Cleaning up NetworkTime and reworking how we approach network interpolation

Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
puvvadar
2021-09-02 14:24:46 -07:00
parent de512db010
commit c5d8c194df
9 changed files with 66 additions and 102 deletions
@@ -922,7 +922,7 @@ namespace Multiplayer
for (NetBindComponent* netBindComponent : gatheredEntities)
{
netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor);
netBindComponent->NotifyPreRender(deltaTime);
}
}
else
@@ -934,7 +934,7 @@ namespace Multiplayer
NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
if (netBindComponent != nullptr)
{
netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor);
netBindComponent->NotifyPreRender(deltaTime);
}
}
}