
"m_azslFileOfOrigin" so precompiled shaders don't fail
in layout comparison.

* Fixed AtomCore.Tests
Removed non-applicable test. InstanceDatabase.AddHandler() is not
available anymore.

* The Null rhi is re-enabled for shader compilation.

Signed-off-by: garrieta <garrieta@amazon.com>
This commit is contained in:
galibzon
2021-06-11 07:48:23 -05:00
committed by GitHub
parent 1435982330
commit cc615a8f32
253 changed files with 3389 additions and 65834 deletions
@@ -59,29 +59,36 @@ namespace AZ
// load shaders for stencil, blend weight, and render passes
LoadShader("shaders/reflections/reflectionprobestencil.azshader",
m_reflectionRenderData.m_stencilPipelineState,
m_reflectionRenderData.m_stencilSrgAsset,
m_reflectionRenderData.m_stencilShader,
m_reflectionRenderData.m_stencilSrgLayout,
m_reflectionRenderData.m_stencilDrawListTag);
LoadShader("shaders/reflections/reflectionprobeblendweight.azshader",
m_reflectionRenderData.m_blendWeightPipelineState,
m_reflectionRenderData.m_blendWeightSrgAsset,
m_reflectionRenderData.m_blendWeightShader,
m_reflectionRenderData.m_blendWeightSrgLayout,
m_reflectionRenderData.m_blendWeightDrawListTag);
LoadShader("shaders/reflections/reflectionproberenderouter.azshader",
m_reflectionRenderData.m_renderOuterPipelineState,
m_reflectionRenderData.m_renderOuterSrgAsset,
m_reflectionRenderData.m_renderOuterShader,
m_reflectionRenderData.m_renderOuterSrgLayout,
m_reflectionRenderData.m_renderOuterDrawListTag);
LoadShader("shaders/reflections/reflectionproberenderinner.azshader",
m_reflectionRenderData.m_renderInnerPipelineState,
m_reflectionRenderData.m_renderInnerSrgAsset,
m_reflectionRenderData.m_renderInnerShader,
m_reflectionRenderData.m_renderInnerSrgLayout,
m_reflectionRenderData.m_renderInnerDrawListTag);
// create ShaderResourceGroups here so we can get the layout and cache the indices
// Note: the SRGs are not needed beyond this method since each probe creates its own SRGs, we are just interested in the indices
// cache probe stencil shader indices
Data::Instance<RPI::ShaderResourceGroup> stencilSrg = RPI::ShaderResourceGroup::Create(m_reflectionRenderData.m_stencilSrgAsset);
Data::Instance<RPI::ShaderResourceGroup> stencilSrg = RPI::ShaderResourceGroup::Create(
m_reflectionRenderData.m_stencilShader->GetAsset(),
m_reflectionRenderData.m_stencilShader->GetSupervariantIndex(),
m_reflectionRenderData.m_stencilSrgLayout->GetName());
AZ_Error("ReflectionProbeFeatureProcessor", stencilSrg.get(), "Failed to create stencil back face shader resource group");
const RHI::ShaderResourceGroupLayout* stencilSrgLayout = stencilSrg->GetLayout();
@@ -91,7 +98,10 @@ namespace AZ
// cache probe render shader indices
// Note: the outer and inner render shaders use the same Srg
Data::Instance<RPI::ShaderResourceGroup> renderReflectionSrg = RPI::ShaderResourceGroup::Create(m_reflectionRenderData.m_renderOuterSrgAsset);
Data::Instance<RPI::ShaderResourceGroup> renderReflectionSrg = RPI::ShaderResourceGroup::Create(
m_reflectionRenderData.m_renderOuterShader->GetAsset(),
m_reflectionRenderData.m_renderOuterShader->GetSupervariantIndex(),
m_reflectionRenderData.m_renderOuterSrgLayout->GetName());
AZ_Error("ReflectionProbeFeatureProcessor", renderReflectionSrg.get(), "Failed to create render reflection shader resource group");
const RHI::ShaderResourceGroupLayout* renderReflectionSrgLayout = renderReflectionSrg->GetLayout();
@@ -472,11 +482,12 @@ namespace AZ
void ReflectionProbeFeatureProcessor::LoadShader(
const char* filePath,
RPI::Ptr<RPI::PipelineStateForDraw>& pipelineState,
Data::Asset<RPI::ShaderResourceGroupAsset>& srgAsset,
Data::Instance<RPI::Shader>& shader,
RHI::Ptr<RHI::ShaderResourceGroupLayout>& srgLayout,
RHI::DrawListTag& drawListTag)
{
// load shader
Data::Instance<RPI::Shader> shader = RPI::LoadShader(filePath);
shader = RPI::LoadShader(filePath);
AZ_Error("ReflectionProbeFeatureProcessor", shader, "Failed to find asset for shader [%s]", filePath);
// store drawlist tag
@@ -490,9 +501,8 @@ namespace AZ
pipelineState->Finalize();
// load object shader resource group
srgAsset = shader->FindShaderResourceGroupAsset(Name{ "ObjectSrg" });
AZ_Error("ReflectionProbeFeatureProcessor", srgAsset.GetId().IsValid(), "Failed to find ObjectSrg asset for shader [%s]", filePath);
AZ_Error("ReflectionProbeFeatureProcessor", srgAsset.IsReady(), "ObjectSrg asset is not loaded for shader [%s]", filePath);
srgLayout = shader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::Object);
AZ_Error("ReflectionProbeFeatureProcessor", srgLayout != nullptr, "Failed to find ObjectSrg layout from shader [%s]", filePath);
}
void ReflectionProbeFeatureProcessor::OnRenderPipelinePassesChanged(RPI::RenderPipeline* renderPipeline)