Cleaning up NetworkTime and reworking how we approach network interpolation
Signed-off-by: puvvadar <puvvadar@amazon.com>
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@@ -403,9 +403,9 @@ namespace Multiplayer
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m_entityServerMigrationEvent.Signal(m_netEntityHandle, hostId, connectionId);
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}
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void NetBindComponent::NotifyPreRender(float deltaTime, float blendFactor)
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void NetBindComponent::NotifyPreRender(float deltaTime)
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{
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m_entityPreRenderEvent.Signal(deltaTime, blendFactor);
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m_entityPreRenderEvent.Signal(deltaTime);
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}
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void NetBindComponent::NotifyCorrection()
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