Merge branch 'stabilization/2106' of https://github.com/o3de/o3de into cgalvan/FixLCGraphNotOpeningOnEdit
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@@ -13,6 +13,7 @@
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#include "SequenceBatchRenderDialog.h"
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzFramework/Windowing/WindowBus.h>
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// Qt
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@@ -1215,6 +1216,18 @@ void CSequenceBatchRenderDialog::OnKickIdleTimout()
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// All done with our custom OnKickIdle, restore editor idle.
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SetEnableEditorIdleProcessing(true);
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}
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//When we disable the editor idle processing. system tick is no longer invoked.
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//so we call it here to ensure rendering + other systems are updated.
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if (!m_editorIdleProcessingEnabled)
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{
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AZ::ComponentApplication* componentApplication = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(componentApplication, &AZ::ComponentApplicationRequests::GetApplication);
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if (componentApplication)
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{
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componentApplication->TickSystem();
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}
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}
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}
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void CSequenceBatchRenderDialog::OnKickIdle()
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@@ -330,6 +330,7 @@ namespace AZ
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prefabPlaceholderEntities.clear();
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for (size_t curEntityIdx = 0; curEntityIdx < sliceEntities.size(); curEntityIdx++)
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{
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UpdateCachedTransform(*(sliceEntities[curEntityIdx]));
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sourceInstance->AddEntity(*(sliceEntities[curEntityIdx]), entityAliases[curEntityIdx]);
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}
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@@ -631,12 +632,14 @@ namespace AZ
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AZ_Assert(false, "Couldn't find nested instance %s", it->c_str());
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}
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}
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UpdateCachedTransform(*entity);
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addingInstance->AddEntity(*entity, mappingStruct.m_entityAlias);
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addedEntityList.emplace_back(entity, addingInstance);
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}
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else
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{
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AZ_Assert(false, "Failed to find entity alias.");
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UpdateCachedTransform(*entity);
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nestedInstance->AddEntity(*entity);
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addedEntityList.emplace_back(entity, nestedInstance.get());
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}
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@@ -781,6 +784,16 @@ namespace AZ
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}
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}
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void SliceConverter::UpdateCachedTransform(const AZ::Entity& entity)
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{
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AzToolsFramework::Components::TransformComponent* transformComponent =
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entity.FindComponent<AzToolsFramework::Components::TransformComponent>();
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if (transformComponent)
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{
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transformComponent->UpdateCachedWorldTransform();
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}
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}
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void SliceConverter::PrintPrefab(AzToolsFramework::Prefab::TemplateId templateId)
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{
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auto prefabSystemComponentInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabSystemComponentInterface>::Get();
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@@ -72,6 +72,7 @@ namespace AZ
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bool ConvertSliceInstance(
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AZ::SliceComponent::SliceInstance& instance, AZ::Data::Asset<AZ::SliceAsset>& sliceAsset,
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AzToolsFramework::Prefab::TemplateReference nestedTemplate, AzToolsFramework::Prefab::Instance* topLevelInstance);
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void UpdateCachedTransform(const AZ::Entity& entity);
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void SetParentEntity(const AZ::Entity& entity, const AZ::EntityId& parentId, bool onlySetIfInvalid);
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void PrintPrefab(AzToolsFramework::Prefab::TemplateId templateId);
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bool SavePrefab(AZ::IO::PathView outputPath, AzToolsFramework::Prefab::TemplateId templateId);
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