Merge branch 'development' into cmake/warn_virtual

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Legacy/CryCommon/IConsole.h
#	Code/Legacy/CrySystem/LocalizedStringManager.h
#	Code/Legacy/CrySystem/XConsole.h
#	Code/Legacy/CrySystem/XConsoleVariable.h
#	Code/Legacy/CrySystem/XML/XmlUtils.cpp
#	cmake/Platform/Common/Clang/Configurations_clang.cmake
This commit is contained in:
Esteban Papp
2021-09-07 18:42:40 -07:00
228 changed files with 1196 additions and 16357 deletions
+2 -2
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@@ -2735,7 +2735,7 @@ bool CBaseObject::IntersectRayMesh(const Vec3& raySrc, const Vec3& rayDir, SRayH
return false;
}
Matrix34A worldTM;
Matrix34 worldTM;
IStatObj* pStatObj = pRenderNode->GetEntityStatObj(0, 0, &worldTM);
if (!pStatObj)
{
@@ -2743,7 +2743,7 @@ bool CBaseObject::IntersectRayMesh(const Vec3& raySrc, const Vec3& rayDir, SRayH
}
// transform decal into object space
Matrix34A worldTM_Inverted = worldTM.GetInverted();
Matrix34 worldTM_Inverted = worldTM.GetInverted();
Matrix33 worldRot(worldTM_Inverted);
worldRot.Transpose();
// put hit direction into the object space
+1 -12
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@@ -710,7 +710,7 @@ void CObjectManager::ShowDuplicationMsgWarning(CBaseObject* obj, const QString&
);
// If id is taken.
CryWarning(VALIDATOR_MODULE_EDITOR, VALIDATOR_WARNING, sRenameWarning.toUtf8().data());
CryWarning(VALIDATOR_MODULE_EDITOR, VALIDATOR_WARNING, "%s", sRenameWarning.toUtf8().data());
if (bShowMsgBox)
{
@@ -760,17 +760,6 @@ void CObjectManager::GetObjects(CBaseObjectsArray& objects) const
}
}
//void CObjectManager::GetObjects(DynArray<CBaseObject*>& objects) const
//{
// CBaseObjectsArray objectArray;
// GetObjects(objectArray);
// objects.clear();
// for (size_t i = 0, iCount(objectArray.size()); i < iCount; ++i)
// {
// objects.push_back(objectArray[i]);
// }
//}
void CObjectManager::GetObjects(CBaseObjectsArray& objects, BaseObjectFilterFunctor const& filter) const
{
objects.clear();
-1
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@@ -122,7 +122,6 @@ public:
//! Get array of objects, managed by manager (not contain sub objects of groups).
//! @param layer if 0 get objects for all layers, or layer to get objects from.
void GetObjects(CBaseObjectsArray& objects) const;
//void GetObjects(DynArray<CBaseObject*>& objects) const;
//! Get array of objects that pass the filter.
//! @param filter The filter functor, return true if you want to get the certain obj, return false if want to skip it.