redcoding asset handler, holder, tracker, memory asset
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
This commit is contained in:
@@ -97,7 +97,6 @@
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#include <ScriptCanvas/Core/ScriptCanvasBus.h>
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#include <ScriptCanvas/Core/Graph.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAssetHandler.h>
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#include <ScriptCanvas/Libraries/Core/FunctionDefinitionNode.h>
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#include <GraphCanvas/GraphCanvasBus.h>
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@@ -145,9 +144,6 @@
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////
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#include <Editor/Assets/ScriptCanvasAssetHelpers.h>
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#include <Editor/Assets/ScriptCanvasAssetTracker.h>
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#include <Editor/Assets/ScriptCanvasAssetTrackerDefinitions.h>
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#include <ScriptCanvas/Asset/AssetDescription.h>
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#include <ScriptCanvas/Components/EditorScriptCanvasComponent.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
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@@ -358,21 +354,6 @@ namespace ScriptCanvasEditor
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}
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}
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void Workspace::OnAssetReady(const ScriptCanvasMemoryAsset::pointer memoryAsset)
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{
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// open the file in the main window
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// const ScriptCanvasEditor::SourceHandle& fileAssetId = memoryAsset->GetFileAssetId();
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//
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// if (AssetTrackerNotificationBus::MultiHandler::BusIsConnectedId(fileAssetId))
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// {
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// AssetTrackerNotificationBus::MultiHandler::BusDisconnect(fileAssetId);
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//
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// m_mainWindow->OpenScriptCanvasAsset(*memoryAsset);
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//
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// SignalAssetComplete(fileAssetId);
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// }
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}
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void Workspace::SignalAssetComplete(const ScriptCanvasEditor::SourceHandle& /*fileAssetId*/)
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{
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// When we are done loading all assets we can safely set the focus to the recorded asset
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@@ -3513,19 +3494,23 @@ namespace ScriptCanvasEditor
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return findChild<QObject*>(elementName);
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}
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AZ::EntityId MainWindow::FindEditorNodeIdByAssetNodeId(const ScriptCanvasEditor::SourceHandle& assetId, AZ::EntityId assetNodeId) const
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AZ::EntityId MainWindow::FindEditorNodeIdByAssetNodeId([[maybe_unused]] const ScriptCanvasEditor::SourceHandle& assetId
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, [[maybe_unused]] AZ::EntityId assetNodeId) const
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{
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AZ::EntityId editorEntityId;
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AssetTrackerRequestBus::BroadcastResult
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( editorEntityId, &AssetTrackerRequests::GetEditorEntityIdFromSceneEntityId, assetId.Id(), assetNodeId);
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AZ::EntityId editorEntityId{};
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// AssetTrackerRequestBus::BroadcastResult
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// ( editorEntityId, &AssetTrackerRequests::GetEditorEntityIdFromSceneEntityId, assetId.Id(), assetNodeId);
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// #sc_editor_asset_redux fix logger
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return editorEntityId;
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}
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AZ::EntityId MainWindow::FindAssetNodeIdByEditorNodeId(const ScriptCanvasEditor::SourceHandle& assetId, AZ::EntityId editorNodeId) const
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AZ::EntityId MainWindow::FindAssetNodeIdByEditorNodeId([[maybe_unused]] const ScriptCanvasEditor::SourceHandle& assetId
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, [[maybe_unused]] AZ::EntityId editorNodeId) const
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{
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AZ::EntityId sceneEntityId;
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AssetTrackerRequestBus::BroadcastResult
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( sceneEntityId, &AssetTrackerRequests::GetSceneEntityIdFromEditorEntityId, assetId.Id(), editorNodeId);
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AZ::EntityId sceneEntityId{};
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// AssetTrackerRequestBus::BroadcastResult
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// ( sceneEntityId, &AssetTrackerRequests::GetSceneEntityIdFromEditorEntityId, assetId.Id(), editorNodeId);
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// #sc_editor_asset_redux fix logger
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return sceneEntityId;
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}
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@@ -43,11 +43,11 @@
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#include <ScriptCanvas/Bus/EditorScriptCanvasBus.h>
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#include <ScriptCanvas/Core/ScriptCanvasBus.h>
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#include <ScriptCanvas/Debugger/ClientTransceiver.h>
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#include <Editor/Assets/ScriptCanvasAssetHolder.h>
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#include <Editor/Undo/ScriptCanvasGraphCommand.h>
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#include <Editor/Utilities/RecentFiles.h>
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#include <Editor/View/Dialogs/SettingsDialog.h>
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#include <Editor/View/Widgets/NodePalette/NodePaletteModel.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <Editor/View/Widgets/AssetGraphSceneDataBus.h>
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@@ -58,9 +58,6 @@
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#include <Include/EditorCoreAPI.h>
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#endif
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#include <Editor/Assets/ScriptCanvasAssetTrackerBus.h>
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#include <Editor/Assets/ScriptCanvasAssetTrackerDefinitions.h>
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#include <ScriptCanvas/Asset/ScriptCanvasAssetBase.h>
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#endif
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@@ -155,7 +152,6 @@ namespace ScriptCanvasEditor
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//! Manages the Save/Restore operations of the user's last opened and focused graphs
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class Workspace
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: AssetTrackerNotificationBus::MultiHandler
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{
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public:
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@@ -174,7 +170,6 @@ namespace ScriptCanvasEditor
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private:
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void OnAssetReady(const ScriptCanvasMemoryAsset::pointer asset) override;
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void SignalAssetComplete(const ScriptCanvasEditor::SourceHandle& fileAssetId);
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ScriptCanvasEditor::SourceHandle GetSourceAssetId(const ScriptCanvasEditor::SourceHandle& memoryAssetId) const;
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@@ -329,7 +324,6 @@ namespace ScriptCanvasEditor
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bool OnFileSaveAs();
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bool OnFileSaveCaller(){return OnFileSave();};
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bool OnFileSaveAsCaller(){return OnFileSaveAs();};
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bool SaveAssetImpl_OLD(const ScriptCanvasEditor::SourceHandle& assetId, const Callbacks::OnSave& saveCB);
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enum class Save
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{
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InPlace,
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@@ -29,7 +29,6 @@
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#include <Editor/Settings.h>
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#include <Editor/View/Windows/Tools/UpgradeTool/Controller.h>
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#include <Editor/View/Windows/Tools/UpgradeTool/LogTraits.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAssetHandler.h>
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#include <ScriptCanvas/Bus/EditorScriptCanvasBus.h>
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#include <ScriptCanvas/Components/EditorGraph.h>
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@@ -14,7 +14,6 @@
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <AzToolsFramework/SourceControl/SourceControlAPI.h>
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#include <Editor/View/Windows/Tools/UpgradeTool/FileSaver.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAssetHandler.h>
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#include <ScriptCanvas/Assets/ScriptCanvasFileHandling.h>
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namespace ScriptCanvasEditor
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@@ -8,7 +8,6 @@
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#include <AzCore/Asset/AssetManagerBus.h>
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#include <CryCommon/CrySystemBus.h>
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#include <Editor/Assets/ScriptCanvasAssetHelpers.h>
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#include <Editor/View/Windows/Tools/UpgradeTool/Model.h>
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#include <IConsole.h>
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#include <ISystem.h>
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@@ -24,7 +24,6 @@
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/SourceControl/SourceControlAPI.h>
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#include <Editor/Assets/ScriptCanvasAssetHelpers.h>
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#include <Editor/Settings.h>
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#include <Editor/View/Windows/Tools/UpgradeTool/ModelTraits.h>
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#include <Editor/View/Windows/Tools/UpgradeTool/UpgradeHelper.h>
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