redcoding asset handler, holder, tracker, memory asset
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
This commit is contained in:
@@ -1,81 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Asset/AssetTypeInfoBus.h>
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#include <AzCore/Serialization/ObjectStream.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
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namespace AZ
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{
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class SerializeContext;
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}
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namespace ScriptCanvasEditor
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{
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/**
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* Manages editor Script Canvas graph assets.
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*/
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class ScriptCanvasAssetHandler
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: public AZ::Data::AssetHandler
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, protected AZ::AssetTypeInfoBus::MultiHandler
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{
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public:
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AZ_CLASS_ALLOCATOR(ScriptCanvasAssetHandler, AZ::SystemAllocator, 0);
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AZ_RTTI(ScriptCanvasAssetHandler, "{098B86B2-2527-4155-84C9-A698A0D20068}", AZ::Data::AssetHandler);
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ScriptCanvasAssetHandler(AZ::SerializeContext* context = nullptr);
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~ScriptCanvasAssetHandler();
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// Called by the asset database to create a new asset.
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AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override;
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// Override the stream info to force source assets to load into the Editor instead of cached, processed assets.
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void GetCustomAssetStreamInfoForLoad(AZ::Data::AssetStreamInfo& streamInfo) override;
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// Called by the asset database to perform actual asset load.
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AZ::Data::AssetHandler::LoadResult LoadAssetData(
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const AZ::Data::Asset<AZ::Data::AssetData>& asset,
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AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
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const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
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// Called by the asset database to perform actual asset save. Returns true if successful otherwise false (default - as we don't require support save).
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bool SaveAssetData(const AZ::Data::Asset<AZ::Data::AssetData>& asset, AZ::IO::GenericStream* stream) override;
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bool SaveAssetData(const ScriptCanvasAsset* assetData, AZ::IO::GenericStream* stream);
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bool SaveAssetData(const ScriptCanvasAsset* assetData, AZ::IO::GenericStream* stream, AZ::DataStream::StreamType streamType);
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// Called by the asset database when an asset should be deleted.
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void DestroyAsset(AZ::Data::AssetPtr ptr) override;
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// Called by asset database on registration.
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void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override;
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// Provides editor with information about script canvas graph assets.
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AZ::Data::AssetType GetAssetType() const override;
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const char* GetAssetTypeDisplayName() const override;
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void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
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AZ::Uuid GetComponentTypeId() const override;
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AZ::SerializeContext* GetSerializeContext() const;
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void SetSerializeContext(AZ::SerializeContext* context);
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static AZ::Data::AssetType GetAssetTypeStatic();
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// protected AZ::AssetTypeInfoBus::MultiHandler...
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const char* GetGroup() const override;
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const char* GetBrowserIcon() const override;
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protected:
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AZ::SerializeContext* m_serializeContext;
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};
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}
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+28
@@ -0,0 +1,28 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <ScriptCanvas/Components/EditorDeprecationData.h>
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace ScriptCanvasEditor
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{
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namespace Deprecated
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{
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void ScriptCanvasAssetHolder::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ScriptCanvasAssetHolder>()
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->Field("m_asset", &ScriptCanvasAssetHolder::m_scriptCanvasAsset)
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;
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}
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}
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}
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}
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@@ -0,0 +1,34 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/EntityId.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <ScriptCanvas/Core/Core.h>
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class ScriptCanvasAsset;
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namespace ScriptCanvasEditor
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{
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namespace Deprecated
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{
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class ScriptCanvasAssetHolder
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{
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public:
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AZ_TYPE_INFO(ScriptCanvasAssetHolder, "{3E80CEE3-2932-4DC1-AADF-398FDDC6DEFE}");
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AZ_CLASS_ALLOCATOR(ScriptCanvasAssetHolder, AZ::SystemAllocator, 0);
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ScriptCanvasAssetHolder() = default;
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static void Reflect(AZ::ReflectContext* context);
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AZ::Data::Asset<ScriptCanvasAsset> m_scriptCanvasAsset;
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};
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}
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}
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-2
@@ -13,8 +13,6 @@
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <Builder/ScriptCanvasBuilder.h>
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#include <Editor/Assets/ScriptCanvasAssetHolder.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAssetHandler.h>
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#include <ScriptCanvas/Bus/EditorScriptCanvasBus.h>
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#include <ScriptCanvas/Components/EditorScriptCanvasComponentSerializer.h>
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#include <ScriptCanvas/Execution/RuntimeComponent.h>
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