Various local prediction and input processing related fixes
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@@ -152,6 +152,14 @@ namespace Multiplayer
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return m_netEntityHandle;
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}
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void NetBindComponent::SetOwningConnectionId(AzNetworking::ConnectionId connectionId)
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{
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for (MultiplayerComponent* multiplayerComponent : m_multiplayerInputComponentVector)
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{
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multiplayerComponent->SetOwningConnectionId(connectionId);
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}
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}
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void NetBindComponent::SetAllowAutonomy(bool value)
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{
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// This flag allows a player host to autonomously control their player entity, even though the entity is in an authority role
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