Various bug fixes to get entity replication working
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@@ -95,4 +95,20 @@ namespace Multiplayer
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private:
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MultiplayerStats m_stats;
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};
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inline const char* GetEnumString(MultiplayerAgentType value)
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{
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switch (value)
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{
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case MultiplayerAgentType::Uninitialized:
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return "Uninitialized";
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case MultiplayerAgentType::Client:
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return "Client";
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case MultiplayerAgentType::ClientServer:
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return "ClientServer";
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case MultiplayerAgentType::DedicatedServer:
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return "DedicatedServer";
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}
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return "INVALID";
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}
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}
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