Cleaning up NetworkTime and reworking how we approach network interpolation

Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
puvvadar
2021-09-02 14:24:46 -07:00
parent de512db010
commit c5d8c194df
9 changed files with 66 additions and 102 deletions
@@ -403,9 +403,9 @@ namespace Multiplayer
m_entityServerMigrationEvent.Signal(m_netEntityHandle, hostId, connectionId);
}
void NetBindComponent::NotifyPreRender(float deltaTime, float blendFactor)
void NetBindComponent::NotifyPreRender(float deltaTime)
{
m_entityPreRenderEvent.Signal(deltaTime, blendFactor);
m_entityPreRenderEvent.Signal(deltaTime);
}
void NetBindComponent::NotifyCorrection()