From cc2e3aed58e8815c544595bb3bf7021b0fee3dbc Mon Sep 17 00:00:00 2001 From: moudgils Date: Tue, 18 May 2021 20:54:06 -0700 Subject: [PATCH] Revert a change to resolve conflict --- .../BindlessPrototypeSrg.azsli | 136 ------------------ 1 file changed, 136 deletions(-) delete mode 100644 Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/ShaderResourceGroups/BindlessPrototypeSrg.azsli diff --git a/Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/ShaderResourceGroups/BindlessPrototypeSrg.azsli b/Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/ShaderResourceGroups/BindlessPrototypeSrg.azsli deleted file mode 100644 index 0b7224019d..0000000000 --- a/Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/ShaderResourceGroups/BindlessPrototypeSrg.azsli +++ /dev/null @@ -1,136 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -// NOTE: Nest this array, so Azslc will output a size of the bindingslot to 1 -struct FloatBuffer -{ - float buffer; -}; - -// Listed on update frequency -ShaderResourceGroupSemantic FrequencyPerScene -{ - FrequencyId = 6; -}; - -ShaderResourceGroupSemantic FloatBufferSemanticId -{ - FrequencyId = 7; -}; - -ShaderResourceGroup FloatBufferSrg : FloatBufferSemanticId -{ - StructuredBuffer m_floatBuffer; -}; - -ShaderResourceGroup ImageSrg : FrequencyPerScene -{ - Sampler m_sampler - { - MaxAnisotropy = 16; - AddressU = Wrap; - AddressV = Wrap; - AddressW = Wrap; - }; - - // Array of textures - Texture2D m_textureArray[]; -} - -// Helper functions to read data from the FloatBuffer. The FloatBuffer is accessed with a descriptor and a index. -// The descriptor holds the initial offset within the FloatBuffer, and the index is a sub-index, which increments with each property that is being read. -// The data needs to be read in the same order as it is allocated on the host. - -// All float setters -void SetFloat(out float outFloat, in uint desc, inout uint index) -{ - outFloat = FloatBufferSrg::m_floatBuffer[desc + index + 0].buffer; - index += 1; -} - -void SetFloat2(out float2 outFloat, in uint desc, inout uint index) -{ - outFloat.x = FloatBufferSrg::m_floatBuffer[desc + index + 0].buffer; - outFloat.y = FloatBufferSrg::m_floatBuffer[desc + index + 1].buffer; - index += 2; -} - -void SetFloat3(out float3 outFloat, in uint desc, inout uint index) -{ - outFloat.x = FloatBufferSrg::m_floatBuffer[desc + index + 0].buffer; - outFloat.y = FloatBufferSrg::m_floatBuffer[desc + index + 1].buffer; - outFloat.z = FloatBufferSrg::m_floatBuffer[desc + index + 2].buffer; - index += 3; -} - -void SetFloat4(out float4 outFloat, in uint desc, inout uint index) -{ - outFloat.x = FloatBufferSrg::m_floatBuffer[desc + index + 0].buffer; - outFloat.y = FloatBufferSrg::m_floatBuffer[desc + index + 1].buffer; - outFloat.z = FloatBufferSrg::m_floatBuffer[desc + index + 2].buffer; - outFloat.w = FloatBufferSrg::m_floatBuffer[desc + index + 3].buffer; - index += 4; -} - -// All matrix setters -void SetFloat4x4(out float4x4 outFloat, in uint desc, inout uint index) -{ - [unroll(4)] - for(uint i = 0; i < 4; i++) - { - SetFloat4(outFloat[i], desc, index); - } -} - -// All uint setters -void SetUint(out uint outUInt, in uint desc, inout uint index) -{ - outUInt = asuint(FloatBufferSrg::m_floatBuffer[desc + index + 0].buffer); - index += 1; -} - -void SetUint2(out uint2 outUInt, in uint desc, inout uint index) -{ - outUInt.x = asuint(FloatBufferSrg::m_floatBuffer[desc + index + 0].buffer); - outUInt.y = asuint(FloatBufferSrg::m_floatBuffer[desc + index + 1].buffer); - index += 2; -} - -void SetUint3(out uint3 outUInt, in uint desc, inout uint index) -{ - outUInt.x = asuint(FloatBufferSrg::m_floatBuffer[desc + index + 0].buffer); - outUInt.y = asuint(FloatBufferSrg::m_floatBuffer[desc + index + 1].buffer); - outUInt.z = asuint(FloatBufferSrg::m_floatBuffer[desc + index + 2].buffer); - index += 3; -} - -void SetUint4(out uint4 outUInt, in uint desc, inout uint index) -{ - outUInt.x = asuint(FloatBufferSrg::m_floatBuffer[desc + index + 0].buffer); - outUInt.y = asuint(FloatBufferSrg::m_floatBuffer[desc + index + 1].buffer); - outUInt.z = asuint(FloatBufferSrg::m_floatBuffer[desc + index + 2].buffer); - outUInt.w = asuint(FloatBufferSrg::m_floatBuffer[desc + index + 3].buffer); - index += 4; -} - -// All double setters -void SetDouble(out double outDouble, in uint desc, inout uint index) -{ - uint lowBits; - uint highBits; - SetUint(highBits, desc, index); - SetUint(lowBits, desc, index); - - outDouble = asdouble(lowBits, highBits); -}