redcoding asset handler, holder, tracker, memory asset
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
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@@ -10,7 +10,6 @@
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <Editor/Assets/ScriptCanvasAssetTrackerBus.h>
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#include <Editor/GraphCanvas/GraphCanvasEditorNotificationBusId.h>
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#include <Editor/View/Widgets/StatisticsDialog/NodeUsageTreeItem.h>
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@@ -152,8 +151,9 @@ namespace ScriptCanvasEditor
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m_assetType = assetType;
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auto onAssetReady = [](ScriptCanvasMemoryAsset&) {};
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AssetTrackerRequestBus::Broadcast(&AssetTrackerRequests::Load, m_assetId, m_assetType, onAssetReady);
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// #sc-editor-asset-redux fix up
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// auto onAssetReady = [](ScriptCanvasMemoryAsset&) {};
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// AssetTrackerRequestBus::Broadcast(&AssetTrackerRequests::Load, m_assetId, m_assetType, onAssetReady);
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}
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const AZ::Data::AssetId& ScriptCanvasAssetNodeUsageTreeItem::GetAssetId() const
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