redcoding asset handler, holder, tracker, memory asset
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
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@@ -97,7 +97,6 @@
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#include <ScriptCanvas/Core/ScriptCanvasBus.h>
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#include <ScriptCanvas/Core/Graph.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAssetHandler.h>
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#include <ScriptCanvas/Libraries/Core/FunctionDefinitionNode.h>
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#include <GraphCanvas/GraphCanvasBus.h>
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@@ -145,9 +144,6 @@
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////
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#include <Editor/Assets/ScriptCanvasAssetHelpers.h>
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#include <Editor/Assets/ScriptCanvasAssetTracker.h>
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#include <Editor/Assets/ScriptCanvasAssetTrackerDefinitions.h>
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#include <ScriptCanvas/Asset/AssetDescription.h>
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#include <ScriptCanvas/Components/EditorScriptCanvasComponent.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
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@@ -358,21 +354,6 @@ namespace ScriptCanvasEditor
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}
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}
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void Workspace::OnAssetReady(const ScriptCanvasMemoryAsset::pointer memoryAsset)
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{
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// open the file in the main window
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// const ScriptCanvasEditor::SourceHandle& fileAssetId = memoryAsset->GetFileAssetId();
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//
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// if (AssetTrackerNotificationBus::MultiHandler::BusIsConnectedId(fileAssetId))
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// {
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// AssetTrackerNotificationBus::MultiHandler::BusDisconnect(fileAssetId);
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//
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// m_mainWindow->OpenScriptCanvasAsset(*memoryAsset);
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//
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// SignalAssetComplete(fileAssetId);
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// }
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}
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void Workspace::SignalAssetComplete(const ScriptCanvasEditor::SourceHandle& /*fileAssetId*/)
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{
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// When we are done loading all assets we can safely set the focus to the recorded asset
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@@ -3513,19 +3494,23 @@ namespace ScriptCanvasEditor
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return findChild<QObject*>(elementName);
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}
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AZ::EntityId MainWindow::FindEditorNodeIdByAssetNodeId(const ScriptCanvasEditor::SourceHandle& assetId, AZ::EntityId assetNodeId) const
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AZ::EntityId MainWindow::FindEditorNodeIdByAssetNodeId([[maybe_unused]] const ScriptCanvasEditor::SourceHandle& assetId
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, [[maybe_unused]] AZ::EntityId assetNodeId) const
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{
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AZ::EntityId editorEntityId;
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AssetTrackerRequestBus::BroadcastResult
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( editorEntityId, &AssetTrackerRequests::GetEditorEntityIdFromSceneEntityId, assetId.Id(), assetNodeId);
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AZ::EntityId editorEntityId{};
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// AssetTrackerRequestBus::BroadcastResult
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// ( editorEntityId, &AssetTrackerRequests::GetEditorEntityIdFromSceneEntityId, assetId.Id(), assetNodeId);
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// #sc_editor_asset_redux fix logger
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return editorEntityId;
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}
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AZ::EntityId MainWindow::FindAssetNodeIdByEditorNodeId(const ScriptCanvasEditor::SourceHandle& assetId, AZ::EntityId editorNodeId) const
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AZ::EntityId MainWindow::FindAssetNodeIdByEditorNodeId([[maybe_unused]] const ScriptCanvasEditor::SourceHandle& assetId
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, [[maybe_unused]] AZ::EntityId editorNodeId) const
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{
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AZ::EntityId sceneEntityId;
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AssetTrackerRequestBus::BroadcastResult
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( sceneEntityId, &AssetTrackerRequests::GetSceneEntityIdFromEditorEntityId, assetId.Id(), editorNodeId);
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AZ::EntityId sceneEntityId{};
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// AssetTrackerRequestBus::BroadcastResult
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// ( sceneEntityId, &AssetTrackerRequests::GetSceneEntityIdFromEditorEntityId, assetId.Id(), editorNodeId);
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// #sc_editor_asset_redux fix logger
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return sceneEntityId;
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}
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