Merge branch 'development' into cmake/warn_virtual

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Legacy/CryCommon/IConsole.h
#	Code/Legacy/CrySystem/LocalizedStringManager.h
#	Code/Legacy/CrySystem/XConsole.h
#	Code/Legacy/CrySystem/XConsoleVariable.h
#	Code/Legacy/CrySystem/XML/XmlUtils.cpp
#	cmake/Platform/Common/Clang/Configurations_clang.cmake
This commit is contained in:
Esteban Papp
2021-09-07 18:42:40 -07:00
228 changed files with 1196 additions and 16357 deletions
@@ -18,7 +18,7 @@
#include <Atom/RHI/PipelineLibrary.h>
#include <AtomCore/Instance/InstanceData.h>
#include <AzCore/IO/SystemFile.h>
#include <AzCore/Memory/SystemAllocator.h>
namespace AZ
@@ -175,9 +175,6 @@ namespace AZ
// And of course we don't need to handle OnShaderReinitialized because this *is* this Shader.
///////////////////////////////////////////////////////////////////
//! Returns the path to the pipeline library cache file.
AZStd::string GetPipelineLibraryPath() const;
//! A strong reference to the shader asset.
Data::Asset<ShaderAsset> m_asset;
@@ -206,6 +203,9 @@ namespace AZ
//! DrawListTag associated with this shader.
RHI::DrawListTag m_drawListTag;
//! PipelineLibrary file name
char m_pipelineLibraryPath[AZ_MAX_PATH_LEN] = { 0 };
};
}
}