diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabDomUtils.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabDomUtils.cpp index 83e8d2e4be..50c61e6877 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabDomUtils.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabDomUtils.cpp @@ -150,7 +150,7 @@ namespace AzToolsFramework return result.GetOutcome() == AZ::JsonSerializationResult::Outcomes::Success; } - // some assets may come in from the JSON serialzier with no AssetID, but have an asset hint + // some assets may come in from the JSON serializer with no AssetID, but have an asset hint // this attempts to fix up the assets using the assetHint field void FixUpInvalidAssets(AZ::Data::Asset& asset) { diff --git a/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabAssetFixupTests.cpp b/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabAssetFixupTests.cpp index 379392553e..4f2a19faec 100644 --- a/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabAssetFixupTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabAssetFixupTests.cpp @@ -176,7 +176,6 @@ namespace UnitTest TEST_F(PrefabFixupTest, Test_LoadInstanceFromPrefabDom_Overload3) { Instance instance; - AZStd::vector> referencedAssets; Instance::EntityList entityList; (PrefabDomUtils::LoadInstanceFromPrefabDom(instance, entityList, m_prefabDom));