Initial work on multiple gem multiplayer components

This commit is contained in:
karlberg
2021-04-22 14:35:24 -07:00
parent f26d7f9301
commit c8bc5b7463
11 changed files with 351 additions and 55 deletions
@@ -449,8 +449,7 @@ namespace Multiplayer
{
// Received rpc metrics, log rpc sent, number of bytes, and the componentId/rpcId for bandwidth metrics
MultiplayerStats& stats = AZ::Interface<IMultiplayer>::Get()->GetStats();
stats.m_rpcsSent++;
stats.m_rpcsSentBytes += entityRpcMessage.GetEstimatedSerializeSize();
stats.RecordRpcSent(static_cast<uint16_t>(entityRpcMessage.GetComponentId()), entityRpcMessage.GetRpcMessageType(), entityRpcMessage.GetEstimatedSerializeSize());
m_replicationManager.AddDeferredRpcMessage(entityRpcMessage);
}
@@ -633,8 +632,7 @@ namespace Multiplayer
{
// Received rpc metrics, log rpc received, time spent, number of bytes, and the componentId/rpcId for bandwidth metrics
MultiplayerStats& stats = AZ::Interface<IMultiplayer>::Get()->GetStats();
stats.m_rpcsRecv++;
stats.m_rpcsRecvBytes += entityRpcMessage.GetEstimatedSerializeSize();
stats.RecordRpcReceived(static_cast<uint16_t>(entityRpcMessage.GetComponentId()), entityRpcMessage.GetRpcMessageType(), entityRpcMessage.GetEstimatedSerializeSize());
if (!m_netBindComponent)
{