Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Legacy/CryCommon/IConsole.h # Code/Legacy/CrySystem/LocalizedStringManager.h # Code/Legacy/CrySystem/XConsole.h # Code/Legacy/CrySystem/XConsoleVariable.h # Code/Legacy/CrySystem/XML/XmlUtils.cpp # cmake/Platform/Common/Clang/Configurations_clang.cmake
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@@ -18,7 +18,7 @@
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#include <Atom/RHI/PipelineLibrary.h>
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#include <AtomCore/Instance/InstanceData.h>
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#include <AzCore/IO/SystemFile.h>
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#include <AzCore/Memory/SystemAllocator.h>
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namespace AZ
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@@ -175,9 +175,6 @@ namespace AZ
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// And of course we don't need to handle OnShaderReinitialized because this *is* this Shader.
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///////////////////////////////////////////////////////////////////
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//! Returns the path to the pipeline library cache file.
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AZStd::string GetPipelineLibraryPath() const;
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//! A strong reference to the shader asset.
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Data::Asset<ShaderAsset> m_asset;
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@@ -206,6 +203,9 @@ namespace AZ
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//! DrawListTag associated with this shader.
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RHI::DrawListTag m_drawListTag;
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//! PipelineLibrary file name
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char m_pipelineLibraryPath[AZ_MAX_PATH_LEN] = { 0 };
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};
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}
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}
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