redcoding asset handler, holder, tracker, memory asset

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
This commit is contained in:
carlitosan
2021-12-13 14:14:31 -08:00
parent 4670003aaf
commit c5d370723e
40 changed files with 137 additions and 2626 deletions
@@ -37,6 +37,8 @@
#include <ScriptCanvas/PerformanceStatisticsBus.h>
#include <ScriptCanvas/Variable/VariableCore.h>
#include <ScriptCanvas/View/EditCtrls/GenericLineEditCtrl.h>
#include <Editor/Assets/ScriptCanvasAssetHelpers.h>
namespace ScriptCanvasEditor
{
@@ -109,7 +111,6 @@ namespace ScriptCanvasEditor
void SystemComponent::Activate()
{
m_assetTracker.Activate();
AZ::JobManagerDesc jobDesc;
for (size_t i = 0; i < cs_jobThreads; ++i)
{
@@ -165,7 +166,6 @@ namespace ScriptCanvasEditor
m_jobContext.reset();
m_jobManager.reset();
m_assetTracker.Deactivate();
}
void SystemComponent::AddAsyncJob(AZStd::function<void()>&& jobFunc)