Various local prediction and input processing related fixes

This commit is contained in:
karlberg
2021-05-15 15:10:17 -07:00
parent 61c24ee265
commit c6ea0c0a46
13 changed files with 78 additions and 74 deletions
@@ -30,6 +30,7 @@ namespace Multiplayer
virtual ~IMultiplayerComponentInput() = default;
virtual NetComponentId GetNetComponentId() const = 0;
virtual bool Serialize(AzNetworking::ISerializer& serializer) = 0;
virtual IMultiplayerComponentInput& operator= (const IMultiplayerComponentInput&) { return *this; }
};
using MultiplayerComponentInputVector = AZStd::vector<AZStd::unique_ptr<IMultiplayerComponentInput>>;