Added default camera position to viewport settings
Signed-off-by: igarri <igarri@amazon.com>
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@@ -121,6 +121,13 @@ namespace SandboxEditor
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return AZ::Vector3(xPosition, yPosition, zPosition);
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}
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void SetDefaultCameraEditorPosition(const AZ::Vector3 defaultCameraPosition)
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{
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SetRegistry(CameraDefaultStartingPositionX, defaultCameraPosition.GetX());
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SetRegistry(CameraDefaultStartingPositionY, defaultCameraPosition.GetY());
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SetRegistry(CameraDefaultStartingPositionZ, defaultCameraPosition.GetZ());
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}
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bool GridSnappingEnabled()
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{
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return GetRegistry(GridSnappingSetting, false);
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