From c9fb41d0e5abf036210563395a36f5cc48517aa6 Mon Sep 17 00:00:00 2001 From: nvsickle Date: Wed, 3 Nov 2021 19:57:51 -0700 Subject: [PATCH] Fix Entity Outliner sort order with Prefabs enabled The EditorEntitySortComponent was relying on serialization callbacks not exposed to the JSON serializer to marshal data between its serialized state and its runtime state, which led to the outliner sort order becoming disrupted every time a prefab propagation occurs (and the component is subsequently serialized and deserialized). This change: - Forces `PrepareSave` and `PostLoad` for `EditorEntitySortComponent` to be called at update (direct descendant added or removed) and activation time respectively while prefabs are enabled. While this could be optimized, and this logic stands to be refactored once slices are fully removed, I was unable to gather any samples in which `PrepareSave` are called in a sampling profiler in a scene with 1000 top-level entities, so I don't anticipate this introducing a meaningful performance regression in the short term. - Disables updates in `EditorEntitySortComponent` during prefab propagation, as any detected changes do not signal authored intent at this time - Made `GetEntityChildOrder` in `EditorEntityHelpers` work with prefabs enabled, which restores the existing "Sort: A -> Z" and "Sort: Z -> A" behaviors (which have some preexisting issues this does not fix) - Adds a Python regression test to the Editor suite to validate this behavior - the test is currently in TestSuite_Main and not TestSuite_Main_Optimized because it requires an Editor launch with prefabs enabled, this can be fixed once AutomatedTesting is further migrated away from slices @AMZN-daimini has a larger change that improves the JSON serialization format (https://github.com/o3de/o3de/pull/1292) which we should absolutely bring in in the future to improve the legibility of the Prefab format, but this change fixes the functionality (including saving & reloading a level and keeping a consistent order) without altering the Prefab format - this lower impact radius fix is my preference for our stabilization period. Signed-off-by: nvsickle --- .../EntityOutliner_EntityOrdering.py | 145 ++++++++++++++++++ .../Gem/PythonTests/editor/TestSuite_Main.py | 12 ++ .../Entity/EditorEntityHelpers.cpp | 12 ++ .../Entity/EditorEntitySortComponent.cpp | 43 ++++++ .../Entity/EditorEntitySortComponent.h | 6 + 5 files changed, 218 insertions(+) create mode 100644 AutomatedTesting/Gem/PythonTests/editor/EditorScripts/EntityOutliner_EntityOrdering.py diff --git a/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/EntityOutliner_EntityOrdering.py b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/EntityOutliner_EntityOrdering.py new file mode 100644 index 0000000000..8b1e4763db --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/EntityOutliner_EntityOrdering.py @@ -0,0 +1,145 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. +For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT +""" + + +class Tests: + entities_sorted = ( + "Entities sorted in the expected order", + "Entities sorted in an incorrect order", + ) + + +def EntityOutliner_EntityOrdering(): + """ + Summary: + Verify that manual entity ordering in the entity outliner works and is stable. + + Expected Behavior: + Several entities are created, some are manually ordered, and their order + is maintained, even when new entities are added. + + Test Steps: + 1) Open the empty Prefab Base level + 2) Add 5 entities to the outliner + 3) Move "Entity1" to the top of the order + 4) Move "Entity4" to the bottom of the order + 5) Add another new entity, ensure the rest of the order is unchanged + """ + + import editor_python_test_tools.pyside_utils as pyside_utils + import azlmbr.legacy.general as general + from editor_python_test_tools.utils import Report + from editor_python_test_tools.utils import TestHelper as helper + from PySide2 import QtCore, QtWidgets, QtGui, QtTest + + # Grab the Editor, Entity Outliner, and Outliner Model + editor_window = pyside_utils.get_editor_main_window() + entity_outliner = pyside_utils.find_child_by_hierarchy( + editor_window, ..., "EntityOutlinerWidgetUI", ..., "m_objectTree" + ) + entity_outliner_model = entity_outliner.model() + + # Get the outliner index for the root prefab container entity + def get_prefab_container_index(): + return entity_outliner_model.index(0, 0) + + # Get the outlienr index for the top level entity of a given name + def index_for_name(name): + root_index = get_prefab_container_index() + for row in range(entity_outliner_model.rowCount(root_index)): + row_index = entity_outliner_model.index(row, 0, root_index) + if row_index.data() == name: + return row_index + return None + + # Validate that the outliner top level entity order matches the expected order + def verify_entities_sorted(expected_order): + actual_order = [] + root_index = get_prefab_container_index() + for row in range(entity_outliner_model.rowCount(root_index)): + row_index = entity_outliner_model.index(row, 0, root_index) + actual_order.append(row_index.data()) + + sorted_correctly = actual_order == expected_order + Report.result(Tests.entities_sorted, sorted_correctly) + if not sorted_correctly: + print(f"Expected entity order: {expected_order}") + print(f"Actual entity order: {actual_order}") + + # Creates an entity from the outliner context menu + def create_entity(): + pyside_utils.trigger_context_menu_entry( + entity_outliner, "Create entity", index=get_prefab_container_index() + ) + general.idle_wait(0.0) + + # Moves an entity (wrapped by move_entity_before and move_entity_after) + def _move_entity(source_name, target_name, move_after=False): + source_index = index_for_name(source_name) + target_index = index_for_name(target_name) + + target_row = target_index.row() + if move_after: + target_row += 1 + + # Generate MIME data and directly inject it into the model instead of + # generating mouse click operations, as it's more reliable and we're + # testing the underlying drag & drop logic as opposed to Qt's mouse + # handling here + mime_data = entity_outliner_model.mimeData([source_index]) + entity_outliner_model.dropMimeData( + mime_data, QtCore.Qt.MoveAction, target_row, 0, target_index.parent() + ) + QtWidgets.QApplication.processEvents() + + # Move an entity before another entity in the order by dragging the source above the target + move_entity_before = lambda source_name, target_name: _move_entity( + source_name, target_name, move_after=False + ) + # Move an entity after another entity in the order by dragging the source beloew the target + move_entity_after = lambda source_name, target_name: _move_entity( + source_name, target_name, move_after=True + ) + + expected_order = [] + + # 1) Open the empty Prefab Base level + helper.init_idle() + helper.open_level("Prefab", "Base") + + # 2) Add 5 entities to the outliner + ENTITIES_TO_ADD = 5 + for i in range(ENTITIES_TO_ADD): + create_entity() + + # Our new entity should be given a name with a number automatically + new_entity = f"Entity{i+1}" + # The new entity should be added to the top of its parent entity + expected_order = [new_entity] + expected_order + + verify_entities_sorted(expected_order) + + # 3) Move "Entity1" to the top of the order + move_entity_before("Entity1", "Entity5") + expected_order = ["Entity1", "Entity5", "Entity4", "Entity3", "Entity2"] + verify_entities_sorted(expected_order) + + # 4) Move "Entity4" to the bottom of the order + move_entity_after("Entity4", "Entity2") + expected_order = ["Entity1", "Entity5", "Entity3", "Entity2", "Entity4"] + verify_entities_sorted(expected_order) + + # 5) Add another new entity, ensure the rest of the order is unchanged + create_entity() + expected_order = ["Entity6", "Entity1", "Entity5", "Entity3", "Entity2", "Entity4"] + verify_entities_sorted(expected_order) + + +if __name__ == "__main__": + from editor_python_test_tools.utils import Report + + Report.start_test(EntityOutliner_EntityOrdering) diff --git a/AutomatedTesting/Gem/PythonTests/editor/TestSuite_Main.py b/AutomatedTesting/Gem/PythonTests/editor/TestSuite_Main.py index 26b254ae71..49069569eb 100644 --- a/AutomatedTesting/Gem/PythonTests/editor/TestSuite_Main.py +++ b/AutomatedTesting/Gem/PythonTests/editor/TestSuite_Main.py @@ -41,3 +41,15 @@ class TestAutomation(TestAutomationBase): from .EditorScripts import BasicEditorWorkflows_LevelEntityComponentCRUD as test_module self._run_test(request, workspace, editor, test_module, batch_mode=False, autotest_mode=False, use_null_renderer=False) + + def test_EntityOutlienr_EntityOrdering(self, request, workspace, editor, launcher_platform): + from .EditorScripts import EntityOutliner_EntityOrdering as test_module + self._run_test( + request, + workspace, + editor, + test_module, + batch_mode=False, + autotest_mode=True, + extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"] + ) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityHelpers.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityHelpers.cpp index 28d6e2bc08..511f9dd580 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityHelpers.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityHelpers.cpp @@ -15,6 +15,7 @@ #include #include #include +#include #include #include #include @@ -468,6 +469,17 @@ namespace AzToolsFramework EntityIdList children; EditorEntityInfoRequestBus::EventResult(children, parentId, &EditorEntityInfoRequestBus::Events::GetChildren); + // If Prefabs are enabled, don't check the order for an invalid parent, just return its children (i.e. the root container entity) + if (!parentId.IsValid()) + { + bool isPrefabEnabled = false; + AzFramework::ApplicationRequests::Bus::BroadcastResult(isPrefabEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled); + if (isPrefabEnabled) + { + return children; + } + } + EntityIdList entityChildOrder; AZ::EntityId sortEntityId = GetEntityIdForSortInfo(parentId); EditorEntitySortRequestBus::EventResult(entityChildOrder, sortEntityId, &EditorEntitySortRequestBus::Events::GetChildEntityOrderArray); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntitySortComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntitySortComponent.cpp index b747469f4d..6936397187 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntitySortComponent.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntitySortComponent.cpp @@ -11,6 +11,8 @@ #include #include #include +#include +#include static_assert(sizeof(AZ::u64) == sizeof(AZ::EntityId), "We use AZ::EntityId for Persistent ID, which is a u64 under the hood. These must be the same size otherwise the persistent id will have to be rewritten"); @@ -144,6 +146,12 @@ namespace AzToolsFramework bool EditorEntitySortComponent::AddChildEntityInternal(const AZ::EntityId& entityId, bool addToBack, EntityOrderArray::iterator insertPosition) { AZ_PROFILE_FUNCTION(AzToolsFramework); + + if (m_ignoreIncomingOrderChanges) + { + return true; + } + auto entityItr = m_childEntityOrderCache.find(entityId); if (entityItr == m_childEntityOrderCache.end()) { @@ -198,6 +206,12 @@ namespace AzToolsFramework bool EditorEntitySortComponent::RemoveChildEntity(const AZ::EntityId& entityId) { AZ_PROFILE_FUNCTION(AzToolsFramework); + + if (m_ignoreIncomingOrderChanges) + { + return true; + } + auto entityItr = m_childEntityOrderCache.find(entityId); if (entityItr != m_childEntityOrderCache.end()) { @@ -250,11 +264,30 @@ namespace AzToolsFramework } } + void EditorEntitySortComponent::OnPrefabInstancePropagationBegin() + { + m_ignoreIncomingOrderChanges = true; + } + + void EditorEntitySortComponent::OnPrefabInstancePropagationEnd() + { + m_ignoreIncomingOrderChanges = false; + } + void EditorEntitySortComponent::MarkDirtyAndSendChangedEvent() { // mark the order as dirty before sending the ChildEntityOrderArrayUpdated event in order for PrepareSave to be properly handled in the case // one of the event listeners needs to build the InstanceDataHierarchy m_entityOrderIsDirty = true; + + // Force an immediate update for prefabs, which won't receive PrepareSave + bool isPrefabEnabled = false; + AzFramework::ApplicationRequests::Bus::BroadcastResult( + isPrefabEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled); + if (isPrefabEnabled) + { + PrepareSave(); + } EditorEntitySortNotificationBus::Event(GetEntityId(), &EditorEntitySortNotificationBus::Events::ChildEntityOrderArrayUpdated); } @@ -264,10 +297,20 @@ namespace AzToolsFramework // This is a special case for certain EditorComponents only! EditorEntitySortRequestBus::Handler::BusConnect(GetEntityId()); EditorEntityContextNotificationBus::Handler::BusConnect(); + AzToolsFramework::Prefab::PrefabPublicNotificationBus::Handler::BusConnect(); } void EditorEntitySortComponent::Activate() { + // Run the post-serialize handler if prefabs are enabled because PostLoad won't be called automatically + bool isPrefabEnabled = false; + AzFramework::ApplicationRequests::Bus::BroadcastResult( + isPrefabEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled); + if (isPrefabEnabled) + { + PostLoad(); + } + // Send out that the order for our entity is now updated EditorEntitySortNotificationBus::Event(GetEntityId(), &EditorEntitySortNotificationBus::Events::ChildEntityOrderArrayUpdated); } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntitySortComponent.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntitySortComponent.h index d728191c64..806e903c96 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntitySortComponent.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntitySortComponent.h @@ -10,6 +10,7 @@ #include "EditorEntitySortBus.h" #include #include +#include #include namespace AzToolsFramework @@ -20,6 +21,7 @@ namespace AzToolsFramework : public AzToolsFramework::Components::EditorComponentBase , public EditorEntitySortRequestBus::Handler , public EditorEntityContextNotificationBus::Handler + , public AzToolsFramework::Prefab::PrefabPublicNotificationBus::Handler { public: AZ_COMPONENT(EditorEntitySortComponent, "{6EA1E03D-68B2-466D-97F7-83998C8C27F0}", EditorComponentBase); @@ -45,6 +47,9 @@ namespace AzToolsFramework // EditorEntityContextNotificationBus::Handler void OnEntityStreamLoadSuccess() override; ////////////////////////////////////////////////////////////////////////// + + void OnPrefabInstancePropagationBegin() override; + void OnPrefabInstancePropagationEnd() override; private: void MarkDirtyAndSendChangedEvent(); bool AddChildEntityInternal(const AZ::EntityId& entityId, bool addToBack, EntityOrderArray::iterator insertPosition); @@ -106,6 +111,7 @@ namespace AzToolsFramework EntityOrderCache m_childEntityOrderCache; ///< The map of entity id to index for quick look up bool m_entityOrderIsDirty = true; ///< This flag indicates our stored serialization order data is out of date and must be rebuilt before serialization occurs + bool m_ignoreIncomingOrderChanges = false; ///< This is set when prefab propagation occurs so that non-authored order changes can be ignored }; } } // namespace AzToolsFramework