Updated material component request bus to better support script canvas
Change all name parameters to use standard string so that they could be headed in in script canvas nodes and RPE Added explicitly type functions for getting and saving property overrides Signed-off-by: Guthrie Adams <guthadam@amazon.com>
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+27
-3
@@ -57,9 +57,33 @@ namespace AZ
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const AZ::Data::AssetId GetMaterialOverride(const MaterialAssignmentId& materialAssignmentId) const override;
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void ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId) override;
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void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName, const AZStd::any& propertyValue) override;
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AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName) const override;
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void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName) override;
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void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::any& value) override;
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void SetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value) override;
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void SetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value) override;
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void SetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value) override;
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void SetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value) override;
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void SetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value) override;
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void SetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value) override;
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void SetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value) override;
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void SetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value) override;
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void SetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Asset<AZ::RPI::ImageAsset>& value) override;
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void SetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Instance<AZ::RPI::Image>& value) override;
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void SetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value) override;
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AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
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bool GetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
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int32_t GetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
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uint32_t GetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
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float GetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
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AZ::Vector2 GetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
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AZ::Vector3 GetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
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AZ::Vector4 GetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
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AZ::Color GetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
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AZ::Data::Asset<AZ::RPI::ImageAsset> GetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
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AZ::Data::Instance<AZ::RPI::Image> GetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
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AZStd::string GetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
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void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) override;
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void ClearPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) override;
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void ClearAllPropertyOverrides() override;
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MaterialPropertyOverrideMap GetPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) const override;
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