Various bug fixes to get entity replication working
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@@ -33,22 +33,20 @@ const {{ Property.attrib['Type'] }}& Get{{ PropertyName }}() const;
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#}
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{% macro DeclareNetworkPropertySetter(Property) %}
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{% set PropertyName = UpperFirst(Property.attrib['Name']) %}
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{% if Property.attrib['IsPredictable'] | booleanTrue %}
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{% if Property.attrib['Container'] == 'Array' %}
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void Set{{ PropertyName }}(const Multiplayer::NetworkInput&, int32_t index, const {{ Property.attrib['Type'] }}& value);
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{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}(const Multiplayer::NetworkInput&, int32_t index);
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{% elif Property.attrib['Container'] == 'Vector' %}
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void Set{{ PropertyName }}(const Multiplayer::NetworkInput&, int32_t index, const {{ Property.attrib['Type'] }}& value);
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{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}(const Multiplayer::NetworkInput&, int32_t index);
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bool {{ PropertyName }}PushBack(const Multiplayer::NetworkInput&, const {{ Property.attrib['Type'] }}& value);
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bool {{ PropertyName }}PopBack(const Multiplayer::NetworkInput&);
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void {{ PropertyName }}Clear(const Multiplayer::NetworkInput&);
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{% elif Property.attrib['Container'] == 'Object' %}
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void Set{{ PropertyName }}(const Multiplayer::NetworkInput&, const {{ Property.attrib['Type'] }}& value);
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{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}(const Multiplayer::NetworkInput&);
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{% else %}
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void Set{{ PropertyName }}(const Multiplayer::NetworkInput&, const {{ Property.attrib['Type'] }}& value);
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{% endif %}
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{% if Property.attrib['Container'] == 'Array' %}
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void Set{{ PropertyName }}(int32_t index, const {{ Property.attrib['Type'] }}& value);
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{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}(int32_t index);
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{% elif Property.attrib['Container'] == 'Vector' %}
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void Set{{ PropertyName }}(int32_t index, const {{ Property.attrib['Type'] }}& value);
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{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}(int32_t index);
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bool {{ PropertyName }}PushBack(const {{ Property.attrib['Type'] }}& value);
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bool {{ PropertyName }}PopBack();
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void {{ PropertyName }}Clear();
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{% elif Property.attrib['Container'] == 'Object' %}
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void Set{{ PropertyName }}(const {{ Property.attrib['Type'] }}& value);
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{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}();
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{% else %}
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void Set{{ PropertyName }}(const {{ Property.attrib['Type'] }}& value);
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{% endif %}
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{% endmacro %}
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{#
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@@ -417,6 +415,7 @@ namespace {{ Component.attrib['Namespace'] }}
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static const Multiplayer::NetComponentId s_componentId = static_cast<Multiplayer::NetComponentId>({{ Component.attrib['Namespace'] }}::ComponentTypes::{{ Component.attrib['Name'] }});
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static void Reflect(AZ::ReflectContext* context);
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static void ReflectToEditContext(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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@@ -73,18 +73,17 @@ void {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}AddEvent(AZ::Even
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{#
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#}
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{% macro DefineNetworkPropertyPredictableSet(Component, ReplicateFrom, ReplicateTo, ClassName, Property) %}
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{% if Property.attrib['IsPredictable'] | booleanTrue %}
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{% if Property.attrib['Container'] == 'Array' %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput& inputCommand, int32_t index, const {{ Property.attrib['Type'] }}& value)
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{% macro DefineNetworkPropertySet(Component, ReplicateFrom, ReplicateTo, ClassName, Property) %}
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{% if Property.attrib['Container'] == 'Array' %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(int32_t index, const {{ Property.attrib['Type'] }}& value)
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{
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if (GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}[index] != value)
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{
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Modify{{ UpperFirst(Property.attrib['Name']) }}(inputCommand, index) = value;
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Modify{{ UpperFirst(Property.attrib['Name']) }}(index) = value;
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}
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}
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{{ Property.attrib['Type'] }}& {{ ClassName }}::Modify{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput&, int32_t index)
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{{ Property.attrib['Type'] }}& {{ ClassName }}::Modify{{ UpperFirst(Property.attrib['Name']) }}(int32_t index)
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{
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int32_t bitIndex = index + static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Start') }});
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(bitIndex, true);
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@@ -92,16 +91,16 @@ void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multipl
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return GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}[index];
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}
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{% elif Property.attrib['Container'] == 'Vector' %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput& inputCommand, int32_t index, const {{ Property.attrib['Type'] }}& value)
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{% elif Property.attrib['Container'] == 'Vector' %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(int32_t index, const {{ Property.attrib['Type'] }}& value)
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{
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if (GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}[index] != value)
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{
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Modify{{ UpperFirst(Property.attrib['Name']) }}(inputCommand, index) = value;
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Modify{{ UpperFirst(Property.attrib['Name']) }}(index) = value;
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}
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}
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{{ Property.attrib['Type'] }}& {{ ClassName }}::Modify{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput&, int32_t index)
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{{ Property.attrib['Type'] }}& {{ ClassName }}::Modify{{ UpperFirst(Property.attrib['Name']) }}(int32_t index)
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{
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int32_t bitIndex = index + static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Start') }});
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(bitIndex, true);
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@@ -109,7 +108,7 @@ void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multipl
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return GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}[index];
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}
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bool {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}PushBack(const Multiplayer::NetworkInput& inputCommand, const {{ Property.attrib['Type'] }} &value)
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bool {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}PushBack(const {{ Property.attrib['Type'] }} &value)
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{
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int32_t indexToSet = GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.GetSize();
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GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.PushBack(value);
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@@ -134,24 +133,24 @@ void {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}Clear(const Multi
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GetParent().MarkDirty();
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}
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{% elif Property.attrib['Container'] == 'Object' %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput& inputCommand, const {{ Property.attrib['Type'] }}& value)
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{% elif Property.attrib['Container'] == 'Object' %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const {{ Property.attrib['Type'] }}& value)
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{
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if (GetParent().m_{{ LowerFirst(Property.attrib['Name']) }} != value)
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{
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Modify{{ UpperFirst(Property.attrib['Name']) }}(inputCommand) = value;
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Modify{{ UpperFirst(Property.attrib['Name']) }}() = value;
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}
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}
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{{ Property.attrib['Type'] }}& {{ ClassName }}::Modify{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput&)
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{{ Property.attrib['Type'] }}& {{ ClassName }}::Modify{{ UpperFirst(Property.attrib['Name']) }}()
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{
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property) }}), true);
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GetParent().MarkDirty();
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return GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}{% if Property.attrib['IsRewindable']|booleanTrue %}.Modify(){% endif %};
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}
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{% else %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multiplayer::NetworkInput&, const {{ Property.attrib['Type'] }}& value)
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{% else %}
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void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const {{ Property.attrib['Type'] }}& value)
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{
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if (GetParent().m_{{ LowerFirst(Property.attrib['Name']) }} != value)
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{
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@@ -161,7 +160,6 @@ void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const Multipl
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}
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}
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{% endif %}
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{% endif %}
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{% endmacro %}
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{#
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@@ -273,7 +271,7 @@ void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const {{ Prop
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{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, ReplicateFrom, ReplicateTo) %}
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{% if Property.attrib['IsPublic'] | booleanTrue != IsProtected %}
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{{ DefineNetworkPropertyGet(ClassName, Property, "GetParent().") }}
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{{ DefineNetworkPropertyPredictableSet(Component, ReplicateFrom, ReplicateTo, ClassName, Property) }}
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{{ DefineNetworkPropertySet(Component, ReplicateFrom, ReplicateTo, ClassName, Property) }}
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{% endif %}
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{% endcall %}
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{% endmacro %}
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@@ -478,6 +476,7 @@ bool {{ ClassName }}::Serialize{{ AutoComponentMacros.GetNetPropertiesSetName(Re
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{%- if networkPropertyCount.update({'value': networkPropertyCount.value + 1}) %}{% endif -%}
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{% endcall %}
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{% if networkPropertyCount.value > 0 %}
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MultiplayerStats& stats = AZ::Interface<IMultiplayer>::Get()->GetStats();
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// We modify the record if we are writing an update so that we don't notify for a change that really didn't change the value (just a duplicated send from the server)
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[[maybe_unused]] bool modifyRecord = serializer.GetSerializerMode() == AzNetworking::SerializerMode::WriteToObject;
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{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, ReplicateFrom, ReplicateTo) %}
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@@ -509,7 +508,8 @@ bool {{ ClassName }}::Serialize{{ AutoComponentMacros.GetNetPropertiesSetName(Re
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static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property) }}),
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m_{{ LowerFirst(Property.attrib['Name']) }},
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"{{ Property.attrib['Name'] }}",
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GetNetComponentId()
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GetNetComponentId(),
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stats
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);
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{% endif %}
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{% endcall %}
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@@ -1111,23 +1111,29 @@ namespace {{ Component.attrib['Namespace'] }}
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{{ DefineNetworkPropertyReflection(Component, 'Authority', 'Client', ComponentBaseName)|indent(16) -}}
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{{ DefineNetworkPropertyReflection(Component, 'Authority', 'Autonomous', ComponentBaseName)|indent(16) -}}
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{{ DefineNetworkPropertyReflection(Component, 'Autonomous', 'Authority', ComponentBaseName)|indent(16) }}
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{{ DefineArchetypePropertyReflection(Component, ComponentBaseName)|indent(16) }}
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;
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{{ DefineArchetypePropertyReflection(Component, ComponentBaseName)|indent(16) }};
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}
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ReflectToEditContext(context);
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}
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void {{ ComponentBaseName }}::{{ ComponentBaseName }}::ReflectToEditContext(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<{{ ComponentBaseName }}>("{{ ComponentName }}", "{{ Component.attrib['Description'] }}")
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editContext->Class<{{ ComponentName }}>("{{ ComponentName }}", "{{ Component.attrib['Description'] }}")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Multiplayer")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Authority', ComponentBaseName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Server', ComponentBaseName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Client', ComponentBaseName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Autonomous', ComponentBaseName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Autonomous', 'Authority', ComponentBaseName)|indent(20) }}
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{{ DefineArchetypePropertyEditReflection(Component, ComponentBaseName)|indent(20) }}
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;
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Authority', ComponentName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Server', ComponentName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Client', ComponentName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Autonomous', ComponentName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Autonomous', 'Authority', ComponentName)|indent(20) }}
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{{ DefineArchetypePropertyEditReflection(Component, ComponentName)|indent(20) }};
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}
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}
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}
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