Remove physics world body notification bus (#576)
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@@ -265,14 +265,14 @@ namespace PhysX
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}
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CreateEditorWorldRigidBody();
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Physics::WorldBodyRequestBus::Handler::BusConnect(GetEntityId());
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AzPhysics::SimulatedBodyComponentRequestsBus::Handler::BusConnect(GetEntityId());
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}
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void EditorRigidBodyComponent::Deactivate()
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{
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m_debugDisplayDataChangeHandler.Disconnect();
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Physics::WorldBodyRequestBus::Handler::BusDisconnect();
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AzPhysics::SimulatedBodyComponentRequestsBus::Handler::BusDisconnect();
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m_nonUniformScaleChangedHandler.Disconnect();
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m_sceneStartSimHandler.Disconnect();
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Physics::ColliderComponentEventBus::Handler::BusDisconnect();
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@@ -461,11 +461,16 @@ namespace PhysX
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return AZ::Aabb::CreateNull();
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}
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AzPhysics::SimulatedBody* EditorRigidBodyComponent::GetWorldBody()
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AzPhysics::SimulatedBody* EditorRigidBodyComponent::GetSimulatedBody()
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{
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return m_editorBody;
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}
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AzPhysics::SimulatedBodyHandle EditorRigidBodyComponent::GetSimulatedBodyHandle() const
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{
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return m_rigidBodyHandle;
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}
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AzPhysics::SceneQueryHit EditorRigidBodyComponent::RayCast(const AzPhysics::RayCastRequest& request)
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{
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if (m_editorBody)
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