Various bug fixes to get entity replication working
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@@ -27,6 +27,11 @@ namespace Multiplayer
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return m_owner.GetNetEntityId();
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}
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NetEntityRole MultiplayerController::GetNetEntityRole() const
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{
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return GetNetBindComponent()->GetNetEntityRole();
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}
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AZ::Entity* MultiplayerController::GetEntity() const
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{
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return m_owner.GetEntity();
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