• Moved everything related to the subject being captured by the preview renderer into a preview render content class which will become an interface in the next iteration
• Extracted all of the thumbnail specific code from the common preview render class as a step towards separating it from the thumbnail system completely • Created a capture request structure that stores all of the info related to the content being captured and callbacks for success and failure • Request to capture any kind of content can be added to the renderer using this structure Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
+2
-2
@@ -16,14 +16,14 @@ namespace AZ
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{
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namespace Thumbnails
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{
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//! PreviewerFeatureProcessorProviderRequests allows registering custom Feature Processors for thumbnail generation
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//! PreviewerFeatureProcessorProviderRequests allows registering custom Feature Processors for preview image generation
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//! Duplicates will be ignored
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//! You can check minimal feature processors that are already registered in CommonPreviewRenderer.cpp
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class PreviewerFeatureProcessorProviderRequests
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: public AZ::EBusTraits
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{
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public:
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//! Get a list of custom feature processors to register with thumbnail renderer
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//! Get a list of custom feature processors to register with preview image renderer
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virtual void GetRequiredFeatureProcessors(AZStd::unordered_set<AZStd::string>& featureProcessors) const = 0;
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};
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+170
@@ -0,0 +1,170 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/Feature/ImageBasedLights/ImageBasedLightFeatureProcessorInterface.h>
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#include <Atom/Feature/PostProcess/PostProcessFeatureProcessorInterface.h>
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#include <Atom/Feature/SkyBox/SkyBoxFeatureProcessorInterface.h>
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#include <Atom/Feature/Utils/LightingPreset.h>
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#include <Atom/RPI.Public/Scene.h>
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#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
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#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h>
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#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentConstants.h>
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#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
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#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Math/MatrixUtils.h>
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#include <AzCore/Math/Transform.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <AzFramework/Entity/EntityContextBus.h>
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#include <Thumbnails/Rendering/CommonPreviewContent.h>
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namespace AZ
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{
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namespace LyIntegration
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{
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namespace Thumbnails
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{
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CommonPreviewContent::CommonPreviewContent(
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RPI::ScenePtr scene,
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RPI::ViewPtr view,
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AZ::Uuid entityContextId,
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const Data::AssetId& modelAssetId,
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const Data::AssetId& materialAssetId,
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const Data::AssetId& lightingPresetAssetId)
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: m_scene(scene)
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, m_view(view)
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, m_entityContextId(entityContextId)
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{
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// Connect camera to pipeline's default view after camera entity activated
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Matrix4x4 viewToClipMatrix;
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MakePerspectiveFovMatrixRH(viewToClipMatrix, FieldOfView, AspectRatio, NearDist, FarDist, true);
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m_view->SetViewToClipMatrix(viewToClipMatrix);
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// Create preview model
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AzFramework::EntityContextRequestBus::EventResult(
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m_modelEntity, m_entityContextId, &AzFramework::EntityContextRequestBus::Events::CreateEntity, "ThumbnailPreviewModel");
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m_modelEntity->CreateComponent(Render::MeshComponentTypeId);
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m_modelEntity->CreateComponent(Render::MaterialComponentTypeId);
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m_modelEntity->CreateComponent(azrtti_typeid<AzFramework::TransformComponent>());
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m_modelEntity->Init();
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m_modelEntity->Activate();
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m_defaultModelAsset.Create(DefaultModelAssetId, true);
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m_defaultMaterialAsset.Create(DefaultMaterialAssetId, true);
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m_defaultLightingPresetAsset.Create(DefaultLightingPresetAssetId, true);
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m_modelAsset.Create(modelAssetId.IsValid() ? modelAssetId : DefaultModelAssetId, false);
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m_materialAsset.Create(materialAssetId.IsValid() ? materialAssetId : DefaultMaterialAssetId, false);
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m_lightingPresetAsset.Create(lightingPresetAssetId.IsValid() ? lightingPresetAssetId : DefaultLightingPresetAssetId, false);
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}
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CommonPreviewContent::~CommonPreviewContent()
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{
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if (m_modelEntity)
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{
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AzFramework::EntityContextRequestBus::Event(
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m_entityContextId, &AzFramework::EntityContextRequestBus::Events::DestroyEntity, m_modelEntity);
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m_modelEntity = nullptr;
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}
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}
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void CommonPreviewContent::Load()
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{
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m_modelAsset.QueueLoad();
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m_materialAsset.QueueLoad();
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m_lightingPresetAsset.QueueLoad();
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}
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bool CommonPreviewContent::IsReady() const
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{
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return m_modelAsset.IsReady() && m_materialAsset.IsReady() && m_lightingPresetAsset.IsReady();
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}
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bool CommonPreviewContent::IsError() const
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{
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return m_modelAsset.IsError() || m_materialAsset.IsError() || m_lightingPresetAsset.IsError();
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}
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void CommonPreviewContent::ReportErrors()
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{
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AZ_Warning(
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"CommonPreviewContent", m_modelAsset.IsReady(), "Asset failed to load in time: %s",
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m_modelAsset.ToString<AZStd::string>().c_str());
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AZ_Warning(
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"CommonPreviewContent", m_materialAsset.IsReady(), "Asset failed to load in time: %s",
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m_materialAsset.ToString<AZStd::string>().c_str());
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AZ_Warning(
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"CommonPreviewContent", m_lightingPresetAsset.IsReady(), "Asset failed to load in time: %s",
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m_lightingPresetAsset.ToString<AZStd::string>().c_str());
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}
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void CommonPreviewContent::UpdateScene()
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{
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UpdateModel();
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UpdateLighting();
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UpdateCamera();
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}
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void CommonPreviewContent::UpdateModel()
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{
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Render::MeshComponentRequestBus::Event(
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m_modelEntity->GetId(), &Render::MeshComponentRequestBus::Events::SetModelAsset, m_modelAsset);
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Render::MaterialComponentRequestBus::Event(
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m_modelEntity->GetId(), &Render::MaterialComponentRequestBus::Events::SetDefaultMaterialOverride,
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m_materialAsset.GetId());
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}
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void CommonPreviewContent::UpdateLighting()
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{
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auto preset = m_lightingPresetAsset->GetDataAs<Render::LightingPreset>();
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if (preset)
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{
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auto iblFeatureProcessor = m_scene->GetFeatureProcessor<Render::ImageBasedLightFeatureProcessorInterface>();
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auto postProcessFeatureProcessor = m_scene->GetFeatureProcessor<Render::PostProcessFeatureProcessorInterface>();
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auto postProcessSettingInterface = postProcessFeatureProcessor->GetOrCreateSettingsInterface(EntityId());
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auto exposureControlSettingInterface = postProcessSettingInterface->GetOrCreateExposureControlSettingsInterface();
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auto directionalLightFeatureProcessor =
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m_scene->GetFeatureProcessor<Render::DirectionalLightFeatureProcessorInterface>();
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auto skyboxFeatureProcessor = m_scene->GetFeatureProcessor<Render::SkyBoxFeatureProcessorInterface>();
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skyboxFeatureProcessor->Enable(true);
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skyboxFeatureProcessor->SetSkyboxMode(Render::SkyBoxMode::Cubemap);
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Camera::Configuration cameraConfig;
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cameraConfig.m_fovRadians = FieldOfView;
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cameraConfig.m_nearClipDistance = NearDist;
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cameraConfig.m_farClipDistance = FarDist;
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cameraConfig.m_frustumWidth = 100.0f;
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cameraConfig.m_frustumHeight = 100.0f;
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AZStd::vector<Render::DirectionalLightFeatureProcessorInterface::LightHandle> lightHandles;
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preset->ApplyLightingPreset(
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iblFeatureProcessor, skyboxFeatureProcessor, exposureControlSettingInterface, directionalLightFeatureProcessor,
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cameraConfig, lightHandles);
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}
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}
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void CommonPreviewContent::UpdateCamera()
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{
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// Get bounding sphere of the model asset and estimate how far the camera needs to be see all of it
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Vector3 center = {};
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float radius = {};
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m_modelAsset->GetAabb().GetAsSphere(center, radius);
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const auto distance = radius + NearDist;
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const auto cameraRotation = Quaternion::CreateFromAxisAngle(Vector3::CreateAxisZ(), CameraRotationAngle);
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const auto cameraPosition = center - cameraRotation.TransformVector(Vector3(0.0f, distance, 0.0f));
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const auto cameraTransform = Transform::CreateFromQuaternionAndTranslation(cameraRotation, cameraPosition);
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m_view->SetCameraTransform(Matrix3x4::CreateFromTransform(cameraTransform));
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}
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} // namespace Thumbnails
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} // namespace LyIntegration
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} // namespace AZ
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+79
@@ -0,0 +1,79 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Public/Base.h>
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#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <Atom/RPI.Reflect/Model/ModelAsset.h>
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#include <Atom/RPI.Reflect/System/AnyAsset.h>
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namespace AZ
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{
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namespace LyIntegration
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{
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namespace Thumbnails
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{
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//! Provides custom rendering of material and model thumbnails
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class CommonPreviewContent
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{
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public:
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AZ_CLASS_ALLOCATOR(CommonPreviewContent, AZ::SystemAllocator, 0);
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CommonPreviewContent(
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RPI::ScenePtr scene,
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RPI::ViewPtr view,
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AZ::Uuid entityContextId,
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const Data::AssetId& modelAssetId,
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const Data::AssetId& materialAssetId,
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const Data::AssetId& lightingPresetAssetId);
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~CommonPreviewContent();
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void Load();
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bool IsReady() const;
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bool IsError() const;
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void ReportErrors();
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void UpdateScene();
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private:
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void UpdateModel();
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void UpdateLighting();
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void UpdateCamera();
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static constexpr float AspectRatio = 1.0f;
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static constexpr float NearDist = 0.001f;
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static constexpr float FarDist = 100.0f;
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static constexpr float FieldOfView = Constants::HalfPi;
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static constexpr float CameraRotationAngle = Constants::QuarterPi / 2.0f;
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RPI::ScenePtr m_scene;
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RPI::ViewPtr m_view;
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AZ::Uuid m_entityContextId;
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Entity* m_modelEntity = nullptr;
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static constexpr const char* DefaultLightingPresetPath = "lightingpresets/thumbnail.lightingpreset.azasset";
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const Data::AssetId DefaultLightingPresetAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(DefaultLightingPresetPath);
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Data::Asset<RPI::AnyAsset> m_defaultLightingPresetAsset;
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Data::Asset<RPI::AnyAsset> m_lightingPresetAsset;
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//! Model asset about to be rendered
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static constexpr const char* DefaultModelPath = "models/sphere.azmodel";
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const Data::AssetId DefaultModelAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(DefaultModelPath);
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Data::Asset<RPI::ModelAsset> m_defaultModelAsset;
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Data::Asset<RPI::ModelAsset> m_modelAsset;
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//! Material asset about to be rendered
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static constexpr const char* DefaultMaterialPath = "materials/basic_grey.azmaterial";
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const Data::AssetId DefaultMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(DefaultMaterialPath);
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Data::Asset<RPI::MaterialAsset> m_defaultMaterialAsset;
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Data::Asset<RPI::MaterialAsset> m_materialAsset;
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};
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} // namespace Thumbnails
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} // namespace LyIntegration
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} // namespace AZ
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+71
-168
@@ -6,33 +6,17 @@
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*
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*/
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#include <Atom/Feature/ImageBasedLights/ImageBasedLightFeatureProcessorInterface.h>
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#include <Atom/Feature/PostProcess/PostProcessFeatureProcessorInterface.h>
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#include <Atom/Feature/SkyBox/SkyBoxFeatureProcessorInterface.h>
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#include <Atom/Feature/Utils/FrameCaptureBus.h>
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#include <Atom/Feature/Utils/LightingPreset.h>
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#include <Atom/RPI.Public/Pass/Specific/RenderToTexturePass.h>
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#include <Atom/RPI.Public/RPISystemInterface.h>
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#include <Atom/RPI.Public/RenderPipeline.h>
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#include <Atom/RPI.Public/Scene.h>
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#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
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#include <Atom/RPI.Public/View.h>
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#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <Atom/RPI.Reflect/Model/ModelAsset.h>
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#include <Atom/RPI.Reflect/System/RenderPipelineDescriptor.h>
|
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#include <Atom/RPI.Reflect/System/SceneDescriptor.h>
|
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#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h>
|
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#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentConstants.h>
|
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#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
|
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#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h>
|
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#include <AzCore/Asset/AssetCommon.h>
|
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#include <AzCore/Component/Entity.h>
|
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/EBus/Results.h>
|
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#include <AzCore/Math/MatrixUtils.h>
|
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#include <AzCore/Math/Transform.h>
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#include <AzFramework/Components/TransformComponent.h>
|
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#include <AzFramework/Scene/Scene.h>
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#include <AzFramework/Scene/SceneSystemInterface.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
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@@ -51,8 +35,7 @@ namespace AZ
|
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{
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CommonPreviewRenderer::CommonPreviewRenderer()
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{
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// CommonPreviewRenderer supports both models and materials, but we connect on materialAssetType
|
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// since MaterialOrModelThumbnail dispatches event on materialAssetType address too
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// CommonPreviewRenderer supports both models and materials
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AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::MultiHandler::BusConnect(RPI::MaterialAsset::RTTI_Type());
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AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::MultiHandler::BusConnect(RPI::ModelAsset::RTTI_Type());
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PreviewerFeatureProcessorProviderBus::Handler::BusConnect();
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@@ -72,7 +55,7 @@ namespace AZ
|
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// Bind m_frameworkScene to the entity context's AzFramework::Scene
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auto sceneSystem = AzFramework::SceneSystemInterface::Get();
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AZ_Assert(sceneSystem, "Thumbnail system failed to get scene system implementation.");
|
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AZ_Assert(sceneSystem, "Failed to get scene system implementation.");
|
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|
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Outcome<AZStd::shared_ptr<AzFramework::Scene>, AZStd::string> createSceneOutcome = sceneSystem->CreateScene(m_sceneName);
|
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AZ_Assert(createSceneOutcome, createSceneOutcome.GetError().c_str());
|
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@@ -104,23 +87,9 @@ namespace AZ
|
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m_view->SetViewToClipMatrix(viewToClipMatrix);
|
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m_renderPipeline->SetDefaultView(m_view);
|
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|
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// Create preview model
|
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AzFramework::EntityContextRequestBus::EventResult(
|
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m_modelEntity, m_entityContext->GetContextId(), &AzFramework::EntityContextRequestBus::Events::CreateEntity,
|
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"ThumbnailPreviewModel");
|
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m_modelEntity->CreateComponent(Render::MeshComponentTypeId);
|
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m_modelEntity->CreateComponent(Render::MaterialComponentTypeId);
|
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m_modelEntity->CreateComponent(azrtti_typeid<AzFramework::TransformComponent>());
|
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m_modelEntity->Init();
|
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m_modelEntity->Activate();
|
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|
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m_defaultLightingPresetAsset.Create(DefaultLightingPresetAssetId, true);
|
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m_defaultMaterialAsset.Create(DefaultMaterialAssetId, true);
|
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m_defaultModelAsset.Create(DefaultModelAssetId, true);
|
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|
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m_steps[CommonPreviewRenderer::State::IdleState] = AZStd::make_shared<CommonPreviewRendererIdleState>(this);
|
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m_steps[CommonPreviewRenderer::State::LoadState] = AZStd::make_shared<CommonPreviewRendererLoadState>(this);
|
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m_steps[CommonPreviewRenderer::State::CaptureState] = AZStd::make_shared<CommonPreviewRendererCaptureState>(this);
|
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m_states[CommonPreviewRenderer::State::IdleState] = AZStd::make_shared<CommonPreviewRendererIdleState>(this);
|
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m_states[CommonPreviewRenderer::State::LoadState] = AZStd::make_shared<CommonPreviewRendererLoadState>(this);
|
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m_states[CommonPreviewRenderer::State::CaptureState] = AZStd::make_shared<CommonPreviewRendererCaptureState>(this);
|
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SetState(CommonPreviewRenderer::State::IdleState);
|
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}
|
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|
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@@ -131,13 +100,8 @@ namespace AZ
|
||||
PreviewerFeatureProcessorProviderBus::Handler::BusDisconnect();
|
||||
|
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SetState(CommonPreviewRenderer::State::None);
|
||||
|
||||
if (m_modelEntity)
|
||||
{
|
||||
AzFramework::EntityContextRequestBus::Event(
|
||||
m_entityContext->GetContextId(), &AzFramework::EntityContextRequestBus::Events::DestroyEntity, m_modelEntity);
|
||||
m_modelEntity = nullptr;
|
||||
}
|
||||
m_currentCaptureRequest = {};
|
||||
m_captureRequestQueue = {};
|
||||
|
||||
m_scene->Deactivate();
|
||||
m_scene->RemoveRenderPipeline(m_renderPipeline->GetId());
|
||||
@@ -146,18 +110,23 @@ namespace AZ
|
||||
m_frameworkScene->UnsetSubsystem(m_entityContext.get());
|
||||
}
|
||||
|
||||
void CommonPreviewRenderer::AddCaptureRequest(const CaptureRequest& captureRequest)
|
||||
{
|
||||
m_captureRequestQueue.push(captureRequest);
|
||||
}
|
||||
|
||||
void CommonPreviewRenderer::SetState(State state)
|
||||
{
|
||||
auto stepItr = m_steps.find(m_currentState);
|
||||
if (stepItr != m_steps.end())
|
||||
auto stepItr = m_states.find(m_currentState);
|
||||
if (stepItr != m_states.end())
|
||||
{
|
||||
stepItr->second->Stop();
|
||||
}
|
||||
|
||||
m_currentState = state;
|
||||
|
||||
stepItr = m_steps.find(m_currentState);
|
||||
if (stepItr != m_steps.end())
|
||||
stepItr = m_states.find(m_currentState);
|
||||
if (stepItr != m_states.end())
|
||||
{
|
||||
stepItr->second->Start();
|
||||
}
|
||||
@@ -168,54 +137,43 @@ namespace AZ
|
||||
return m_currentState;
|
||||
}
|
||||
|
||||
void CommonPreviewRenderer::SelectThumbnail()
|
||||
void CommonPreviewRenderer::SelectCaptureRequest()
|
||||
{
|
||||
if (!m_thumbnailInfoQueue.empty())
|
||||
if (!m_captureRequestQueue.empty())
|
||||
{
|
||||
// pop the next thumbnailkey to be rendered from the queue
|
||||
m_currentThubnailInfo = m_thumbnailInfoQueue.front();
|
||||
m_thumbnailInfoQueue.pop();
|
||||
// pop the next request to be rendered from the queue
|
||||
m_currentCaptureRequest = m_captureRequestQueue.front();
|
||||
m_captureRequestQueue.pop();
|
||||
|
||||
SetState(CommonPreviewRenderer::State::LoadState);
|
||||
}
|
||||
}
|
||||
|
||||
void CommonPreviewRenderer::CancelThumbnail()
|
||||
void CommonPreviewRenderer::CancelCaptureRequest()
|
||||
{
|
||||
AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Event(
|
||||
m_currentThubnailInfo.m_key, &AzToolsFramework::Thumbnailer::ThumbnailerRendererNotifications::ThumbnailFailedToRender);
|
||||
m_currentCaptureRequest.m_captureFailedCallback();
|
||||
SetState(CommonPreviewRenderer::State::IdleState);
|
||||
}
|
||||
|
||||
void CommonPreviewRenderer::CompleteThumbnail()
|
||||
void CommonPreviewRenderer::CompleteCaptureRequest()
|
||||
{
|
||||
SetState(CommonPreviewRenderer::State::IdleState);
|
||||
}
|
||||
|
||||
void CommonPreviewRenderer::LoadAssets()
|
||||
{
|
||||
// Determine if thumbnailkey contains a material asset or set a default material
|
||||
const Data::AssetId materialAssetId = GetAssetId(m_currentThubnailInfo.m_key, RPI::MaterialAsset::RTTI_Type());
|
||||
m_materialAsset.Create(materialAssetId.IsValid() ? materialAssetId : DefaultMaterialAssetId, true);
|
||||
|
||||
// Determine if thumbnailkey contains a model asset or set a default model
|
||||
const Data::AssetId modelAssetId = GetAssetId(m_currentThubnailInfo.m_key, RPI::ModelAsset::RTTI_Type());
|
||||
m_modelAsset.Create(modelAssetId.IsValid() ? modelAssetId : DefaultModelAssetId, true);
|
||||
|
||||
// Determine if thumbnailkey contains a lighting preset asset or set a default lighting preset
|
||||
const Data::AssetId lightingPresetAssetId = GetAssetId(m_currentThubnailInfo.m_key, RPI::AnyAsset::RTTI_Type());
|
||||
m_lightingPresetAsset.Create(lightingPresetAssetId.IsValid() ? lightingPresetAssetId : DefaultLightingPresetAssetId, true);
|
||||
m_currentCaptureRequest.m_content->Load();
|
||||
}
|
||||
|
||||
void CommonPreviewRenderer::UpdateLoadAssets()
|
||||
{
|
||||
if (m_materialAsset.IsReady() && m_modelAsset.IsReady() && m_lightingPresetAsset.IsReady())
|
||||
if (m_currentCaptureRequest.m_content->IsReady())
|
||||
{
|
||||
SetState(CommonPreviewRenderer::State::CaptureState);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_materialAsset.IsError() || m_modelAsset.IsError() || m_lightingPresetAsset.IsError())
|
||||
if (m_currentCaptureRequest.m_content->IsError())
|
||||
{
|
||||
CancelLoadAssets();
|
||||
return;
|
||||
@@ -224,107 +182,35 @@ namespace AZ
|
||||
|
||||
void CommonPreviewRenderer::CancelLoadAssets()
|
||||
{
|
||||
AZ_Warning(
|
||||
"CommonPreviewRenderer", m_materialAsset.IsReady(), "Asset failed to load in time: %s",
|
||||
m_materialAsset.ToString<AZStd::string>().c_str());
|
||||
AZ_Warning(
|
||||
"CommonPreviewRenderer", m_modelAsset.IsReady(), "Asset failed to load in time: %s",
|
||||
m_modelAsset.ToString<AZStd::string>().c_str());
|
||||
AZ_Warning(
|
||||
"CommonPreviewRenderer", m_lightingPresetAsset.IsReady(), "Asset failed to load in time: %s",
|
||||
m_lightingPresetAsset.ToString<AZStd::string>().c_str());
|
||||
CancelThumbnail();
|
||||
m_currentCaptureRequest.m_content->ReportErrors();
|
||||
CancelCaptureRequest();
|
||||
}
|
||||
|
||||
void CommonPreviewRenderer::UpdateScene()
|
||||
{
|
||||
UpdateModel();
|
||||
UpdateLighting();
|
||||
UpdateCamera();
|
||||
}
|
||||
|
||||
void CommonPreviewRenderer::UpdateModel()
|
||||
{
|
||||
Render::MaterialComponentRequestBus::Event(
|
||||
m_modelEntity->GetId(), &Render::MaterialComponentRequestBus::Events::SetDefaultMaterialOverride,
|
||||
m_materialAsset.GetId());
|
||||
|
||||
Render::MeshComponentRequestBus::Event(
|
||||
m_modelEntity->GetId(), &Render::MeshComponentRequestBus::Events::SetModelAsset, m_modelAsset);
|
||||
}
|
||||
|
||||
void CommonPreviewRenderer::UpdateLighting()
|
||||
{
|
||||
auto preset = m_lightingPresetAsset->GetDataAs<Render::LightingPreset>();
|
||||
if (preset)
|
||||
{
|
||||
auto iblFeatureProcessor = m_scene->GetFeatureProcessor<Render::ImageBasedLightFeatureProcessorInterface>();
|
||||
auto postProcessFeatureProcessor = m_scene->GetFeatureProcessor<Render::PostProcessFeatureProcessorInterface>();
|
||||
auto postProcessSettingInterface = postProcessFeatureProcessor->GetOrCreateSettingsInterface(EntityId());
|
||||
auto exposureControlSettingInterface = postProcessSettingInterface->GetOrCreateExposureControlSettingsInterface();
|
||||
auto directionalLightFeatureProcessor =
|
||||
m_scene->GetFeatureProcessor<Render::DirectionalLightFeatureProcessorInterface>();
|
||||
auto skyboxFeatureProcessor = m_scene->GetFeatureProcessor<Render::SkyBoxFeatureProcessorInterface>();
|
||||
skyboxFeatureProcessor->Enable(true);
|
||||
skyboxFeatureProcessor->SetSkyboxMode(Render::SkyBoxMode::Cubemap);
|
||||
|
||||
Camera::Configuration cameraConfig;
|
||||
cameraConfig.m_fovRadians = FieldOfView;
|
||||
cameraConfig.m_nearClipDistance = NearDist;
|
||||
cameraConfig.m_farClipDistance = FarDist;
|
||||
cameraConfig.m_frustumWidth = 100.0f;
|
||||
cameraConfig.m_frustumHeight = 100.0f;
|
||||
|
||||
AZStd::vector<Render::DirectionalLightFeatureProcessorInterface::LightHandle> lightHandles;
|
||||
|
||||
preset->ApplyLightingPreset(
|
||||
iblFeatureProcessor, skyboxFeatureProcessor, exposureControlSettingInterface, directionalLightFeatureProcessor,
|
||||
cameraConfig, lightHandles);
|
||||
}
|
||||
}
|
||||
|
||||
void CommonPreviewRenderer::UpdateCamera()
|
||||
{
|
||||
// Get bounding sphere of the model asset and estimate how far the camera needs to be see all of it
|
||||
Vector3 center = {};
|
||||
float radius = {};
|
||||
m_modelAsset->GetAabb().GetAsSphere(center, radius);
|
||||
|
||||
const auto distance = radius + NearDist;
|
||||
const auto cameraRotation = Quaternion::CreateFromAxisAngle(Vector3::CreateAxisZ(), CameraRotationAngle);
|
||||
const auto cameraPosition = center - cameraRotation.TransformVector(Vector3(0.0f, distance, 0.0f));
|
||||
const auto cameraTransform = Transform::CreateFromQuaternionAndTranslation(cameraRotation, cameraPosition);
|
||||
m_view->SetCameraTransform(Matrix3x4::CreateFromTransform(cameraTransform));
|
||||
}
|
||||
|
||||
RPI::AttachmentReadback::CallbackFunction CommonPreviewRenderer::GetCaptureCallback()
|
||||
{
|
||||
return [this](const RPI::AttachmentReadback::ReadbackResult& result)
|
||||
{
|
||||
if (result.m_dataBuffer)
|
||||
{
|
||||
QImage image(
|
||||
result.m_dataBuffer.get()->data(), result.m_imageDescriptor.m_size.m_width,
|
||||
result.m_imageDescriptor.m_size.m_height, QImage::Format_RGBA8888);
|
||||
|
||||
AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Event(
|
||||
m_currentThubnailInfo.m_key,
|
||||
&AzToolsFramework::Thumbnailer::ThumbnailerRendererNotifications::ThumbnailRendered, QPixmap::fromImage(image));
|
||||
}
|
||||
else
|
||||
{
|
||||
AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Event(
|
||||
m_currentThubnailInfo.m_key,
|
||||
&AzToolsFramework::Thumbnailer::ThumbnailerRendererNotifications::ThumbnailFailedToRender);
|
||||
}
|
||||
};
|
||||
m_currentCaptureRequest.m_content->UpdateScene();
|
||||
}
|
||||
|
||||
bool CommonPreviewRenderer::StartCapture()
|
||||
{
|
||||
auto captureCallback =
|
||||
[currentCaptureRequest = m_currentCaptureRequest](const RPI::AttachmentReadback::ReadbackResult& result)
|
||||
{
|
||||
if (result.m_dataBuffer)
|
||||
{
|
||||
currentCaptureRequest.m_captureCompleteCallback(QImage(
|
||||
result.m_dataBuffer.get()->data(), result.m_imageDescriptor.m_size.m_width,
|
||||
result.m_imageDescriptor.m_size.m_height, QImage::Format_RGBA8888));
|
||||
}
|
||||
else
|
||||
{
|
||||
currentCaptureRequest.m_captureFailedCallback();
|
||||
}
|
||||
};
|
||||
|
||||
if (auto renderToTexturePass = azrtti_cast<AZ::RPI::RenderToTexturePass*>(m_renderPipeline->GetRootPass().get()))
|
||||
{
|
||||
renderToTexturePass->ResizeOutput(m_currentThubnailInfo.m_size, m_currentThubnailInfo.m_size);
|
||||
renderToTexturePass->ResizeOutput(m_currentCaptureRequest.m_size, m_currentCaptureRequest.m_size);
|
||||
}
|
||||
|
||||
m_renderPipeline->AddToRenderTickOnce();
|
||||
@@ -332,7 +218,7 @@ namespace AZ
|
||||
bool startedCapture = false;
|
||||
Render::FrameCaptureRequestBus::BroadcastResult(
|
||||
startedCapture, &Render::FrameCaptureRequestBus::Events::CapturePassAttachmentWithCallback, m_passHierarchy,
|
||||
AZStd::string("Output"), GetCaptureCallback(), RPI::PassAttachmentReadbackOption::Output);
|
||||
AZStd::string("Output"), captureCallback, RPI::PassAttachmentReadbackOption::Output);
|
||||
return startedCapture;
|
||||
}
|
||||
|
||||
@@ -341,11 +227,6 @@ namespace AZ
|
||||
m_renderPipeline->RemoveFromRenderTick();
|
||||
}
|
||||
|
||||
bool CommonPreviewRenderer::Installed() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void CommonPreviewRenderer::OnSystemTick()
|
||||
{
|
||||
AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::ExecuteQueuedEvents();
|
||||
@@ -372,10 +253,32 @@ namespace AZ
|
||||
"AZ::Render::PostProcessFeatureProcessor",
|
||||
"AZ::Render::SkyBoxFeatureProcessor" });
|
||||
}
|
||||
|
||||
|
||||
void CommonPreviewRenderer::RenderThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey thumbnailKey, int thumbnailSize)
|
||||
{
|
||||
m_thumbnailInfoQueue.push({ thumbnailKey, thumbnailSize });
|
||||
AddCaptureRequest(
|
||||
{ thumbnailSize,
|
||||
AZStd::make_shared<CommonPreviewContent>(
|
||||
m_scene, m_view, m_entityContext->GetContextId(),
|
||||
GetAssetId(thumbnailKey, RPI::ModelAsset::RTTI_Type()),
|
||||
GetAssetId(thumbnailKey, RPI::MaterialAsset::RTTI_Type()),
|
||||
GetAssetId(thumbnailKey, RPI::AnyAsset::RTTI_Type())),
|
||||
[thumbnailKey]()
|
||||
{
|
||||
AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Event(
|
||||
thumbnailKey, &AzToolsFramework::Thumbnailer::ThumbnailerRendererNotifications::ThumbnailFailedToRender);
|
||||
},
|
||||
[thumbnailKey](const QImage& image)
|
||||
{
|
||||
AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Event(
|
||||
thumbnailKey, &AzToolsFramework::Thumbnailer::ThumbnailerRendererNotifications::ThumbnailRendered,
|
||||
QPixmap::fromImage(image));
|
||||
} });
|
||||
}
|
||||
|
||||
bool CommonPreviewRenderer::Installed() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
} // namespace Thumbnails
|
||||
} // namespace LyIntegration
|
||||
|
||||
+23
-44
@@ -10,13 +10,11 @@
|
||||
|
||||
#include <Atom/RPI.Public/Base.h>
|
||||
#include <Atom/RPI.Public/Pass/AttachmentReadback.h>
|
||||
#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
|
||||
#include <Atom/RPI.Reflect/Model/ModelAsset.h>
|
||||
#include <Atom/RPI.Reflect/System/AnyAsset.h>
|
||||
#include <AtomLyIntegration/CommonFeatures/Thumbnails/PreviewerFeatureProcessorProviderBus.h>
|
||||
#include <AzFramework/Entity/GameEntityContextComponent.h>
|
||||
#include <AzToolsFramework/Thumbnails/Thumbnail.h>
|
||||
#include <AzToolsFramework/Thumbnails/ThumbnailerBus.h>
|
||||
#include <Thumbnails/Rendering/CommonPreviewContent.h>
|
||||
#include <Thumbnails/Thumbnail.h>
|
||||
|
||||
namespace AzFramework
|
||||
@@ -46,11 +44,21 @@ namespace AZ
|
||||
, public PreviewerFeatureProcessorProviderBus::Handler
|
||||
{
|
||||
public:
|
||||
AZ_CLASS_ALLOCATOR(CommonPreviewRenderer, AZ::SystemAllocator, 0)
|
||||
AZ_CLASS_ALLOCATOR(CommonPreviewRenderer, AZ::SystemAllocator, 0);
|
||||
|
||||
CommonPreviewRenderer();
|
||||
~CommonPreviewRenderer();
|
||||
|
||||
struct CaptureRequest
|
||||
{
|
||||
int m_size = 512;
|
||||
AZStd::shared_ptr<CommonPreviewContent> m_content;
|
||||
AZStd::function<void()> m_captureFailedCallback;
|
||||
AZStd::function<void(const QImage&)> m_captureCompleteCallback;
|
||||
};
|
||||
|
||||
void AddCaptureRequest(const CaptureRequest& captureRequest);
|
||||
|
||||
enum class State : AZ::s8
|
||||
{
|
||||
None,
|
||||
@@ -62,39 +70,34 @@ namespace AZ
|
||||
void SetState(State state);
|
||||
State GetState() const;
|
||||
|
||||
void SelectThumbnail();
|
||||
void CancelThumbnail();
|
||||
void CompleteThumbnail();
|
||||
void SelectCaptureRequest();
|
||||
void CancelCaptureRequest();
|
||||
void CompleteCaptureRequest();
|
||||
|
||||
void LoadAssets();
|
||||
void UpdateLoadAssets();
|
||||
void CancelLoadAssets();
|
||||
|
||||
void UpdateScene();
|
||||
void UpdateModel();
|
||||
void UpdateLighting();
|
||||
void UpdateCamera();
|
||||
|
||||
RPI::AttachmentReadback::CallbackFunction GetCaptureCallback();
|
||||
bool StartCapture();
|
||||
void EndCapture();
|
||||
|
||||
private:
|
||||
//! ThumbnailerRendererRequestsBus::Handler interface overrides...
|
||||
void RenderThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey thumbnailKey, int thumbnailSize) override;
|
||||
bool Installed() const override;
|
||||
|
||||
//! SystemTickBus::Handler interface overrides...
|
||||
void OnSystemTick() override;
|
||||
|
||||
//! Render::PreviewerFeatureProcessorProviderBus::Handler interface overrides...
|
||||
void GetRequiredFeatureProcessors(AZStd::unordered_set<AZStd::string>& featureProcessors) const override;
|
||||
|
||||
//! ThumbnailerRendererRequestsBus::Handler interface overrides...
|
||||
void RenderThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey thumbnailKey, int thumbnailSize) override;
|
||||
bool Installed() const override;
|
||||
|
||||
static constexpr float AspectRatio = 1.0f;
|
||||
static constexpr float NearDist = 0.001f;
|
||||
static constexpr float FarDist = 100.0f;
|
||||
static constexpr float FieldOfView = Constants::HalfPi;
|
||||
static constexpr float CameraRotationAngle = Constants::QuarterPi / 2.0f;
|
||||
|
||||
RPI::ScenePtr m_scene;
|
||||
AZStd::string m_sceneName = "Material Thumbnail Scene";
|
||||
@@ -105,36 +108,12 @@ namespace AZ
|
||||
AZStd::vector<AZStd::string> m_passHierarchy;
|
||||
AZStd::unique_ptr<AzFramework::EntityContext> m_entityContext;
|
||||
|
||||
//! Incoming thumbnail requests are appended to this queue and processed one at a time in OnTick function.
|
||||
struct ThumbnailInfo
|
||||
{
|
||||
AzToolsFramework::Thumbnailer::SharedThumbnailKey m_key;
|
||||
int m_size = 512;
|
||||
};
|
||||
AZStd::queue<ThumbnailInfo> m_thumbnailInfoQueue;
|
||||
ThumbnailInfo m_currentThubnailInfo;
|
||||
//! Incoming requests are appended to this queue and processed one at a time in OnTick function.
|
||||
AZStd::queue<CaptureRequest> m_captureRequestQueue;
|
||||
CaptureRequest m_currentCaptureRequest;
|
||||
|
||||
AZStd::unordered_map<State, AZStd::shared_ptr<CommonPreviewRendererState>> m_steps;
|
||||
AZStd::unordered_map<State, AZStd::shared_ptr<CommonPreviewRendererState>> m_states;
|
||||
State m_currentState = CommonPreviewRenderer::State::None;
|
||||
|
||||
static constexpr const char* DefaultLightingPresetPath = "lightingpresets/thumbnail.lightingpreset.azasset";
|
||||
const Data::AssetId DefaultLightingPresetAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(DefaultLightingPresetPath);
|
||||
Data::Asset<RPI::AnyAsset> m_defaultLightingPresetAsset;
|
||||
Data::Asset<RPI::AnyAsset> m_lightingPresetAsset;
|
||||
|
||||
//! Model asset about to be rendered
|
||||
static constexpr const char* DefaultModelPath = "models/sphere.azmodel";
|
||||
const Data::AssetId DefaultModelAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(DefaultModelPath);
|
||||
Data::Asset<RPI::ModelAsset> m_defaultModelAsset;
|
||||
Data::Asset<RPI::ModelAsset> m_modelAsset;
|
||||
|
||||
//! Material asset about to be rendered
|
||||
static constexpr const char* DefaultMaterialPath = "materials/basic_grey.azmaterial";
|
||||
const Data::AssetId DefaultMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(DefaultMaterialPath);
|
||||
Data::Asset<RPI::MaterialAsset> m_defaultMaterialAsset;
|
||||
Data::Asset<RPI::MaterialAsset> m_materialAsset;
|
||||
|
||||
Entity* m_modelEntity = nullptr;
|
||||
};
|
||||
} // namespace Thumbnails
|
||||
} // namespace LyIntegration
|
||||
|
||||
+1
-1
@@ -50,7 +50,7 @@ namespace AZ
|
||||
void CommonPreviewRendererCaptureState::OnCaptureFinished(
|
||||
[[maybe_unused]] Render::FrameCaptureResult result, [[maybe_unused]] const AZStd::string& info)
|
||||
{
|
||||
m_renderer->CompleteThumbnail();
|
||||
m_renderer->CompleteCaptureRequest();
|
||||
}
|
||||
} // namespace Thumbnails
|
||||
} // namespace LyIntegration
|
||||
|
||||
+1
-1
@@ -32,7 +32,7 @@ namespace AZ
|
||||
|
||||
void CommonPreviewRendererIdleState::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] ScriptTimePoint time)
|
||||
{
|
||||
m_renderer->SelectThumbnail();
|
||||
m_renderer->SelectCaptureRequest();
|
||||
}
|
||||
} // namespace Thumbnails
|
||||
} // namespace LyIntegration
|
||||
|
||||
+2
@@ -102,6 +102,8 @@ set(FILES
|
||||
Source/Thumbnails/Preview/CommonPreviewer.ui
|
||||
Source/Thumbnails/Preview/CommonPreviewerFactory.cpp
|
||||
Source/Thumbnails/Preview/CommonPreviewerFactory.h
|
||||
Source/Thumbnails/Rendering/CommonPreviewContent.cpp
|
||||
Source/Thumbnails/Rendering/CommonPreviewContent.h
|
||||
Source/Thumbnails/Rendering/CommonPreviewRenderer.cpp
|
||||
Source/Thumbnails/Rendering/CommonPreviewRenderer.h
|
||||
Source/Thumbnails/Rendering/CommonPreviewRendererState.h
|
||||
|
||||
Reference in New Issue
Block a user