diff --git a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h index 85eeb2c4c0..b70e933922 100644 --- a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h +++ b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h @@ -95,7 +95,7 @@ namespace AzFramework * prevent the editor from crashing when prefabs are enabled. This will be removed soon. Please use 'DestroyGameEntity' if your * intention is to destroy a game entity in slice mode. * - * \param id The ID of the entity to destroy. + * @param id The ID of the entity to destroy. */ virtual void DestroyGameEntityOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0; @@ -112,7 +112,7 @@ namespace AzFramework * solution to prevent the editor from crashing when prefabs are enabled. This will be removed soon. Please use * 'DestroyGameEntityAndDescendants' if your intention is to destroy a game entity and its descendants in slice mode. * - * \param id The ID of the entity to destroy. + * @param id The ID of the entity to destroy. */ virtual void DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0;