{lyn9135} Adding a default prefab during scene processing (#6851)
* {lyn8865} Adding DataTypes::ScriptProcessorFallbackLogic
- Give the user an option how to handle fallback logic for script rules
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* the new code found an error in a Python script... it seems to work!
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* fixing up the regression test
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* dump version number
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* Adding first pass of logic plus test file
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* Applying scene graph transform to entity transform
Excluding other mesh names in the mesh groups
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* test: parent top stack
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* cleaned up the code and parent tops FBX file
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* adding tests for the proc prefab constructor logic
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* Linux/Clang fixes
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* assigning matrix data to pass the tests in Linux (and others...)
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* Addressed some concerns based on PR feedback
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* encapsulating the logic into readable sections
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* added comment to watch folder to asset path info
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
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