From c61e69d79433b682325eaa8039a06ffd6f3e398e Mon Sep 17 00:00:00 2001 From: srikappa Date: Wed, 30 Jun 2021 17:08:33 -0700 Subject: [PATCH] Add correct prefix for param tag Signed-off-by: srikappa --- .../AzFramework/AzFramework/Entity/GameEntityContextBus.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h index 85eeb2c4c0..b70e933922 100644 --- a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h +++ b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h @@ -95,7 +95,7 @@ namespace AzFramework * prevent the editor from crashing when prefabs are enabled. This will be removed soon. Please use 'DestroyGameEntity' if your * intention is to destroy a game entity in slice mode. * - * \param id The ID of the entity to destroy. + * @param id The ID of the entity to destroy. */ virtual void DestroyGameEntityOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0; @@ -112,7 +112,7 @@ namespace AzFramework * solution to prevent the editor from crashing when prefabs are enabled. This will be removed soon. Please use * 'DestroyGameEntityAndDescendants' if your intention is to destroy a game entity and its descendants in slice mode. * - * \param id The ID of the entity to destroy. + * @param id The ID of the entity to destroy. */ virtual void DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0;