diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp index f684e1f12f..710a051cd9 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp @@ -109,11 +109,7 @@ namespace Multiplayer AZ::Interface::Get()->InitializeMultiplayer(MultiplayerAgentType::DedicatedServer); INetworkInterface* networkInterface = AZ::Interface::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName)); - uint16_t serverPort = DefaultServerPort; - if (auto console = AZ::Interface::Get(); console) - { - console->GetCvarValue("sv_port", serverPort); - } + uint16_t serverPort = GetGameServerPort(); networkInterface->Listen(serverPort); AZLOG_INFO("Editor Server completed asset receive, responding to Editor..."); @@ -138,18 +134,20 @@ namespace Multiplayer if (auto console = AZ::Interface::Get(); console) { AZ::CVarFixedString remoteAddress; - uint16_t remotePort; - if (console->GetCvarValue("editorsv_serveraddr", remoteAddress) != AZ::GetValueResult::ConsoleVarNotFound && - console->GetCvarValue("editorsv_port", remotePort) != AZ::GetValueResult::ConsoleVarNotFound) - { - // Connect the Editor to the editor server for Multiplayer simulation - AZ::Interface::Get()->InitializeMultiplayer(MultiplayerAgentType::Client); - INetworkInterface* networkInterface = - AZ::Interface::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName)); + uint16_t remotePort = GetGameServerPort(); + if (console->GetCvarValue("editorsv_serveraddr", remoteAddress) != AZ::GetValueResult::ConsoleVarNotFound) + { + // Connect the Editor to the editor server for Multiplayer simulation + AZ::Interface::Get()->InitializeMultiplayer(MultiplayerAgentType::Client); + INetworkInterface* networkInterface = + AZ::Interface::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName)); - const IpAddress ipAddress(remoteAddress.c_str(), remotePort, networkInterface->GetType()); - networkInterface->Connect(ipAddress); - } + // Connecting to DefaultServerPort here + const IpAddress ipAddress(remoteAddress.c_str(), remotePort, networkInterface->GetType()); + networkInterface->Connect(ipAddress); + + AZ::Interface::Get()->SendReadyForEntityUpdates(true); + } } } return true; @@ -184,4 +182,15 @@ namespace Multiplayer { ; } + + uint16_t MultiplayerEditorConnection::GetGameServerPort() + { + uint16_t serverPort = DefaultServerPort; + if (auto console = AZ::Interface::Get(); console) + { + console->GetCvarValue("sv_port", serverPort); + } + return serverPort; + } + } diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h index d803a60744..aeafc09861 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h @@ -39,7 +39,8 @@ namespace Multiplayer bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerInit& packet); bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerReady& packet); - + + //! IConnectionListener interface //! @{ AzNetworking::ConnectResult ValidateConnect(const AzNetworking::IpAddress& remoteAddress, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override; @@ -50,6 +51,7 @@ namespace Multiplayer //! @} private: + uint16_t GetGameServerPort(); AzNetworking::INetworkInterface* m_networkEditorInterface = nullptr; AZStd::vector m_buffer; diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp index 523ffd90de..3ac4e98d42 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp @@ -165,7 +165,7 @@ namespace Multiplayer // BeginGameMode and Prefab Processing have completed at this point IMultiplayerTools* mpTools = AZ::Interface::Get(); - if (editorsv_enabled && mpTools != nullptr && mpTools->DidProcessNetworkPrefabs()) + if (editorsv_enabled && mpTools != nullptr) { const AZStd::vector>& assetData = prefabEditorEntityOwnershipInterface->GetPlayInEditorAssetData();