Cleaning up NetworkTime and reworking how we approach network interpolation
Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
@@ -922,7 +922,7 @@ namespace Multiplayer
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for (NetBindComponent* netBindComponent : gatheredEntities)
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{
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netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor);
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netBindComponent->NotifyPreRender(deltaTime);
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}
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}
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else
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@@ -934,7 +934,7 @@ namespace Multiplayer
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NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
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if (netBindComponent != nullptr)
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{
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netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor);
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netBindComponent->NotifyPreRender(deltaTime);
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}
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}
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}
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