Remove physics world body notification bus (#576)
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@@ -13,7 +13,6 @@
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#include <PhysX_precompiled.h>
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#include <PhysXCharacters/Components/CharacterGameplayComponent.h>
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#include <AzFramework/Physics/CharacterBus.h>
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#include <AzFramework/Physics/WorldBodyBus.h>
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#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <PhysX/PhysXLocks.h>
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@@ -158,7 +157,7 @@ namespace PhysX
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void CharacterGameplayComponent::Activate()
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{
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AzPhysics::SimulatedBody* worldBody = nullptr;
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Physics::WorldBodyRequestBus::EventResult(worldBody, GetEntityId(), &Physics::WorldBodyRequests::GetWorldBody);
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AzPhysics::SimulatedBodyComponentRequestsBus::EventResult(worldBody, GetEntityId(), &AzPhysics::SimulatedBodyComponentRequests::GetSimulatedBody);
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if (worldBody)
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{
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if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
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