Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Legacy/CryCommon/IConsole.h # Code/Legacy/CrySystem/LocalizedStringManager.h # Code/Legacy/CrySystem/XConsole.h # Code/Legacy/CrySystem/XConsoleVariable.h # Code/Legacy/CrySystem/XML/XmlUtils.cpp # cmake/Platform/Common/Clang/Configurations_clang.cmake
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@@ -41,8 +41,6 @@ public:
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CBinaryXmlData();
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~CBinaryXmlData();
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void GetMemoryUsage(ICrySizer* pSizer) const;
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};
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// forward declaration
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@@ -59,9 +57,6 @@ class CBinaryXmlNode
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{
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public:
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// collect allocated memory informations
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void GetMemoryUsage(ICrySizer* pSizer) const;
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//////////////////////////////////////////////////////////////////////////
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// Custom new/delete with pool allocator.
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//////////////////////////////////////////////////////////////////////////
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@@ -164,11 +159,9 @@ public:
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] float value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] f64 value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec2& value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec2d& value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Ang3& value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec3& value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec4& value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Vec3d& value) { assert(0); };
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void setAttr([[maybe_unused]] const char* key, [[maybe_unused]] const Quat& value) { assert(0); };
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void delAttr([[maybe_unused]] const char* key) { assert(0); };
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void removeAllAttributes() { assert(0); };
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@@ -183,11 +176,9 @@ public:
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bool getAttr(const char* key, bool& value) const;
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bool getAttr(const char* key, XmlString& value) const {const char* v(NULL); bool boHasAttribute(getAttr(key, &v)); value = v; return boHasAttribute; }
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bool getAttr(const char* key, Vec2& value) const;
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bool getAttr(const char* key, Vec2d& value) const;
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bool getAttr(const char* key, Ang3& value) const;
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bool getAttr(const char* key, Vec3& value) const;
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bool getAttr(const char* key, Vec4& value) const;
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bool getAttr(const char* key, Vec3d& value) const;
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bool getAttr(const char* key, Quat& value) const;
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bool getAttr(const char* key, ColorB& value) const;
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