Remove physics world body notification bus (#576)
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@@ -19,8 +19,8 @@
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Math/IntersectSegment.h>
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#include <AzFramework/Physics/WorldBodyBus.h>
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#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
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#include <AzFramework/Physics/Components/SimulatedBodyComponentBus.h>
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#include <SurfaceData/SurfaceDataSystemRequestBus.h>
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#include <SurfaceData/Utility/SurfaceDataUtility.h>
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@@ -221,7 +221,7 @@ namespace SurfaceData
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}
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AzPhysics::SceneQueryHit result;
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Physics::WorldBodyRequestBus::EventResult(result, GetEntityId(), &Physics::WorldBodyRequestBus::Events::RayCast, request);
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AzPhysics::SimulatedBodyComponentRequestsBus::EventResult(result, GetEntityId(), &AzPhysics::SimulatedBodyComponentRequestsBus::Events::RayCast, request);
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if (result)
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{
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@@ -319,7 +319,7 @@ namespace SurfaceData
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colliderValidBeforeUpdate = m_colliderBounds.IsValid();
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m_colliderBounds = AZ::Aabb::CreateNull();
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Physics::WorldBodyRequestBus::EventResult(m_colliderBounds, GetEntityId(), &Physics::WorldBodyRequestBus::Events::GetAabb);
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AzPhysics::SimulatedBodyComponentRequestsBus::EventResult(m_colliderBounds, GetEntityId(), &AzPhysics::SimulatedBodyComponentRequestsBus::Events::GetAabb);
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colliderValidAfterUpdate = m_colliderBounds.IsValid();
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}
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