Atom Tools: Removing unnecessary modules, components, and dead code from ME

• Working toward creating a standalone application template
Removing application level modules and system components that make it difficult to navigate the project and add a lot of boilerplate code
• Temporarily keeping viewport module and components because shutting down the application deactivates module entities before system entities without respecting component service dependency order. This caused several RPI assets and names to leak because they were not being destroyed in the correct order.
• Fixing include paths not referenced source folders
• Mostly cleanup and reorganization, no behavioral changes

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
Guthrie Adams
2022-01-20 00:10:07 -06:00
parent bcc155049d
commit c98d14ad92
80 changed files with 327 additions and 736 deletions
@@ -8,15 +8,15 @@
#pragma once
#include <Atom/Core/ShaderManagementConsoleRequestBus.h>
#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
#include <AtomToolsFramework/Window/AtomToolsMainWindowFactoryRequestBus.h>
#include <AzCore/Component/Component.h>
#include <AzToolsFramework/API/EditorWindowRequestBus.h>
#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
#include <AtomToolsFramework/Window/AtomToolsMainWindowFactoryRequestBus.h>
#include <Atom/Core/ShaderManagementConsoleRequestBus.h>
#include <Source/Window/ShaderManagementConsoleBrowserInteractions.h>
#include <Source/Window/ShaderManagementConsoleWindow.h>
#include <Window/ShaderManagementConsoleBrowserInteractions.h>
#include <Window/ShaderManagementConsoleWindow.h>
namespace ShaderManagementConsole
{
@@ -7,7 +7,7 @@
*/
#include <AzCore/PlatformDef.h>
#include <Source/Window/ToolBar/ShaderManagementConsoleToolBar.h>
#include <Window/ToolBar/ShaderManagementConsoleToolBar.h>
AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT
#include <AzQtComponents/Components/Widgets/ToolBar.h>
@@ -29,4 +29,4 @@ namespace ShaderManagementConsole
}
} // namespace ShaderManagementConsole
#include <Source/Window/ToolBar/moc_ShaderManagementConsoleToolBar.cpp>
#include <Window/ToolBar/moc_ShaderManagementConsoleToolBar.cpp>