Initial work on multiple gem multiplayer components
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@@ -449,8 +449,7 @@ namespace Multiplayer
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{
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// Received rpc metrics, log rpc sent, number of bytes, and the componentId/rpcId for bandwidth metrics
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MultiplayerStats& stats = AZ::Interface<IMultiplayer>::Get()->GetStats();
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stats.m_rpcsSent++;
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stats.m_rpcsSentBytes += entityRpcMessage.GetEstimatedSerializeSize();
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stats.RecordRpcSent(static_cast<uint16_t>(entityRpcMessage.GetComponentId()), entityRpcMessage.GetRpcMessageType(), entityRpcMessage.GetEstimatedSerializeSize());
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m_replicationManager.AddDeferredRpcMessage(entityRpcMessage);
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}
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@@ -633,8 +632,7 @@ namespace Multiplayer
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{
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// Received rpc metrics, log rpc received, time spent, number of bytes, and the componentId/rpcId for bandwidth metrics
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MultiplayerStats& stats = AZ::Interface<IMultiplayer>::Get()->GetStats();
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stats.m_rpcsRecv++;
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stats.m_rpcsRecvBytes += entityRpcMessage.GetEstimatedSerializeSize();
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stats.RecordRpcReceived(static_cast<uint16_t>(entityRpcMessage.GetComponentId()), entityRpcMessage.GetRpcMessageType(), entityRpcMessage.GetEstimatedSerializeSize());
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if (!m_netBindComponent)
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{
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