Initial work on multiple gem multiplayer components
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@@ -513,14 +513,20 @@ namespace Multiplayer
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AZLOG_INFO("Total networked entities: %llu", aznumeric_cast<AZ::u64>(stats.m_entityCount));
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AZLOG_INFO("Total client connections: %llu", aznumeric_cast<AZ::u64>(stats.m_clientConnectionCount));
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AZLOG_INFO("Total server connections: %llu", aznumeric_cast<AZ::u64>(stats.m_serverConnectionCount));
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AZLOG_INFO("Total property updates sent: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesSent));
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AZLOG_INFO("Total property updates sent bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesSentBytes));
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AZLOG_INFO("Total property updates received: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesRecv));
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AZLOG_INFO("Total property updates received bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesRecvBytes));
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AZLOG_INFO("Total RPCs sent: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsSent));
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AZLOG_INFO("Total RPCs sent bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsSentBytes));
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AZLOG_INFO("Total RPCs received: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsRecv));
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AZLOG_INFO("Total RPCs received bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsRecvBytes));
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const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateTotalPropertyUpdateSentMetrics();
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const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateTotalPropertyUpdateRecvMetrics();
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const MultiplayerStats::Metric rpcsSent = stats.CalculateTotalRpcsSentMetrics();
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const MultiplayerStats::Metric rpcsRecv = stats.CalculateTotalRpcsRecvMetrics();
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AZLOG_INFO("Total property updates sent: %llu", aznumeric_cast<AZ::u64>(propertyUpdatesSent.m_totalCalls));
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AZLOG_INFO("Total property updates sent bytes: %llu", aznumeric_cast<AZ::u64>(propertyUpdatesSent.m_totalBytes));
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AZLOG_INFO("Total property updates received: %llu", aznumeric_cast<AZ::u64>(propertyUpdatesRecv.m_totalCalls));
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AZLOG_INFO("Total property updates received bytes: %llu", aznumeric_cast<AZ::u64>(propertyUpdatesRecv.m_totalBytes));
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AZLOG_INFO("Total RPCs sent: %llu", aznumeric_cast<AZ::u64>(rpcsSent.m_totalCalls));
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AZLOG_INFO("Total RPCs sent bytes: %llu", aznumeric_cast<AZ::u64>(rpcsSent.m_totalBytes));
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AZLOG_INFO("Total RPCs received: %llu", aznumeric_cast<AZ::u64>(rpcsRecv.m_totalCalls));
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AZLOG_INFO("Total RPCs received bytes: %llu", aznumeric_cast<AZ::u64>(rpcsRecv.m_totalBytes));
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}
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void MultiplayerSystemComponent::OnConsoleCommandInvoked
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