redcoding asset handler, holder, tracker, memory asset
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
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@@ -37,6 +37,8 @@
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#include <ScriptCanvas/PerformanceStatisticsBus.h>
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#include <ScriptCanvas/Variable/VariableCore.h>
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#include <ScriptCanvas/View/EditCtrls/GenericLineEditCtrl.h>
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#include <Editor/Assets/ScriptCanvasAssetHelpers.h>
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namespace ScriptCanvasEditor
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{
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@@ -109,7 +111,6 @@ namespace ScriptCanvasEditor
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void SystemComponent::Activate()
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{
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m_assetTracker.Activate();
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AZ::JobManagerDesc jobDesc;
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for (size_t i = 0; i < cs_jobThreads; ++i)
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{
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@@ -165,7 +166,6 @@ namespace ScriptCanvasEditor
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m_jobContext.reset();
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m_jobManager.reset();
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m_assetTracker.Deactivate();
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}
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void SystemComponent::AddAsyncJob(AZStd::function<void()>&& jobFunc)
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