clean up open pipeline to render graph
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
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@@ -18,7 +18,7 @@ namespace ScriptCanvasEditor
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namespace Callbacks
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{
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//! Callback used to know when a save operation failed or succeeded
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using OnSave = AZStd::function<void(bool saveSuccess, AZ::Data::AssetPtr, AZ::Data::AssetId previousFileAssetId)>;
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using OnSave = AZStd::function<void(bool saveSuccess, const SourceHandle& attempt, const SourceHandle& previous)>;
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using OnAssetReadyCallback = AZStd::function<void(ScriptCanvasMemoryAsset&)>;
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using OnAssetCreatedCallback = OnAssetReadyCallback;
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