redcoding asset handler, holder, tracker, memory asset

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
This commit is contained in:
carlitosan
2021-12-13 14:14:31 -08:00
parent 4670003aaf
commit c5d370723e
40 changed files with 137 additions and 2626 deletions
@@ -10,7 +10,6 @@
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <Editor/Assets/ScriptCanvasAssetTrackerBus.h>
#include <Editor/GraphCanvas/GraphCanvasEditorNotificationBusId.h>
#include <Editor/View/Widgets/StatisticsDialog/NodeUsageTreeItem.h>
@@ -152,8 +151,9 @@ namespace ScriptCanvasEditor
m_assetType = assetType;
auto onAssetReady = [](ScriptCanvasMemoryAsset&) {};
AssetTrackerRequestBus::Broadcast(&AssetTrackerRequests::Load, m_assetId, m_assetType, onAssetReady);
// #sc-editor-asset-redux fix up
// auto onAssetReady = [](ScriptCanvasMemoryAsset&) {};
// AssetTrackerRequestBus::Broadcast(&AssetTrackerRequests::Load, m_assetId, m_assetType, onAssetReady);
}
const AZ::Data::AssetId& ScriptCanvasAssetNodeUsageTreeItem::GetAssetId() const